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Author Topic: About TriniNT  (Read 2834 times)
Gaea
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« on: March 25, 2004, 01:15:35 pm »

Actually I'm playing TNT, maybe it's not the best deck, maybe is not a tier1 but it's the one that gives me more fun.
So I' was trying to build a good decklist , i started from the mana base, but after thinking a lot about it i realized that it's perfect like this, actually I'm playing:

4 workshop
4 fetchland
4 forest
3 taiga
1 mountain
5 waste+ strip
7 solomoxen
(28)

I think 28 is the right number for this deck; some people i saw were running crypt, or vault or grim monolith, but i never lack of artifacts to improve my welder also cause i used to play with chalices nad i also saw many people running just 3 forest but often i don't see green mana for my survival so i prefer to have 1 more forest.
I think the 5 waste+strip are just necessary for this deck.

About creatures i started with the most important, the base of the deck:

4 welder
1 squee
1 anger

4 juggi
4 su-chi
2 triskelion
1 karn
1 platinum

These guys are a must have for this deck, they're just fundamental! Around them i built my army, i think i will play about 21/23 creatures, so now i have 18, for first i added 2 solemn simulacrum, that i think are so beautiful in this deck with 4/5 basic lands. then i have 2/3 creatures still to fill in the deck, I thought to what people plays and i do not play:

phyrexian colossus
duplicant
uktabi orangutan
gorilla shaman
elvish replica
quirion ranger
sundering titan
darksteel colossus (some people plays it against dragon)

I simply like to have a BIG ONE in my deck that can do a lot of damages just attacking one time, cause lots of time i got survival but was able to do just 4/5 damages cause i didn't play big creatures.
I discarded colossus cause is a passive creature, i probabily would never be able to play it, it's just good against laquatus, duplicant cause it depends on what my opponent owns and finally choose titan cause it can also do a little armageddon used well and doesnt' need quirion to untap (like colossus...) and for the other slot i choose uktabi orangutan over gorilla shaman for the moment, maybe in a second time i will replace it with the mox monkey.

Now i just need to finish my deck with the utilities, the base of the deck are the 4 sotf, then about the other cards i tried about all cards that i see were played like pillars, moons, chalices, trinisphere, sphere of resistance, tangle wire... after some playing i decided for trinisphere, maybe you will ask me why, so i explain my choice:

the main problem of tnt are combo decks, that's why most players play wth moon+pillars, so why don't play with trinisphere? i compared 3sphere with pillar + moon:

-3sphere can be casted also with colorless mana like ws
-3sphere doesn't damage my opponent, like pillar but pillar also can damage me and if my opponent s playing bolts or another aggro deck can kill me easier
-moons are the best vs multicolor decks, but they're simply dead cards against zoo, sligh, gobli, monoblack, 2 color random control...
-ws 3sphere land juggernaut is most of the time game, cause my opponent needs three lands to stop me, i play 5 waste+strip and have 5/3 and 4/4 creatures

I will discuss mi sideboard another time, if you want by now to comment my list fell free
bye
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Daniel_112
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« Reply #1 on: March 25, 2004, 01:32:03 pm »

If youre main reason of playing 3sphere in this deck = combo I think it deserves a sideboard slot and not a mainboard.

Quote
ws 3sphere land juggernaut is most of the time game, cause my opponent needs three lands to stop me, i play 5 waste+strip and have 5/3 and 4/4 creatures


Your expecting your opponent for not having any answer. This start is a good start IF playing first. Otherwise your opp can drop his julery and have no real drawback of the sphere, cause turn 2 he has his drain active for your fat.
The other things that could screw up this plan, is a simple wasteland or stripmine or a first turn fow, with a backup StoP.

The Titan seems like a solid chose for this deck, cause you can easy survival it and then weld it in and destroy your opp's islands. Which is wonderfull when trinisphere is out.
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Gaea
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« Reply #2 on: March 25, 2004, 02:13:31 pm »

The problem is not 3pshere is the most powerful card of the game, but it's the best for this deck, also pillar and moons can be countered but for the reasons i wrote i prefer to play it.
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« Reply #3 on: March 25, 2004, 02:31:16 pm »

1) I would cut something (tiaga?) for a crypt. You NEED to run crypt, it is more broken than any mox.

