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Author Topic: A Blue/White Control deck that could be improved.  (Read 2746 times)
Aniodia
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« on: April 01, 2004, 08:30:22 pm »

First, a decklist.

//Mana - 25
   4 Tundra
   4 Adarkar Wastes
   4 Flooded Strand
   1 Island
   1 Plains
   4 Wasteland
   1 Strip Mine
   1 Library of Alexandria
   1 Mana Crypt
   1 Sol Ring
   1 Black Lotus
   1 Mox Pearl
   1 Mox Sapphire
//Kill Conditions - 5
   3 Decree of Justice
   2 Exalted Angel
//Counters - 8
   4 Force of Will
   4 Mana Drain
//Draw - 6
   4 Brainstorm
   1 Ancestral Recall
   1 Fact or Fiction
//Removal - 4
   3 Swords to Plowshares
   1 Balance
//Utility - 9
   3 Cunning Wish
   2 Stifle
   2 Damping Matrix
   1 Mystical Tutor
   1 Time Walk
//Sideboard
{to be tweaked post-playtesting}

Ok, I don't have too long to post an elaborate reply at the moment, but I'll try...

Personally, I like Blue/White. I have since the old CounterPost days. This is an attempt to bring {U}/{W} control to the current Type One. The current decklist is heavily based off Zherbus' current Keeper build in the Type 1 forum, but I wanted to stick to straight {U}/{W}. Since I haven't tested yet (but plan to by the end of next week, work schedule providing), I don't know how the deck works at the moment, nor do I have cards to fill the remaining 3 spots in the deck. Once I can sit down and work on it, I suppose I could hammer something out, but in the meantime, any possible suggestions would be appreciated.
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johnstown713
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« Reply #1 on: April 01, 2004, 08:59:08 pm »

Try to wait to post a deckilist till you have tested seeing as how your metagame effects what we suggest to change.  Also try to go more indepth about it with the card choices.  It looks pretty simple and yet competative.  I like it and always have liked the blue white combo colors.  Just be careful when useing matrix with a morphed exalted.  I am not sure if 4 adarkar wastes is necasarry.  I would play two and up the basic island count to three.  It is hard because a deck like this begs for black and or red.  With your kill conditions have you considered playing a moat.  I love that card and have been working on a similar build with it that I will post soon.  Make sure to update us all with playtesting and your metagame.  I am not trying to be rude just giving advice from previous experiences with posting decks.

Johnstown713
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AngryPheldagrif
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« Reply #2 on: April 01, 2004, 10:36:57 pm »

What I would do:
-1x Mana Crypt
-1x Decree of Justice
-1x Balance

+3x Isocron's Sceptre


Reasons:
Mana Crypt: Good synergy with Decree and the Angel, but other than that just way too risky. In something like this that wins slowly, it is quite possible for this to deal you a great deal of damage. A great card, but just not a great card for control in general.
Decree of Justice: A great card, of course, but running three of these and the two Angels is just a bit of an overkill for a control deck. A pair of these and a pair of Angels should be plenty. Alternatively, you could drop an Angel and go 3x Decree, 1x Angel.
Balance: A historically powerful card, but like Morphling, simply not that optimal anymore. The chances of your opponent having more land, especially when you are playing Strip effects, is minimal, and a deck like this rarely empties its hand. Thus, you are left with a questionable creature evener, and a dead card after Decree.
Isocron's Sceptre: Personally, I don't think running strictly U/W has as much potential as normal Keeper due to the restriction of available cards, especially in the catagory of hosers. Sceptres give you a powerful card capable of holding out for a while, as your deck offers the choice of countering (Mana Drain), card drawing (Recall/Brainstorm), and utility (StP/Stifle). This card also has tremendous symetry with Cunning Wish, optimizing your chances in Game 1 against your less than optimal matches.

As for a sideboard, I would generally suggest splashing black for Coffin Purge and such, but I will respect your 2-color wishes.
Sideboard:
2x Disenchant
1x Stifle
1x Enlightened Tutor
1x Misdirection
1x Blue Elemental Blast
1x Swords to Plowshares
1x Counterspell
1x Annul
6x Hosers/Hate; your call based on metagame.


