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Author Topic: U/W U/R or U/W/R Landstill  (Read 10950 times)
Lucentspirit
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« Reply #30 on: March 29, 2004, 07:05:39 pm »

@Alfred

You probably don't need 8 board sweeprs, although I like having more than 4. I'd have to do more playtesting to find the happy medium.  3 Disk and 3 Deed might not be bad.
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« Reply #31 on: March 29, 2004, 07:57:09 pm »

In a deck like Landstill where you need to draw answers to things because the relative power of the deck is less-than-broke, it is important to have no dead cards. In U/W, you end up with 5+ dead cards in some matchups. Against artifact decks, red is better thanks to having twice the welder-killers. It also has R&R, which does the same job as the white sweepers. REBs kills all the draw in the decks.

The problem is dead cards. Once you take out the Misdirections and replace them with Stifles, you have no dead cards in U/R. Don't take my word for it, check out the latest Columbus mox tourney. I took second with U/R in a heavy Slaver field. U/R is where the power is.
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« Reply #32 on: March 29, 2004, 08:56:54 pm »

Quote from: bjimminy

Time and time again, I've seen the control/Keeper matchup listed as a breeze, but my experience in playing against very good Keeper players running tight decks is that it's actually a poor matchup


Attack a keeper player's mana base aggressively if you can. Disk away moxen and strip/stifle anything that can fetch the underground seas. Do your best to deprive him of black. If you do this, then he won't have enough mana to cast any kind of substanative Decree.

Games do tend to run long against Keeper. You do have the upper hand though, you have uncounterable threats - against a deck that somtimes randomly dies to a rogue Mox Monkey (just to give you an idea what uncounterable threats can mean).

If Keeper wants to use it's wastes on you - let it (unless they are removing your last factory or somthing), in the end you will just have more lands than he will. Keep the board free of artimana as much as possible. In subsequent games your REBS will really pwn it up - however remember Keeper's equally powerfull half is found in Black.
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Josti
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« Reply #33 on: March 30, 2004, 07:57:33 am »

I took the liberty to make a short list of all cards that can be included in builds (U, W, and R) If you have some add-on's please post them, so we ALL can make a good and complete list.

This list is made with some current versions of landstill, U/W, U/R and U/W/R.

What am I trying with this list?
I want to create a good list of cards wich are viable to use in the current meta. I know the meta is different amongs all of you, but some topdecks like Hulk/Slavery/Trinimud/Keeper are decks we all have to face in the current T8's. If we can create a good list of cards wich are useable, we can make a superior version of landstill which can face these decks and eventually beat them.

Basic cards (can’t be excluded):
4x Mana Drain
4x Force of Will
4x Standstill
4x Mishra’s Factory
4x Nevinarryl’s disk
Xx Faerie Conclave
4x Wasteland
1x Strip Mine
Xx Stifle

Optional cards (Power defining):
1x Black Lotus
1x Mox Sapphire
1x Ancestral Recall
1x Library of Alexandria
1x Time Walk
1x Lotus Petal

Optional cards (personal choices/meta defining):
Blue:
Xx Teferi’s response
Xx Misdirection
1x Fact or Fiction
Xx Chain of Vapor
Xx Annul
Xx Mana Leak
Xx Merchant Scroll
1x Mystical Tutor

Other:
Xx Powder Keg

Land/mana:
Xx Fetch Land
Xx Basic Land
1x Off-Colour Moxen
Xx Dust bowl
Xx Petrified Field

Sideboard options:
(All Personal choices are also considered SB cards)
Xx Blue Elemental Blast
Xx Null rod
Xx Tormod’s Crypt
Xx Energy Flux
Xx Maze of Ith
Xx Chalice of the void

Colour Splashes
Red splash cards:
4x Fire/Ice
Xx Lightning Bolt
1x Mox Ruby
SB Rack and Ruin
SB Red Elemental Blast
SB Pyroblast
SB Slice and Dice
SB Shattering Pulse
SB Gorilla Shaman

White Splash Cards:
4x Swords to Plowshares
Xx Decree of Justice
1x Balance
1x Mox Pearl
SB Disenchant
SB Orim’s Chant
SB Seal of Cleansing
SB Meddling Mage
SB Serenity
SB Abeyance

So, if i am missing some cards that you think belong on this list, discuss it here. lets make a complete list with all the cards that belong on it.