2) 4 welder
1 squee
1 anger

4 juggi
4 su-chi
2 triskelion
1 karn
1 platinum

2 trisk MD is bad, 1 is plenty. Karn is iffy. Soundering Titan is an auto include.
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Gaea
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« Reply #4 on: March 25, 2004, 04:53:44 pm »

As i said i don't need crypt, i don't need any other acceleration, i tried but most of times the only thing he gave me were damages... and i think is not a good thing to cut green mana i need it to make my sotf work.
Why 1 triski? welding 1 trisky in another is often game and hel me kill ther army of may opponent if he has got a lot of creatures
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« Reply #5 on: March 25, 2004, 04:55:40 pm »

Quote from: Gaea
As i said i don't need crypt, i don't need any other acceleration, i tried but most of times the only thing he gave me were damages... and i think is not a good thing to cut green mana i need it to make my sotf work.
Why 1 triski? welding 1 trisky in another is often game and hel me kill ther army of may opponent if he has got a lot of creatures


If he has a lot of creatures trisk can kill, hes playing aggro. TnT DEMOLISHES aggro, why waste a maindeck spot on an already good matchup? The normal convention is 1 trisk main, and 1 trisk side. That basically makes it so you never lose an aggro match... (vs little stuff aggro, but good aggro like o stompy)
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Gaea
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« Reply #6 on: March 30, 2004, 10:34:40 am »

I post here my personal report of my last tournament:

I went to the tournament with my usual deck TNT, this time I tried a version wich has trinisphere maindeck, I think is a very good card to give my deck time to win, is thousand times better that pillar, moon and chalices.
I did a lot of brainstorming about wich version I would have played, the right number of creatures, mana artefacts, sideboard ecc…, finally I decided for this army, that I called TriNiT (or maybe TriniNT…):

4 Wooded Foothills
4 Forest
3 Taiga
1 Mountain
4 Mishra's Workshop
4 Wasteland
1 Strip Mine
7 Solomoxen
1 Mana Crypt

4 Juggernaut
3 Su-Chi
3 Solemn Simulacrum
2 Triskelion
1 Karn, Silver Golem
1 Platinum Angel
1 Sundering Titan

4 Goblin Welder
1 Squee, Goblin Nabob
1 Anger

1 Uktabi Orangutan

4 Survival of the Fittest
4 Trinisphere
2 Sylvan library

SIDE:
3 Red Elemental Blast
3 Blood Moon
2 Null Rod
2 Ground Seal
2 Naturalize
2 Tormod's Crypt
1 Rack and Ruin

First I explain my choices so people can understand what I’ve in my mind…:

-about my mana base I decided to play mana crypt because it is good do drop 3sphere and if a 3 sphere is in play to pay the additional cost, I played 29 and for me is a strange thing cause I always thought that 28 is the right number but I was also playing 61 cards so I didn’t mind so much; but after the tournament I was thinking about cutting a forest cause sometimes I was in mana flood;
-another important choice I made was to play not 4 su chi but 3 and 3 simulacrum, because in my opinion the more simulacrum you play the best way your deck will run but they’re not an aggro card so I decided finally for 3 also because I thought this version the day before the tournament and I wasn’t able to try so I focused on making my deck easier to play sacrificing an aggro creature for an utility creature;
 -2 triskelion, I’ve seen lots and lots of peopole playing duplicant instead of one of them, but lots of matches won by switching one for another or drawing it without survival vs an army of small creatures convinced me to play 2 and no duplicant;
-the only other strange creature in maindeck is uktabi orangutan, I choose it cause I was expecting some artefact decks so I preferred it to gorilla shaman cause it can eat also big artifacts and with 3sphere they both cost 3 mana

-I think my side doesn’t need so much explication, I’ve reb vs control or combo, moon vs combo or 4/5 color control, null rod vs combo or slavery, ground seal for dragon, naturalize vs ws decks, combo, decks with pernicious maybe, mirror ec… tormod’s vs madness, dragon and hulk, rack vs ws decks
The price of the tournament was a time walk, then from 2° to 8° place some things going from balance , dual unlimited to chalice of the void.