[edit]: Just saw that you were three cards under. In that case, probably just add the 3x Isocron's Sceptre without removing anything. Either that or add in 3x of some card drawing or countering. Possiblities include Counterspell, Misdirection, and Impulse. Good luck.
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johnstown713
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« Reply #3 on: April 02, 2004, 06:25:14 am »

Misderection has been good to a lot of people lately and you might want to consider slots for it.  I would never take out the balance because thee card is still extremely powerful.  Aniodia's sideboard creation isn't that bad and you might want to consider it since the wish targets are pretty sweet and it has misderection in there. Razz
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DavidHernandez
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« Reply #4 on: April 02, 2004, 09:34:10 am »

U/W begs for the inclusion of Meddling Mage.  These will act as counters 9-12 and can shut down whole strategies.

also, the most recent winning decks are running 9 draw-three's (4 Brainstorm, 4 Thirst for Knowledge, 1 Ancestral Recall), so you might add 4 Thirst for Knowledge.  You can support them because you are running so many artifacts.

Dave
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johnstown713
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« Reply #5 on: April 02, 2004, 09:59:04 am »

Man I totally forgot about the mage.  That card is awsome.  Also would it be worth it to include a morphling?
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Aniodia
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« Reply #6 on: April 02, 2004, 05:09:13 pm »

You guys bring up a lot of good points, and I think I could stand to use bits and pieces of your tech to improve. I had actually forgotten about Pikula as well, so that would be something to try and work in.

Moat and Morphling, though, seem kinda outdated, and I dunno if they'd work. I'll try them out, but I don't think they'll work as well as what I have now. Thanks for actually taking the time to look this over, and I hope I can get some more testing done with these changes.
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Xenophon
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« Reply #7 on: April 03, 2004, 09:01:00 am »

Perhaps think about including an Ivory Tower.  As a deck like this can wind up with more cards in its hand then it can play, Ivory Tower can pump your life total up considerably, and when playing aggro decks this can save you.
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Aniodia
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« Reply #8 on: April 06, 2004, 07:31:10 pm »

Back with a little bit of testing, mostly goldfishing (as I don't quite have a team yet Crying or Very sad ), and here's the results:

- Time Walk is out for the moment. It just seems like a win-more card most of the time. Yes, it can be nice to drop, and another turn isn't so bad, but it just doesn't feel right in the deck right now.
- Isochrons are out for the moment. I know they would seem like they fit, but they just seem weird when I play. More testing on the Chronic to come.
- Meddling Mage is in. F'in love him. Especially when I can figure out what I'm playing against within the first turn or so, and name the card that hurts the most. After that, it's just a slow roll to the win.
- Damping Matrix is in in a heartbeat. Seeing as how I have nothing that could be neutered by it, I figured, "Why the F not? It's pretty damn good against the rest of the field, and with a deck this janky, I need help." Wink
- Miscalculation is in. I want another counter, as I don't think that Force and Drain will hold, but this pulls double duty, being an early-game counter and late-game card drawer. I'm liking it a lot.

As it stands right now, it's looking kinda beat, but I like it. As for metagame, I'm using Kerz' March Gauntlet to playtest, trying to rope in a couple of my friends to be the unlucky victims of my mind games. So far, no go. Sad Ah well...
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CMass
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« Reply #9 on: April 06, 2004, 08:29:16 pm »

I would recommend against cutting Time Walk.  An early walk lets you develop board position much faster, and development is crucial for a control deck.  At worst, walk lets you draw another card and take another land drop.  Obviously, these are both good things.  

I also see someone recommended cutting Balance.  Don't do it.  Balance might sometimes sit in your hand and smile uselessly up at you when you're winning, but it will also single-handedly get you back into games that you should have utterly lost.  Against the fast aggro that is the bane of control decks, that card will just save your butt.  Balance is an MVP.
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InsaneScrub
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« Reply #10 on: April 07, 2004, 01:15:11 pm »

Here is something to consider, in all seriousness.

Outside of exalted angel, why do you need to run non-basics?
Would back to basics make this deck extremely stronger.  If you don't know the power of B2B, play with it, it's bahroken!

Furthermore, you won't get wasted if you run more basic lands.  Also, I believe your build would be much better with isochron scepter, cut the angels put the basics in and run both scepters and back to basics side.  That is my current suggestion, take it or leave it.
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johnstown713
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« Reply #11 on: April 07, 2004, 05:03:04 pm »

First off back to basics is an awsome card so running basic lands is a good idea.  As said before balance is never cut but why the heck would you cut the angel.  It is your best win condition.  Also I have tested the isochron scepter and it has been really bad to me.  It was a good choice in cutting it but for gods sake please leave in the time walk.

Johnstown713
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CSeraph
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« Reply #12 on: April 07, 2004, 10:54:41 pm »

Just to be absolutely clear: morphing is not stopped by Damping Matrix. Being able to unmorph is a static ability, not activated/triggered etc.
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DavidHernandez
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« Reply #13 on: April 08, 2004, 10:29:49 am »

I dont like Miscalculation.  I suggest you use 3 Misdirections.  You will find them to be invaluable, and will wonder why no one runs them.

dave.
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