Greetz, Josti

Edit: Putted abeyance on the SB list for white
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wuaffiliate
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« Reply #34 on: March 30, 2004, 12:39:48 pm »

Quote from: DayWalker
I agree with wuaffiliate to play more Misdirections, because they are so awesome.
I think that the FoF would be a nice addition, if you have no Standstill or when it is countered, if that should happen.

wuaffiliate,

I like your version very much, but I think that the single Teferi's Response would be a bit random, so I would turn the Response to another Merchant Scroll, maybe to fetch some counters.
I find that three Decree's the optimal number is however that is
probably a personally choice.
I think the Pearl is needed, because you want to play a Standstill as fast as you can.
Since I have anyway no Lotus, I must under duress which other one play
and that would be in the case a Pearl or a Sol ring, perhaps also
both.


thanks for the kind comments. i really dissagree with the comment about responce being random its my 6th ancestral. i wouls not want to run a 2nd merchant scroll im stretching just running one.

i respond to the pearl below.

2 decree has been plenty for me, if i see more control i would run a 3rd but i see alot of aggro now its on the rise so i find balance to be the better choice.

Quote from: Hi-Val
In a deck like Landstill where you need to draw answers to things because the relative power of the deck is less-than-broke, it is important to have no dead cards. In U/W, you end up with 5+ dead cards in some matchups. Against artifact decks, red is better thanks to having twice the welder-killers. It also has R&R, which does the same job as the white sweepers. REBs kills all the draw in the decks.

The problem is dead cards. Once you take out the Misdirections and replace them with Stifles, you have no dead cards in U/R. Don't take my word for it, check out the latest Columbus mox tourney. I took second with U/R in a heavy Slaver field. U/R is where the power is.


vs workshops there are no dead cards post board with Uw, and i end up having more to deal with workshop decks than Ur does.

hardly ever is swords or balance dead, they deal with more than bolt does, bolt does nothing vs big fat, dragon or tog. sure it hits the dome, but i dont care about that since im a control deck all i need to do is survive the early game and ive won.

i do miss REB, but i hardly need REB to win the majority vs control/tog i have 6 ancestrals.

Quote from: Special K


3 Doj in a Uw build only really helps in mirror matches and control, control is pretty much a win anyway since they can't counter your 6-8 win conditions and have no significant draw unless they resolve an Ancestral point at them.


ive run a 3rd over balance but balance is broken and has won me many games. ive never really wanted the 3rd decree, i have manlands.

Quote
Balance is good if you plan to lose but who plans to do that? since in most cases you rape your own land base and if you are playing with balance you want the right number of tutors to get it when you are in need of it so it more or less belongs in a control deck since control can also brainstorm it away if it is seen too early.


balance prevents you from losing alot of games. i draw enough cards to make balance usable.

Quote
Fact or fiction is really good late game but it so happens that in landstill you are tapping your lands to attack in that stage of the game so 4 mana might be hard to find at that point and having mana left over to have counter wars can be hard too.  Early game this card sits in your hand looking for either Misdirection or Force of Will to remove it since there are no brainstorms to shuffle it back.


im not wild about FoF, but drawing it later in the game can be so key, i find no reason to run it i have enough draw as it is.

Quote
Merchant Scroll is not really need to search for Ancestral if you want to draw more cards just play with more Responses as it makes the deck more repetitive and with Landstill that is hard to do since the deck has little search.


i like being able to find my ancestral, responce, fow or misd when i need it.

Quote
Off color moxen make Standstill come out quicker but have bad synergy with disk and serenity.  Most cases lotus pedal is better since it still gives you first turn Standstill and first turn UU or a conclave with stifle back up.


i like the idea of lotus petal, i never liked the pearl because of disk and serenity. im going to try petal.