1° match UR sceptre
I started and played ws, mox,  juggernaut, resolved, he played island go, I attack and drop land, lotus sotf, he tried ancestral but he didn’t see any counter so I discarded a beast for squee, squee for juggi, played juggi with ws and floating mana, and win in a couple of turns, I was able to see just blu cards and 2 island so I didn’t know if he was playing another colors, I tried to put in only reb, he started island go, I tried survival but he forced, than drained my juggernaut and my su-chi, he played scepter on fire/ice, gorilla shaman and he still have 3 free mana and lot of cards in hand so we went to third match.
I started very slow, with land go, he played land go, I tried ws juggernaut he played ancestral force him and in his turn played scepter on counterspell, in my turn I drop trinisphere he didn’t find more than 3 lands so with 3sphere in play I was able to play everything and I won with survival taking titan, welder ecc…

2° match madness URG
I started ws mox 3sphere it resolved, he played bazaar and I go playing wasteland and juggernaut, he played land, I attack and play su-chi in a couple of turns I won the game.
Second match he started with bazaar, I mulligan to 5 and I was able to drop only a welder, he discarded squee, wonder and deep analysys, played tropical mox mox mongrel, in my turn I tried a juggernaut he played circular logic, then bazaar discarded roar of the wurm, anger, in his turn e played roar attacked and we went to third match.
Third match I played ws mox tormod 3sphere, it resolved, than juggernaut and wasteland, than su-chi and wasteland and I won easily

3° match Dragon
I started with 1° turn survival, he was a strong player he started like this: land, mox, lotus, ancestral, walk, entomb, vampiric, play another turn, necromancy, wish for stroke…
Second match I played land mox mox and didn’t play moon cause I wanted to protect it with reb, he started with fetch, in my turn I played moon, he forced and I played reb, so it resolved but he took swamp with fetch, next turn I didn’t draw anything, he played demonic for lotus and played verdant from his hand, after a couple of turns I drew platinum played it but he force and played necromancy on it.

4° match Waste/Hulk 3 color
He started with land mox lotus I played juggernaut he played ak and drain, in his turn another ak, walk, mox mox, pernicious, I tried a beast he drained it played another ak, ancestral…sooo strong!
Second match I had one of the best hand ever, I started land mox mox lotus tormod survival reb for his force discard simulacrum for squee and squee for welder and played it, then made some land/card advantage with simulacrum and finally destroyed it with titan.
Third match he started land go I drop sylvan, he played land, second turn waste mox moon that resolved, then survival, thousand beasts and win.

5° match ZOO
I thinked that this is an easy match but I didn’t see a single 3sphere for 3 matches…
I started with juggernaut, second turn survival, triskelion and titan, he was able just to stop one or two attackand bolt a welder and died.
Second turn another mulligan to 5 I tried some beast but without survival and with 5 cards in hand I was just able to see him playing land kird, bolt on my juggi rancor attack, skullclamp, shaman and lavamancer ec… I died soon.
Third match I started with first turn survival with lotus but without ws or moxes to weld, so for a couple of turn I had to sacrifice 2 welder and put squee in play to block his army, fortunately I drew mana crypt so I was able (with 3 lands) to play simulacrum, welder to weld triskelion in play kill 2 lavamancer and a 1/1 kird ape then I started to draw with SS, played titan and closed the match.

6° match $t4ck$
First match I started aggro, he didn’t see tangle wire to stop me so I played other beasts and won on 4° turn.
Second match was one of the longest match of the day, he started with welder I played juggernaut, he played thirst for knowledge, walk, then pentavus and trinisphere, in my turn in played rod to stop his pentavus, I didn’t see anything like a survival or a triskelion to shut his welder I’ve my own welder in play so nobody wanted to switch for first, after some turns he drew tinker for triskelion killed my welder then played smokestack and we went to third match, the time was going to finish, he had got few points and with 1-1 not enough to enter top8 so he gives me the match.

7° match affinity
Id to enter top8

TOP8:
1) Danilo Benvenuti (Keeper)
2) Pietro Cavalletti (Rector Tendril)
3) Nicola Grimal (Affinity)
4) Filippo Grigatti (Hulk Smash)
5) Giuseppe De Luca (Dragon)
6) Stefano Vera (Madness URG)
7) Claudio Ferloni (TnT)
8) Alfredo Casiraghi (Dragon)

1° match Rector Tendril
He starter with land go, I’ve got an horrible hand but drew 3sphere, and it resolved, I played than 3 wasteland than attack with juggernaut and won.
Second match he started with tolarian mox mox mox rector, I played another 3sphere, than waste on tolarian, I played land for some turn, then play blood moon but he played rebuild than in his turn blue blast and win with bargain.
Third match I had to mulligan to 4 cards and I still didn’t see anything else than a reb I kept but he obv closed with rector therapy and bargain, and I wasn’t able to play a single 3sphere, or  rod or moon…

