Sare
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« on: March 31, 2004, 09:01:11 am » |
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Hello!
I've been playing Nether Void for sometime now and I spotted the card Trinisphere. My question is should I drop the Nether Voids and use Trinispheres or not? I don't know wich is better since I haven't played with the sphere yet..
3 colourless for the CC seems better as 3B... But the Trinisphere doesn't add up to spells that cost more as 3.. Futher I don't know if Trinisphere + black vise = a good idea..
My deck is Mono Black for the information.
I would like to hear some opinions about it!
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johnstown713
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« Reply #1 on: March 31, 2004, 10:00:22 am » |
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This is an interesting question butr I would have to go with my long time favorite Nether Void. It just seems better to me because I am not trying to drop it as sood as possible. I try to destroy lands and their hand and then drop the Void as a finisher. I use it when I have the advantage just to seal the deal. Trinispere slows down your exceleration and stops your early beats. Also dark rituals are useless which really stinks.
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DEA
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« Reply #2 on: March 31, 2004, 10:44:27 am » |
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trinisphere stinks if you a. have not worked out the mana sources properly b. if you don't watch carefully WHEN you're dropping it a turn 1 trinisphere off a workshop will almost always draw a wasteland from then on, you miss one land drop and it's hallelujah
void doesn't have that drawback most of the time because you need to have many mana sources in play already by that same token, you can't use void as disruption many a time an early trinisphere followed by a tanglewire stops control from doing ANYTHING about your broken plays
i love it when fish players sit there looking at me drawing 7 and going busted with metalworker :lol:
*edit* stick with nether void unless you want to change your playing style trinisphere plays very differently from void
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InsaneScrub
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« Reply #3 on: March 31, 2004, 02:21:52 pm » |
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I have played void on many occassions, I just don't like the way Void slows you down, and on quite a few occassions it has lost me games. Global cards aren't a good idea unless you can totally avoid them in my opinion. Trinisphere is somewhat better, to slow cheap decks, and it doesn't necessarally hurt you so much, void just sucks when you play cheap stuff with it. If you had to choose, then look at your deck and decide how it will avoid the void, see if trinisphere helps you slow those powerhouse decks down, even tog suffers horrendously under the sphere, but make sure you have a way around trinisphere. No sense in playing a card just cause you like it. I think Chalice of the Void is better than both, but thats just me. 
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InsaneScrub ~ Gotta love da Cheese!
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Iconorast
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« Reply #4 on: March 31, 2004, 02:27:00 pm » |
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I'd play it if you're playing budget. void is certainly the better card. it's just a matter of control vs aggro.
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MasterIth
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« Reply #5 on: March 31, 2004, 03:27:19 pm » |
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void is easily the better of the two, i have seen both played, and although i am not a fan of the deck, the void has done better.
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Smash
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« Reply #6 on: March 31, 2004, 04:27:52 pm » |
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Trin is nuts in a workshop deck, but in a void deck, void is a HOUSE. It literally forces your opponent to do nothing for 3+ turns, which is always good.
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johnstown713
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« Reply #7 on: March 31, 2004, 04:40:21 pm » |
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Posibly longer if you draw into land destruction.
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MasterIth
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« Reply #8 on: March 31, 2004, 09:20:45 pm » |
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yea, i have seen the effects of a void deck before, sui black rapes it though...
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If at first you dont succeed, skydiving is not for you.
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hispls
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« Reply #9 on: March 31, 2004, 11:14:22 pm » |
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Kind of comparing apples and oranges, though the 2 are similar, they belong in totally different deck types, as has been noted. Perhaps against certain matchups they will help to sideboard in, but I can't imagine because trinishphere is more likely to shut down a standard void deck than anything. Your mox/lotus are useless, as are dark rituals, duress is hurt, sinkhole, hymn, and whatever, probably like half the cards in your deck.
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"In the end I decided that degenerate decks were actually part of the fun. People would assemble them, play with them until they got bored ... and then retire the deck...a Magic version of putting the champion out to stud"--R. Garfield (1994)
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HuntedWumpus
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« Reply #10 on: March 31, 2004, 11:21:01 pm » |
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YAY, big void player here. The answer is Void. THe major difference is the power for void to shut down a game. Trinishphere cannot do this, it is powerful, but Void can shut down the game. A little more about the Void deck in general, if your playing MonoB i would suggest playing chalice black instead. Void really needs the green for deeds and the board. Take a look at the Void primer by myself of Jaco for good builds of void.
@MasterIth: Accually Void has a good match agains sui, sooo i dont know what you've been playing.
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If you haven't played "Hunt the Wumpus" then you can't really call yourself a gamer.
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Sare
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« Reply #11 on: April 01, 2004, 02:01:32 am » |
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Thanks for the feedback everybody! I'll stick with my Nether Voids then. And I'll try to splash green into it. Nice primer HuntedWumpus.
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Wollblad
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« Reply #12 on: April 01, 2004, 02:14:25 am » |
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I would like to add that Nether Void is triggered ability while Trinisphere is a replacement ability. That is of importance against decks running Workshops. With Trinisphere in play, they can play theire spells using Workshop mana, but with Nether Void in play, they have to find non-Wrokshop mana to pay for the triggered ability of the Void. The latter can actually be hard for them specially if you aim for there ordinary mana.
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And that how it is...
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DEA
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« Reply #13 on: April 01, 2004, 02:34:40 am » |
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also... some sly things you can try running.... blurred mongeese, root slivers, kavu chameleons, gaea's heralds  works under void
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i need red mana
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