Quote
Sol Ring see off color moxen but it only produces colorless and you can't cast anything else on the first turn which in some games is when stifle shines the most.


i agree, it has helped me in playing a very early disk when it counted. but id much rather just have open drain mana.
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wuaffiliate
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« Reply #35 on: March 30, 2004, 12:47:52 pm »

Quote from: BreathWeapon
Decree of Justice really sucks in Landstill. With out power the card is incredibly tempermental and you should be draining into Disks, not tokens. If your looking for a card that should be in Landstill its Impulse, the consistancey it provides is just broken.


you only need disk as a "fuck im in trouble" button, decree is extremely strong in landstill, its a perfect kill condition, it replaces itself and works under humility very well.

ive run impulse in Uw many times, they are good, but i would run mana leak over impulse. impulse just wasnt needed in my testing, it was always a safe filler card, not actually needed.
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bjimminy
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« Reply #36 on: March 30, 2004, 01:47:57 pm »

Josti-- I know you're definitely missing Chalice from your sideboard options list..
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« Reply #37 on: March 30, 2004, 02:36:34 pm »

Quote from: bjimminy
Josti-- I know you're definitely missing Chalice from your sideboard options list..


You're SO right  Very Happy
added him in the list.

If someone has questions about why some cards are in the list, feel free to ask them.

Greetz, Josti

As an add-on to my post. i have tested with the mystical tutor in the U/R list [PM me for it if you want it] and it works pretty fine. i must admit that half of the time i am getting an walk/recall of it, but it's also very effective to destroy welders a/o [Fire/Ice]. It is also a good card to pitch for your FoW/Misd, when really desperate.
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Josti
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« Reply #38 on: March 30, 2004, 02:46:59 pm »

Quote from: wuaffiliate
Quote from: BreathWeapon
Decree of Justice really sucks in Landstill. With out power the card is incredibly tempermental and you should be draining into Disks, not tokens. If your looking for a card that should be in Landstill its Impulse, the consistancey it provides is just broken.


you only need disk as a "fuck im in trouble" button, decree is extremely strong in landstill, its a perfect kill condition, it replaces itself and works under humility very well.


I really disagree with that. Disk is always nice to have out on the table. your opponent will play more carefully and will try to force you to break the disk lock. most of the time's your other cards (like STP) will have answers to there force creature's wich will grant you some more turns to kick them up with the manlands.

and also, disk + standstill = Game in very much situations. and that decree can alway's come later in the match. playing a disk is more important than adding threads to the board. landstill remains a control deck.
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cssamerican
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« Reply #39 on: March 30, 2004, 03:43:41 pm »

Well, I am in the camp of Balance sucks in Landstill. Granted it might be a bomb 1 in 25 games, but there are a lot of cards that can be a bomb 1 out of 25 games. Landstill is a deck that is designed to be consistant. This is why silver bullets suck in it, and why tutors or mini-search engines (Impulse and Brainstorm) don't belong in the deck. I know some people disagree here, but if you want to play with search and silver bullets shouldn't you just play Keeper?

White is probably the better color splash if you know what you will playing against, and set your deck up accordingly. For example, if you know where you are playing will be very heavy into artifact-prison decks than maindeck Serenity is a bomb. If you know you playing against several Mask decks than Swords to Plowshares and Serenity maindecked is awesome.  If you expect to see a bunch of mirrors than Decree of Justice is a bomb, but Serenity and Swords to Plowshares are less than ideal in the maindeck.

Red is the better color splash in the unkown or unpredictable metagame. Because Fire/Ice and Lightning Bolt always do something so you can be fairly sure of a very low dead card count in the maindeck no matter who you go up against, and you have sideboard options for almost every match-up.

I prefer UR because I am very lazy, and hate having to constantly change my deck to the metagame like I would if it were UW. Not to mention, I play against a fair amount of rogue decks, which just increases the chance for white cards to be fairly dead.
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« Reply #40 on: March 30, 2004, 04:51:14 pm »

wuaffiliate,

You have only one Response and one Merchant Scroll to fetch it, maybe.
But I think that that choices are your personal stil.
Thus I would not like to say still something against it.
The pearl is a nice addition to drop first Standstills and that can be very useful.
With petal, pearl and sapphire I am already completely content, because they permit the first turn Standstill and the Disk faster to play and Petal and Sapphire the first turn Mana Drain.

U/W would be in my opinion the "optimal choice" because you have cards against aggro like Swords which are in my opinion better than F/I and Lightning Bolt an the Artifact/Enchantment removal which are Disenchants and Serenity.

