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Author Topic: Type 1 "The Bizness"  (Read 1548 times)
hispls
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« on: March 31, 2004, 11:38:37 pm »

Just a little something I modified from type 2, trying to tune it up and figure out its weaknesses, so far, nul rod sucks, it's basically, if nul rod comes out too early, before I can play gate to pyrexia, I lose, otherwise i win.  Here's the alpha version of this, as far as I know no one is playing this type of deck type 1 yet (at least not around here).  Playtesting so far it owns workshop decks, and can outrace many combo's minus a god hand, and usually wrecks controll, and madness.   Mainly looking for sideboard suggestions.  I'm also thinking about using dark ritual, but I have no clue what i'd take out for them.

4x  Arcbound ravager
4x  Arcbound worker
4x  frogmite
4x  ornithopter
4x  desciple of the vault
4x  skullclamp
4x  thoughtcast
2x  gate to phyrexia
2x  Ashnod's alter
1x  demonic tutor
1x  wheel of fortune
1x  memory jar
1x  timetwister
1x  time walk
1x  ancestral recal
5x  moxen
1x  black lotus
1x  sol ring
1x  mana crypt
1x  mana vault
4x  seat of synod
4x Black artifact land (whatever the name is)
4x glimmervoid
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"In the end I decided that degenerate decks were actually part of the fun.  People would assemble them, play with them until they got bored ... and then retire the deck...a Magic version of putting the champion out to stud"--R. Garfield (1994)
Jacob Orlove
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« Reply #1 on: April 01, 2004, 12:22:45 am »

Not enough content. Moved.
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Sheik al Kaji
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Penfold999
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« Reply #2 on: April 01, 2004, 11:03:52 pm »

Have you tested this deck to see if it's fast enough to race and/or disrupt combo decks fast enough to win?
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InsaneScrub
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« Reply #3 on: April 07, 2004, 10:02:39 am »

I wonder what energy flux would do to your deck. Twisted Evil
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Squee
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« Reply #4 on: April 09, 2004, 10:06:26 am »

You're saying this deck beats Slavery, Dragon, Hulk and Madness?  Those testing results seem a "little" skewed.  Anway, what do you do against somone who plays an artifact kill spell, mainly Energy Flux?  Considering you have no counters an early Flux wins the game immediatly by eating your entirre board.  

You seem to have full power, what is the advantedge of playing this instead of Dragon?
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hispls
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« Reply #5 on: May 26, 2004, 12:04:57 am »

The only problem I've had so far is Nul Rod, and so far I win if I get out the gate to pyrexia before the nul rod hits.  I have not played against dragon since no one here plays that anymore.  The fact is this wins fast consistantly, and puts out a lot of threats really fast, it usually unloads the hand turn one and has a ton of card draw to keep up the momentum.  It definitely wins against fcg and workshop variants.  I havn't seen energy flux played yet, and I can't even recal what it does.  This deck is voulnerable as hell to hate.  So is dragon I guess, that's why no one plays that here.  The other advantage of this over combo is a couple counterspells can ruin nearly any combo.
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"In the end I decided that degenerate decks were actually part of the fun.  People would assemble them, play with them until they got bored ... and then retire the deck...a Magic version of putting the champion out to stud"--R. Garfield (1994)
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