TheManaDrain.com
December 29, 2025, 03:06:59 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Deck Discussion] Platinum Angel  (Read 2575 times)
mtg_player_2004
Basic User
**
Posts: 72


View Profile
« on: March 21, 2004, 02:43:10 pm »

Most of you are probably familiar with [card]Platinum Angel[/card].  So far, it's been used mostly as an emergency utility card, left in play until you can get the game under control.  But it also can be played as a win condition.  With more combo and more lockdown, less and less creature removal is being played.  If you were able to protect this card until the opponent was at 0 life or had no cards in their library left, and then go to at least 1 life and remove it, you would win.  So, I present to you..

//NAME: GOING PLATINUM!
// Win
        3 Platinum Angel
        1 Worthy Cause
// Staying Alive
        3 Lightning Greaves
        3 Trinisphere
        1 Regrowth
        1 Balance
        1 Yawgmoth's Will
// Control
        4 Mana Drain
        4 Force of Will
        3 Duress
        2 Misdirection
// Utility
        4 Brainstorm
        1 Tinker
        1 Cunning Wish
        1 Demonic Tutor
        1 Mystical Tutor
        1 Ancestral Recall
        1 Time Walk
// Mana
        4 Underground Sea
        4 Polluted Delta
        3 Wasteland
        3 Flooded Strand
        1 Volcanic Island
        1 Tundra
        1 Strip Mine
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
        1 Sol Ring
        1 Black Lotus
// Sideboard
SB:  1 Diabolic Edict
SB:  1 Haunting Echoes
SB:  1 Lim-Dul's Vault
SB:  2 Red Elemental Blast
SB:  1 Pyroblast
SB:  2 Coffin Purge
SB:  2 Disenchant
SB:  1 Abeyance
SB:  1 Hydroblast
SB:  1 Blue Elemental Blast
SB:  2 Hurkyl's Recall

The idea of the deck is simple: keep your opponent under control and then keep a platinum angel on play.  Usually you should have 2 out at once, lightning greaves will pretty much save it vs anything becides smokestacks and diabolic edicts, which can just be countered.  As soon as it's out, just get your opponent to 0 life or empty his or her library.

Sounds hard, huh?  But think about it.  How many decks actually run direct removal to get rid of plat angel after a lightning greaves is on it?  You have enough counters and duresses to stop combo, trinisphere stops aggro, and you can counter and hukryl's recall via cunning wish long enough to keep prison at par and get out an angel, which can then get them to 0 and be sacrificed for a win.
Logged
BrokenNut
Basic User
**
Posts: 45


38679200 Jamison_C@hotmail.com BrokenNUt Jamison_culp
View Profile Email
« Reply #1 on: March 21, 2004, 03:14:57 pm »

What's with the worthy cause? You only have 3 creatures to sacrifice to it, and you really don't want to be sacrificing those creatures to it. If you have an angel in play, why care about gaining life?

Another thing, getting the angel into play is going to be tough unless you manage to mana drain a really nice target for it. There is the odd tinker as well, but still, unreliable method of getting the angel into play. Heck, even workshop decks have some trouble getting her into play, I fail to see how this would do it any better. And the fact that it is your only non-death/pseudo-win condition doesn't help.

Which is another problem. Decks are designed to win the game. This is designed to not-lose. That really isn't going to cut it I feel. You put no real pressure on the opponent other than eventually casting a 4/4 flyer. And if they manage to remove it, you have problems. And there are several ways to remove it in type 1. Removing it in response to the greaves equip. After its greaved, balance, and edict as well as disk and deed. And then theres always the get rid of the greaves then remove the angel plan. So, it seems frail to depend on only 3 artifact creatures as your only way to win/not die.

And the long cunning wish? Why bother. Either add more wishes or fix the board so it isn't tooled for wishes.  Your whole board is nearly 1of instants based to abuse the wish, but you only run one, so it isn't going to be that effective. And speaking of the board, what is with the Haunting Echoes? Just as a board into a pseudo-win condition card? Echoes isn't all that great in type 1 because of all the 1ofs people run in decks, you aren't likely to get very much out of thier decks.