The only problem for U/W is that there are no REB's.
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Kushluk
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« Reply #41 on: March 30, 2004, 07:10:13 pm »

Quote from: cssamerican
Landstill is a deck that is designed to be consistant. This is why silver bullets suck in it, and why tutors or mini-search engines (Impulse and Brainstorm) don't belong in the deck.


I disagree, mini seach is very usefull in the deck (brainstorm or Impulse being better than the other is another topic), it helps you to find a turn 1 standstill or a FoW or whatever.

Search dosen't have to come at the price of consistency - landstill has a number of questionable, situational slots in it - I myself took out a some MisD (situational) and Tef Ref (situational) for Impulses (and I have another build with Brainstorms and less basic islands for more sacs).

Ironically - Mini search (I think) tends to make FoF a lot more usefull.

Anyway, I just found search/utility to be plain ol' usefull - no deck in type one should have to powerlessly Topdeck without having any kind of draw fixer.
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« Reply #42 on: March 30, 2004, 09:55:41 pm »

balance is broken there is no reason not to run it, would you keep will out of Ub landstill, hell no.

responce is there as a card i can scroll for after i draw ancestral, something i draw after i draw an bunch of cards and i want more cards. 1 copy is fine for me, its an expendable slot just like merchant scoll is. but they are both solid cards in landstill.

i ran pearl in a 66 person tourney(placing ~12th) with this deck and i disked it away many times, id much rather see an adarkar wastes. i do like the idea of lotus petal it lets for turn 1 stanstills and turn 1 drains.
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« Reply #43 on: March 31, 2004, 06:21:51 am »

I have a few questions:

1) What are your experiences with Maindeck Annul? In a worst case scenario they work as mana denial by countering Moxen.

2) How good is the Uw version doing against Keeper compared to the Ur version?

After all you have 4 dead cards in the Uw maindeck (StP). On the other hand the Lightning Bolts in the Ur maindeck are not stellar in that matchup, either, and Chain of Vapor is only really useful if it can bounce a freshly imprinted scepter. Decree of Justice definitely helps against Keeper (stating the obvious here).

Does the Uw version have any sideboard options against Keeper that come close to the power of REB?

3) How good is Lotus Petal compared to Mox Pearl/Mox Ruby? True, the Mox goes when you disk, but so does the Petal. For a first turn Standstill they are both about equaly useful, except that you can use the Mox again on the second turn. So the only advantage of the Petal are first turn Mana Drains.
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Josti
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« Reply #44 on: April 01, 2004, 03:35:09 am »

Quote from: Andreas
I have a few questions:

1) What are your experiences with Maindeck Annul? In a worst case scenario they work as mana denial by countering Moxen.


very well, in the artifact heavy meta here it is a killer because they don't expect a turn one solid counter other thatn FoW. second: you can alway's pitch the annul for a FoW when not needed

Quote from: Andreas

2) How good is the Uw version doing against Keeper compared to the Ur version?

Does the Uw version have any sideboard options against Keeper that come close to the power of REB?


I didn't tested much with the UW version but i can say that the U/R version is very stable. you can use cards like R&R to demolish multiple scepters and sometime's a nasty mox a/o. the pro's of the UW are the maindeck Decree and the Disenchants. the chants kan work as an suprise effect and can be used to screw some of there strategy.

REB against keeper can't be replaced in the white version. what can help is serenity, the extra hoser, because you need it to force a disk trough the counterwall.

Quote from: Andreas

3) How good is Lotus Petal compared to Mox Pearl/Mox Ruby? True, the Mox goes when you disk, but so does the Petal. For a first turn Standstill they are both about equaly useful, except that you can use the Mox again on the second turn. So the only advantage of the Petal are first turn Mana Drains.


I play with the petal because this forces me to play a basic mountain, which can be fetched. So I play the petal simply because the mountain can be fetched and the mox ruby cannot.
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« Reply #45 on: April 01, 2004, 05:38:49 am »

Quote from: Josti
Quote from: Andreas

2) How good is the Uw version doing against Keeper compared to the Ur version?

Does the Uw version have any sideboard options against Keeper that come close to the power of REB?


