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Author Topic: Type 1 Challenge  (Read 4292 times)
InsaneScrub
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« on: March 25, 2004, 01:03:21 pm »

Hi everyone:   Very Happy

I have a challenge for you, I would like to play a deck that can take infinited turns and make your opponent do nothing.  I don't care how it wins, just as long as the deck can make the opponent do little, and you eventually or quickly can take infinite turns.

The reason I put the challenge up here, is because I know we have some innovative good deck builders on TMD.com, and I have always like combo decks.  The decks listed in here will be playtested, and I will give a review on the testing.

The deck that ends up being the most consistent and fastest will win, and of course recognition will be given to the deck designer.  Very Happy

Good luck and thanks for your help.
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« Reply #1 on: March 25, 2004, 01:09:19 pm »

It's called Slaver.
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InsaneScrub
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« Reply #2 on: March 25, 2004, 01:21:58 pm »

Slaver does not take infinite turns, I was thinking more on the lines of time walk, but yes, mindslaver does have it's time walk affect.  Very Happy
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« Reply #3 on: March 25, 2004, 01:29:01 pm »

Workshop + mana Accelerants + Panoptic Mirror + Lots of tutors + Time walk.


Sucks cause it's a crappy 3 card combo, but hey, it works.
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« Reply #4 on: March 25, 2004, 01:32:30 pm »

Just slap together some amount of Time Vaults, Isochron Scepters, and Final Fortunes for an infinite turn deck. The deck won't be very good, but it could have some nice surprise value. The Isochrons could be further exploited by running white for Orim's Chants to stop your opponents from casting spells; blue could be added for countering power (also synergistic with Isochron) and tutoring. Alternately, you could focus on exploiting the Time Vault by running either the Stasis + Kismet combo, or using artifacts such as Smokestack or the possibly suicidal Lodestone Myr(!).

I'm sure many have examined such possibilities, but a good decklist hasn't emerged because 3 card combos are weak. A highly synergistic deck that can exploit some of the combo pieces is the only hope. In any case, the Final Fortunes will always be dead weight.
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« Reply #5 on: March 25, 2004, 01:53:25 pm »

Soldevi Digger+Time Walk+Demonic Consultation= Bad three card infinite turn combo.

I actually had a deck built around this a looooong time ago when DC and Mana Crypts were unrestricted and the crypt worked on your upkeep without requiring a coin flip.
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« Reply #6 on: March 25, 2004, 01:59:34 pm »

...or if you want to do it the hard way:

Turbo Nothing

7x Solomoxen
1x LoA
4x Tropical Island
8x Blue Fetch
4x Island

3x Gaea's Blessing
1x Regrowth

4x Impulse

4x Force of Will
4x Mana Leak
2x Misdirection
2x Memory Lapse

3x Time Warp
1x Time Walk

4x Manipulate Fate
4x Foresight
1x Mana Severance

1x Mystical Tutor
1x Ancestral Recall

1x Kill Condition (I used Prodigal Sorcerer since it provided some utility)


I pulled this from my old apprentice folder.  This isn't exactly a competitive deck since it usually takes four turns to go infinite, but it is relatively effective at slowing your opponent down while you cantrip through an increasingly small deck.

Most of all it fits your criteria.
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« Reply #7 on: March 25, 2004, 02:40:42 pm »

Oath + scounger + time walk/warp works vs 80% of the field Smile
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InsaneScrub
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« Reply #8 on: March 25, 2004, 03:02:50 pm »

Bad idea huh?
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« Reply #9 on: March 25, 2004, 03:06:17 pm »

Moved to Casual
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« Reply #10 on: March 25, 2004, 03:12:41 pm »

I've seen a Sceptered Reclaim take inifinite turns via a Time Walk.  