And finally, the mana base. OMG why?!? 7 Fetches, and only 6 lands to fetch? In a control style deck, that is just a bad idea. Only the one volcanic to support the 2 REBs in the board? Wasteland would completely destroy you. Heck, even 1 might be enough, but 2 would surely crush you, especially since you are planning on casting a 7 mana creature to win with.

And lastly, regrowth? WTF for? You have 2 ways of casting it, of which they can only be fetched with tinker. The mox emerald and the lotus. It isn't a reliable card, and it can't even be used for something else like forcing with when you can't cast it.

So in conclusion. Scrap the deck, it isn't worth it. It won't work. Just about any other decently constructed deck will crush you. You have no defense, and your entire mana base is fragile, especially when you depend on casting a 7cc creature to win.


P.S. Read the card before you build a deck around it.
Quote
and then go to at least 1 life and remove it, you would win
You dont need to remove the angel for you to win. It only prevents your opponents from winning. So the worthy cause is a completely useless card.
Logged

Mishra's Factory count: 235
Need more, if you have any, PM, I will trade/buy.

If we keep abusing Goblin Welders like this, eventually they are all going to go on strike.
jpmeyer
fancy having a go at it?
Adepts
Basic User
****
Posts: 2390


badplayermeyer
View Profile WWW
« Reply #2 on: March 21, 2004, 03:41:26 pm »

If you cut the random cards for draw spells and the Angels for Togs you have...Tog!
Logged

Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
mtg_player_2004
Basic User
**
Posts: 72


View Profile
« Reply #3 on: March 21, 2004, 04:31:24 pm »

I think you missed the whole point.

Yes, it is a bit shaky but this is just a rough draft.  Anyways, the way to win is get angels in play, then get both players to 0 lives or 0 cards in the library, sac an angel so you won't be at 0 life, then it's ability no longer matters so your opponent dies (he's technically been dead except for the angel).

Tell me what you think of the concept if you hate the deck.
Logged
RoadTrippin
Basic User
**
Posts: 235


View Profile
« Reply #4 on: March 21, 2004, 04:39:33 pm »

Quote from: mtg_player_2004
I think you missed the whole point.

Yes, it is a bit shaky but this is just a rough draft.  Anyways, the way to win is get angels in play, then get both players to 0 lives or 0 cards in the library, sac an angel so you won't be at 0 life, then it's ability no longer matters so your opponent dies (he's technically been dead except for the angel).

Tell me what you think of the concept if you hate the deck.


I think you still haven't read Platinum Angel :/
Logged
L-O-N
Basic User
**
Posts: 2


View Profile
« Reply #5 on: March 21, 2004, 04:42:30 pm »

Quote from: mtg_player_2004
I think you missed the whole point.

Yes, it is a bit shaky but this is just a rough draft.  Anyways, the way to win is get angels in play, then get both players to 0 lives or 0 cards in the library, sac an angel so you won't be at 0 life, then it's ability no longer matters so your opponent dies (he's technically been dead except for the angel).

Tell me what you think of the concept if you hate the deck.


Umm, maybe you should know that platinum angel's ability says that you can't lose and your opponent can't win.
Logged
Rico Suave
True
Adepts
Basic User
****
Posts: 799


Omnibrad
View Profile Email
« Reply #6 on: March 21, 2004, 04:44:05 pm »

I think you need to read the card.

"You can't lose the game, and your opponents can't win the game."

That means a few things:
1) You don't need to get to 0 life.
2) You don't need to sac your Angel in order to win.
3) You don't need to get to positive life in order to win.

If you want an opinion on the concept, it's completely inferior to Tog.  That's what JP was hinting at earlier.
Logged

Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.

-Team R&D-
-noitcelfeR maeT-
Matt
Post like a butterfly, Mod like a bee.
Adepts
Basic User
****
Posts: 2297


King of the Jews!


View Profile
« Reply #7 on: March 21, 2004, 05:41:38 pm »

If you can't be bothered to read the card, we can't be bothered to read your post.[/color]
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.165 seconds with 20 queries.