I didn't tested much with the UW version but i can say that the U/R version is very stable. you can use cards like R&R to demolish multiple scepters and sometime's a nasty mox a/o. the pro's of the UW are the maindeck Decree and the Disenchants. the chants kan work as an suprise effect and can be used to screw some of there strategy.

REB against keeper can't be replaced in the white version. what can help is serenity, the extra hoser, because you need it to force a disk trough the counterwall.


Umm, are you really sidboarding in R&R or Serenity against Keeper?

Just an idea: Has anyone tried Abeyance in the Uw sideboard? Besides "countering" Yawgmoth's Will and preventing a certain Ambassador Laquatus from doing his thing (of course you have to cast Abeyance before the Ambassador enters play) it can help to force through your spells (who would have thought that?  Wink ).

Quote from: Josti

Quote from: Andreas

3) How good is Lotus Petal compared to Mox Pearl/Mox Ruby? True, the Mox goes when you disk, but so does the Petal. For a first turn Standstill they are both about equaly useful, except that you can use the Mox again on the second turn. So the only advantage of the Petal are first turn Mana Drains.


I play with the petal because this forces me to play a basic mountain, which can be fetched. So I play the petal simply because the mountain can be fetched and the mox ruby cannot.


Umm, how can you fetch a basic mountain? Surely not with Flooded Strand or Polluted Delta.
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« Reply #46 on: April 01, 2004, 09:43:12 am »

Quote from: Andreas
Quote from: Josti
Quote from: Andreas

2) How good is the Uw version doing against Keeper compared to the Ur version?

Does the Uw version have any sideboard options against Keeper that come close to the power of REB?


I didn't tested much with the UW version but i can say that the U/R version is very stable. you can use cards like R&R to demolish multiple scepters and sometime's a nasty mox a/o. the pro's of the UW are the maindeck Decree and the Disenchants. the chants kan work as an suprise effect and can be used to screw some of there strategy.

REB against keeper can't be replaced in the white version. what can help is serenity, the extra hoser, because you need it to force a disk trough the counterwall.


Umm, are you really sidboarding in R&R or Serenity against Keeper?

Just an idea: Has anyone tried Abeyance in the Uw sideboard? Besides "countering" Yawgmoth's Will and preventing a certain Ambassador Laquatus from doing his thing (of course you have to cast Abeyance before the Ambassador enters play) it can help to force through your spells (who would have thought that?  Wink ).

Quote from: Josti

Quote from: Andreas

3) How good is Lotus Petal compared to Mox Pearl/Mox Ruby? True, the Mox goes when you disk, but so does the Petal. For a first turn Standstill they are both about equaly useful, except that you can use the Mox again on the second turn. So the only advantage of the Petal are first turn Mana Drains.


I play with the petal because this forces me to play a basic mountain, which can be fetched. So I play the petal simply because the mountain can be fetched and the mox ruby cannot.


Umm, how can you fetch a basic mountain? Surely not with Flooded Strand or Polluted Delta.


Who said i played delta's?
2x Mire's and 2x strands all the way.

and yes, i do use R&R against keeper, but that is because most of them play chalice and scepters.
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bjimminy
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« Reply #47 on: April 01, 2004, 10:55:36 am »

Abeyance should be on the sideboard options list for U/W, too.
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Josti
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« Reply #48 on: April 01, 2004, 11:16:08 am »

Quote from: bjimminy
Abeyance should be on the sideboard options list for U/W, too.


I actually thought about the card when making the list, but i didn't saw it on most of the decklistlist I used for the Card Choise List. most of the decks used chant and i didn't really noticed the tiny difference they had (I always used abeyance over chant, untill i got the chants.)

well, he got edited in the list.

GTreetz, Josti.
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« Reply #49 on: April 02, 2004, 06:16:17 pm »

Has anyone using U/W landstill tried wrath of god? It's casting cost might be to much at 2WW, but it could clear the board of creatures a whole turn faster than Nev. Disk.
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« Reply #50 on: April 03, 2004, 02:49:13 am »

Quote from: Lucentspirit
Has anyone using U/W landstill tried wrath of god? It's casting cost might be to much at 2WW, but it could clear the board of creatures a whole turn faster than Nev. Disk.