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« Reply #11 on: March 25, 2004, 07:45:35 pm »

Reaplace can take infinite turns.  Ask if you want to see a list.
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XellossMetallium
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« Reply #12 on: March 27, 2004, 09:24:23 pm »

no no, if you want a wicked hard infinite combo all you need is two artifact cards in your hand, a metal worker on the board with voltaic construct along with a core tapper in addition to a magistrate scepter.

so the metal worker gets mana, untaps with the construct. do this a couple times to be able to tap and untap the core tapper to put charges on the scepter and then you can have infinite turns.

isn't that simple?  Wink
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« Reply #13 on: March 27, 2004, 10:08:54 pm »

For a fun deck, I was going to put together 4 x Final Fortune, 4 x Isochron Scepter, and 4 x Orim's Chant, with 4 x Platinum Angel, 4 x Goblin Welder, 4 x Mishra's Workshop.

Wasn't there a deck that removed all but five cards of your library from the game?  I suppose if the final 5 cards were Time Walk and Bolt and a way to recur the time walk, you'd be set.

Dave.
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« Reply #14 on: March 27, 2004, 10:23:56 pm »

It used [card]Doomsday[/card], and IIRC, it was supposedly the hardest deck to play in the history of ever.
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« Reply #15 on: March 28, 2004, 12:59:14 pm »

I recently used a t1 doomsday deck that looked like keeper.  The win condition was playing doomsday with future sight and soldavi digger out.  The 5 cards you keep should be time walk (a win condition, such as bolt, jesters cap or whatever) a lotus to recycle to the digger for whatever mana you need and en extra turn (time walk or warp or whatever).  Depending on what's in play and in my hand allready, i usually just pad the rest out with an ancestral or moxen just to get the rest of my library in play immidiately to start using the digger.  It actually was as consistant as keeper and had a few ways to win (the last time I played it, I just used the infinite mana from the digger/lotus/ruture sight to deck my opponent with either braingeyser or recycling the ancestral) .  If I were to put this together again I'd probably use a bit of burn to take out welders and other nuissance creatures and then have the option of recycling a bolt for the win.
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« Reply #16 on: April 06, 2004, 07:59:29 pm »

take a time walk, cross out the line "sorcery" and write "instant" and put it on isochron scepter.
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« Reply #17 on: July 13, 2004, 05:44:08 pm »

You want complicated infinite turns?
Try Isochron Scepter+worldly tutor+timesifter+draco+other ridiculously costed creatures.  
Stack the top card of library at end of each turn, make sure it's cost is at least, say, 10 and then let timesifter work its magic.

I think that's the worst one on the thread.
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Nibble
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« Reply #18 on: July 13, 2004, 10:22:36 pm »

Planar Portal + Beacon of Tomorrows is my pick. Now, the best way to ramp up to 14 quickly... hmm, Elves are always fun.

I might just have to work on a decklist for this, out of boredom.  Rolling Eyes
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GreatCthulhu
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« Reply #19 on: July 15, 2004, 12:12:12 am »

Does anyone have a decklist for this Doomsday deck?  It sounds like it might be fun to mess around with.
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« Reply #20 on: July 24, 2004, 10:06:10 am »

Well there are many combo's out there to take infa turns with, but this is the one that I could think of that required the most cards so here we go. You start it off by donating a chronatog to your opponent. You need in play Mindslaver, 2 untaped artifacts, krak-clan-ironworks, and Bringer of white dawn.This allows you to take infinite turns but after ever 2 you have to slaver them and pump the tog. I guess you could donate a time vault instead of tog and just make them lose all of their turns too. But this way seemed so much cooler at the time. Oh and if you're looking for a semi-competitive deck that can take infinate turns, search around fro Turbo land. Although its not even really semi- competitve now that it can't abuse 4 gush  Sad.
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Kerith
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« Reply #21 on: July 24, 2004, 02:16:32 pm »

Quote from: Nibble
Planar Portal + Beacon of Tomorrows is my pick. Now, the best way to ramp up to 14 quickly... hmm, Elves are always fun.

I might just have to work on a decklist for this, out of boredom.  Rolling Eyes

The winner of last Duelmen's T2 tourney used Planar Portal + Beacon of Tomorrow as a sideboard plan vs. "slow decks that don't counter" in his U/W control deck iirc Very Happy
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