there's a reason people call it isocrap scepter. it's just not good enough for type1. just brake down the steps here....play the crap for 2. imprint something. now you're -2 cards and haven't done anything yet except use up 2 mana. you now have to use the crap twice just to make up for -2 cards. that's 6 mana to use an instant that costs 2 or less twice. something about that last sentence just makes me ask how is that helpful? why not play sphere of resistence on yourself? i understand that if it resolves early and isn't dealt with it can lead to tremendous card advantage and usually games. but the truth is it can and will will be dealt with early, essentially your hymning yourself.
if you want to play with it don't center your deck around it. maybe play with 2 of em', and when it finally comes into play and you can protect it you can go, 'booya!' and procede to win the game.
That's actually the first time i've heard anyone call it that. The fact is, that if you want to use it, you
do have to build your deck around it. You can't just throw a couple of scepters in a deck and expect it to be good. You have to have scepter as a part of your game plan.
You also make it sound like scepter is automatic card disadvantage, which it isn't. For one, you don't have to imprint a card until the imprint trigger resolves, which is after your opponent's chance to counter the scepter or stifle the trigger.
Think of it like this:
1) You play scepter. -1 card
2) Your opponent counters the scepter, or stifles the imprint. +1 card
Net 0 cards.
1) You play scepter. -1 card
2) You imprint Mana Drain. -1 card
3) Your opponent Naturalizes Scepter. +1 card
4) You Drain Naturalize. +/- 0 cards.
5) Your opponent Oxidizes Scepter. +1 card
Net 0 cards.
1) You play scepter. -1 card
2) You imprint Brainstorm. -1 card
3) Your opponent Shatters scepter. +1 card
4) In response, you Brainstorm. +1 card.
Net 0 cards.
So you see, assuming you play something capable of generating card advantage on the Scepter, the only time have card disadvantage is when you stupidly tap out to play it. That isn't to say there isn't a significant tempo investment, there clearly is. But the idea that scepter sucks because it's card disadvantage only holds if you're a bad player. The
real reason Scepter isn't broken is because it takes a significant mana investment to use properly. This is difficult to do, and as such requires a deck to be structured around the card.
-David 'Klep' Kleppinger, Raving Lunatic