Wrath of Good costs too much in the current metagame. Besides UW Landstill has Swords, Balance and Nevyn vs Aggro. With test I saw we don't need other cards vs Aggro (I play UWr Landstill, my list is the 3rd of this TOP8)
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« Reply #51 on: April 03, 2004, 08:34:07 am »

Part of why I mention a card like Wrath of God is that it can't be used against you fully under a mindslaver. Cards like Swords and Fire/Ice can be used to take out your own creatures. Mindslaver is a HUGE part of my metegame and I'd like to try to find some global style effects to put in my deck.
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« Reply #52 on: April 03, 2004, 09:24:35 am »

Subaru: I like the idea of extra card drawing or filtering (Impulse) but very often I've felt like I need more "real" card drawing; have the 3 Impulse been working well? I only ran 2 when I tested, but I had to cut them for more space.
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« Reply #53 on: April 03, 2004, 12:33:21 pm »

Quote from: firebird365
Subaru: I like the idea of extra card drawing or filtering (Impulse) but very often I've felt like I need more "real" card drawing; have the 3 Impulse been working well? I only ran 2 when I tested, but I had to cut them for more space.


The Impulse is fine in this deck because you can search more deeper in your deck with it. The you can find a problem's solution faster.

My draw engine (1 Tral, 1 Walk, 3 Decree, 4 Standstill, 1 Tef Resp, 3 Impulse, 1 LoA, sometimes Fire/Ice)  work very well, I never have a problem with it.

PS : Sorry for my english if this isn't good.
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U/W
« Reply #54 on: April 05, 2004, 09:55:16 am »

I got 4th with an U/W landstill build. it was very cool. i'll goive a small report.

I went there with my playmap and my U/R landstill, but when gotten there i decided to go U/W

Decklist:
4x Mishra's Factory
4x Faerie Conclave
4x Tundra
3x Flooded strand
1x LoA
1x Mox Sapphire
1x Lotus petal
1x Sol ring
3x Island
4x Wasteland
1x Strip mine

2x Decree of Justice
1x Mystical Tutor
1x Ancestral recall
1x Time Walk
1x Balance

4x Mana drain
4x FoW
3x Stifle
2x Misdirection
4x Swords to Plowshares
2x Chain of vapor
4x Nevin's disk
4x Standstill

SB
3x Maze of Ith
4x Orim's chant
4x Null rod
3x Hydroblast
1x Chain of vapor

round one: (2-0)
Opp: Keeper (unpowered)
very easy match, disk was really tech. his kill was only a decree and a morplhing but both never hitted tyhe table.

Round two: Sui (2-1)
first match i got land screwed.
second and thirt i got complete control thrue multiple disk's and some misdirections against his hymn. i tutored for the decree and smashed his face with 5 tokens

Round three: Tog (fully powered) (1-1)
He won the first match after i removed two togs and the thirt beated me.
2nd match he remove two togs for FoW and drew the last tog in the last 5 cards. he already wasted his strips on my manland and he decked himself

Round four: Masknought (with survival) (2-1)
first game and tirth game complete control thrue multiple disk's and maze's after SB.

Round five: Iso-Keeper (0-2)
Got runned over twice, it's a deck woith TO much threads. also a very good pilot running the deck.

Round six: weird burn deck with urza's rage (2-0)
I completly owned this guy, don't ask me how i got paired up to him.

after all a good day and an overall 4th place together with the dude i drawed against with tog.

props:
Lone chain in my SB. it was really handy
Tijnie for lending me his LoA and Sapphire
Drawing against the tog guy  Very Happy

Slops:
Null rod for not being needed.
Orim's chant for being useless.
Me for switching decks 15 minutes before the start.
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DayWalker
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« Reply #55 on: April 05, 2004, 11:44:29 am »

Congratulation Josti !

How did the Mystical Tutor work ?
How did the Chain of Vapor work ?

glaring action with the deckchange 15 min doing before beginning of
tournament Wink
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Josti
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« Reply #56 on: April 07, 2004, 10:20:41 am »

Quote from: DayWalker
Congratulation Josti !

How did the Mystical Tutor work ?