1 Giuseppe De Luca  
8 Danilo Benvenuti    
       
4 Stefano Vera  
5 Filippo Grigatti    
       
2 Nicola Grimal  
7 Alfredo Casiraghi  
       
3 Pietro Cavalletti  
6 Claudio Ferloni      


Danilo Benvenuti
Filippo Grigatti

Pietro Cavalletti
Nicola Grimal


Danilo Benevenuti
Pietro Cavalletti


Danilo Benvenuti
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Machinus
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« Reply #7 on: March 31, 2004, 02:38:41 am »

I am just curious, but what do you mean by "5 waste + strip?"
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« Reply #8 on: March 31, 2004, 03:02:25 am »

Hi, I'm italian like you but missed Milan last week.
I play TnT and like you I think that's the funniest deck for an aggro player to play.

My actual build is similar to yours:

mana:
4 fetches
2 forest
2 mountain
4 taiga
4 Mishra's workshop
7 SoLoMoxen
3 wasteland
1 stripmine
1 grim monolith
--
28

you can notice that I play 1 mountain more (and a taiga for a forest) but I actually play 4 pillars.
Now I use 3 wastes but can test the 4th.
I use the monolith to avoid su-chi mana burst and to cast ws+monolith=4cc fat 1st turn.

best creatures:
4 juggernaut
4 su-chi
2 triskelion
1 karn
2 solemn simulacrum
1 platinum angel
--
14

I agree with the 2nd trisk: welding in and out  is great for direct damage even for madness and gay/r and you can suicide it before artifact mutation or mindslaver.
Here in Turin where I live lots of people says me that simulacrum is bad: I think an early simulacrum can change the odds adding 1 permanent for smokestack or let you fix your mana (with un-wastable lands) and you can easily block whatever creature to draw.
But in mid and late game I hope not to draw it cause I use 4 basic lands and more than often I have already all of them in play.

what's left:
4 SotF
1 Squee
1 Anger
4 Welders

4 pyrostatic pillar
3 sylvan library
1 quirion ranger
--
18

Now you can notice I use 3 Sylvan: I played with 1, then 2, now 3. I really think it can change the game with all the in-game shuffling TnT can give you. And is a spell that your opponent wish to counter and let you sneak something after.
I use the ranger but I'm testing it: a lot of american players put ranger on the must-play list so I give it a chance. Ok, it's useful to untap welder or to gain 1 mana if you suffer of mana shortage and is a 1cc spell that can smooth the mana curve.
(and can untap phyrexian colossus!)

Now about the post:
I've posted yesterday a post on Yann Levet's monobrown deck where I support 3sphere for a good control card. And I think it.
3sphere is pure control: you have early mana and your opponent doesnt.
But our deck is about doing damage to the opponent.
I've noticed that control players (smash/keeper and blue based) really get scared of pillar and that can give you a valuable psychological advantage. No matter that a walk or ancestral or balance can worth 2 damage, but brainstorm? duress? impulse/intuition? 1st AK? Most control decks (and combo) are based on low-cc spells and you put a clock of 10 of them.
In a pillar game vs. control you can play welders or SotF and take your damage, you are not the one that must be beaten to death: when a control player takes control can easily kill you with a 1 or 2 turn blow. But the control player must keep himself alive for longest time possible (How many turns can Benga keep himself alive at 1 life?) and pillar is a serious threat.
3sphere can really slow down every opponent (better non-workshop opponent) but an post-sideboarding chalice for 1 can really wreck zoo, stompy, sligh, and a chalice for 1 or 2 can seriosly damage a gay/r or madness player.

I think 3sphere worth a try, keeping in mind that in a deck that I want to keep really aggro, I cant afford more than 4 MD slots for control purposes: playing with 4 pillars AND 3 blood moons is too control-ish for me...

Let discuss more about this deck!
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Gaea
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« Reply #9 on: March 31, 2004, 07:57:59 am »

Quote from: Machinus
I am just curious, but what do you mean by "5 waste + strip?"


I mean 4 wasteland + 1 strip mine, i call them 5 waste to strip to indicate i'm, playing all of them
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I am a servant of the Secret Fire, wielder of the Flame of Anor.
You cannot pass.
The dark fire will not avail you, flame of Udun.
Go back to the Shadow.
You cannot pass!"
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