First off, thanks, thanks to this little thread dedicated to landstill i was able to remember some cards and good matchups so i was able fix a deck.

The mystical tutor is THA BOMB, it has fetched from an early recall to a game winning Decree or Time Walk. especially the synergy with time walk is fantastic. you can fetch him in late game and then swing for the win. to bad the tutor has porer synergy with the decree, but most of the time's you are sitting under a standstill Very Happy so you have the time of the world.

My word: never cut it unless playing unpowered (No recall/walk) it has great potential and i would never ever leave it out again.

Quote from: DayWalker

How did the Chain of Vapor work ?


It did kinda nice. most of the time's it was an extra thing my opponents had to take in account. especially against tog it was the bomb, it had slowed him down for 4 turns. it can be replaced since you're also playing Swords, but against things like null rod and Illus mask it IS the bomb.

My word: alway's play two. they can bounce stuff you really liked to counter but couldn't at the time of casting.. well, here is your second change.

Now something different
Upcoming event:
Haarlem, T1. Higly powered meta with: Dragon and (Control)slavery as main Decks

I am thinking of playing U/W/R.
White because of the decree's. I really fell in love with those things.
R because of the artifact removal and REB's

Is this a smart idea, or should i stick with U/R or U/W

Greetz, Josti
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DayWalker
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« Reply #57 on: April 15, 2004, 09:33:42 am »

After longer testing I decided to go with U/R Landstill, because the Lightning Bolts and Fire/Ice in the maindeck and the REB's in the sideboard are in my opinion too important not to play.
So, here's the new list with two free maindeck and two free sideboard places:

4 Force of Will
4 Mana Drain
3 Misdirection
3 Stifle

4 Standstill
1 Ancestral Recall

4 Fire/Ice
4 Lightning Bolt
4 Nevinyrral's Disk

4 Volcanic Island
4 Wasteland
4 Mishra's Factory
4 Faerie Conclave
2 U-Fetch(maybe Polluted Delta or Flooded Strand)
1 Strip Mine
1 Library of Alexandria
1 Mox Sapphire
1 Sol Ring(I don't own a Lotus Sad)
4 Island
1 Lotus Petal

SB:

4 Red Elemental Blast
3 Tormod's Crypt
3 Rack and Ruin
3 Flametongue Kavu
2 two free slots

What do you think about playing with two Shivan Reef instead of the two Fetchlands ?
In some reports I had red the people who played liked them also and after sideboarding you need often more red mana.
So, let me know what did you about it.
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Josti
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« Reply #58 on: April 17, 2004, 06:44:59 am »

Quote from: DayWalker
After longer testing I decided to go with U/R Landstill, because the Lightning Bolts and Fire/Ice in the maindeck and the REB's in the sideboard are in my opinion too important not to play.
So, here's the new list with two free maindeck and two free sideboard places:

4 Force of Will
4 Mana Drain
3 Misdirection
3 Stifle

4 Standstill
1 Ancestral Recall

4 Fire/Ice
4 Lightning Bolt
4 Nevinyrral's Disk

4 Volcanic Island
4 Wasteland
4 Mishra's Factory
4 Faerie Conclave
2 U-Fetch(maybe Polluted Delta or Flooded Strand)
1 Strip Mine
1 Library of Alexandria
1 Mox Sapphire
1 Sol Ring(I don't own a Lotus Sad)
4 Island
1 Lotus Petal

SB:

4 Red Elemental Blast
3 Tormod's Crypt
3 Rack and Ruin
3 Flametongue Kavu
2 two free slots

What do you think about playing with two Shivan Reef instead of the two Fetchlands ?
In some reports I had red the people who played liked them also and after sideboarding you need often more red mana.
So, let me know what did you about it.


i'd Rather play with a basic mountain and a red fetch. it proved to be very solid and usefull in some situations. most of the time's the strip effects are targeted at your manland, so you won't lose the mountain to a strip mine often.

A powerfull weapon against most decks are still the null rod's. i really mis them in your sideboard or your meta is not that artifact 9slavery/tnt/stacker) heavy

To get back on the reefs. i tested with one and two and i like'd one, because it is random and when you draw it it is most of the time's very uselfull. two is just to much and can create more damage than you can handle.

Greetz, josti
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