serracollector
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« on: April 02, 2004, 03:24:33 pm » |
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As of late many have said that Keeper is no longer a tier1 deck, mainly due to the power and explosiveness that Tog now brings to Vintage. Why play Keeper over Tog? Tog has faster/more draw, just as many counters, all the broekness, and not to mention one of the best damn kill mechanism's in MtG. The reason to still play Keeper is because Keeper is an evolving deck, always changing and growing, to fit the current meta of Vintage. I have no doubt that within the next two years, some ungodly creation will come out that will put Tog to shame, but alas, Keepr will change, grow and evolve to match any new foes. For those of you who do not know, I am from Ohio, where I get to play the likes of Steven Menedian (sp?) and his crew. And in the metagame here it is all about Slaver/Draw 7/Tog and Landstill/Fish variants. Once in a blue moon you'll see Trinistax and Dragon or even the occasional Belcher deck (which is some good). Now this brings to question what is the best type of Keepr to play in the current meta. Obviously you have several choices. You have Scepter Keeper, Matrix Keeper, and for those fond of the old, Oldschool Keeper, which is pretty much the build of 2001 with 4 brainstorm/3 wishes. Now IMHO Matrix Keeper is the OBV build. What does Dampning Matrix stop? Welder/Slaver/Triskelion/Karn/Pentavus/Memnarch/Tog/Laquatus/Sliver Queen/Belcher/Nantuku Shade (had to throw it in there) just to name the MAIN decks of t1. Now, we know that this card should be played maindeck, yes this is correct, MAINDECK. Yes, I know it stops your Mox Monkeys, but for some reason me thinks thats not so bad when stopping Welder as well. Now, what other cards can we fit into Keeper that can keep it up with the meta. Should we play Duress? I honestly do no think so. 9/10 Duress just simply puts something in your opponents grave that they will break later with a Welder or Y. Win. Keeper obv doesn't play with Meddling Mages or Cabal Therapy, so the "advantage" that Duress would normally give you is, in fact a disadvantage in t1. Keeper needs to move more from a "destroy you hand and perms" to a "I control the board through my cards" type deck. Due to this, one obv choice IMHO is that Humility should be maindecked. Humility is the new Moat and Abyss. This cards does all the sexiness of Dampning Matrix to the creatures I mentioned, and does nothing to hurt Keeper. Oh, excuse me, once again, this card will also make your mox monkey a "less broken" 1/1. So we have 2 Matrix and at least 1 Humilty maindeck. Now the counter base. Obv 4 Force/4 Drain, as always. Now what other counters are good? Stifle? I honestly don't think so. Stifle.....is good do not get me wrong, but you have better cards. Matrix and Humilty will stop 95% of the things you want to stifle. Secondly, Keeper has always been about card advantage, and as I said earlier it needs to be able to control the board, and stifle doens't do this. Yes once in a while you will have that "I stifled your sac land", but I honestly would just rather play the 5th strip (as most Keepers variants of late only play 4 or 3), since strip effects are now a 2 for 1 (sac land, non-basic land, and 1 life). Other counters? How about MisDirection? Why you ask? Simply due to 2 cards, Mind Twist and Ancestral Recall. As Tog/EBA/ and Slaver are on the grow, not to mention fish and Landstill, MisDirection is not a bad choice for the meta. Whether it's making them chuck thier hand, drawing 3 cards for yourself, or making them bolt one of thier own factories (fire/ice is a little more difficult as they can split it and you can no longer MisD it as their are 2 targets), or even pulling something stupid like stopping Dragon from going off, by making them Animate thier Laquatus before they have the mana to deck you, Misdirection is some good. Now, the kill of Keeper. There has been so much argumentation on this, that I just am in a daze. In this current meta you need 3, yes 3 Decree. Why? One, its a cantrip, at the very very worst a cantrip. Never bad to be able to chuck a card to try and find what you need . Secondly, you still need to worry about the random aggro deck. Stax/Oshwa/Sui and even Sligh are still out there people. They may not be out in full force like they were, but when your metagamed deck is rompeed by some tier2 trash (no offense to those who play these decks), you'll feel pretty stupid. Secondly, as an alternative kill, I beleive that not 1, not 2, but 3 Mox Monkeys should be played Maindeck. There are SOOOOOOO many decks that the first turn Monkey is crucial. Hell when you think about it, a first turn monkey is almost like playing vs an Unpowered Deck. 2nd turn Gilded Lotus and Memnarch's are hard to pull with no Moxen or Mana Crypts. Not to mention it just rapes Tog. Tog may be quicker than Keeper, but not without mana. And now to creature kill. How mch is too much? Well, I was recently looking over Zherbus's Keeper, and I have to agree with his choice of maindeck 1 Fire/Ice and 2 Swords. Fire/Ice was so good when people where playing Sui and Sligh just as much as Keeper and Mono Blue, but Swords is the better choice as of late. Why? IMHO simply due to the RFG effect. You can't get a Tog or a Welder or a Pentavaus (or any artifact creature) back after its RFG. Time Twister is getting used more and more, not only in Slaver and Stax, but I have even seen it in Tog, which some say it shouldn't be, but I won't get into that argument. Twister coming back means that permanent removal (as in removed from game) is more essentail than ever. Obviously you can place more Critter kill, or Fire/Ice's in your sideboard as needed. And almost lastly for this peice, your draw. Ancestral, duh. Brainstorms, another no brainer (no pun intended), but how many to run? Many decks I have seen run 4....why though? Yes it works great, absolutley great with the fetches, but Keeper only runs 4. It may sound absurd to some, but with 4 sacs, and 4 brainstorms, your still very likely to just Storm into a Storm, which I honestly hate doing. True it gives you that one card ahead to look at......but still, I think 3 is enough. Great card but not a 4 of. At least not yet. More testing may hold otherwise. Now, Skeletal Scrying, the unrestricted Stroke. Honestly I have no idea why this card is not restricted. Mana Drain is out there still, and with fetches and Brainstorms, and Smoekstack/Nev's Disk everywhere, your not exactly worrying about having stuff in the grave to remove. This card is just sick. NecroStroke, thats what they should've called it. Now I honestly don't know though how many to run. 2 minimal, but possibly 3, yes 3 Maindeck. If you wish (no pun intened again) you can play 2 Maindeck and 1 SB as u can wish for it. And of course, we have Fact or Fiction NOT too expensive, dead sexy, and helps with the good ol' Y. Win. so all together 8 draw spells, not too shabby when you look at the current meta. True its not the AK engine, which I beleive was very smartly not used in Keeper, especailly due to the argument that Intu/AK is good, but what to Intu for in Keeper after the AK? Thus Ak engine, no good, not to mention it takes 5 slots. And then of course we have our random Brkedness. Y. Win, DT, VT, Mind Twist, Balance (?), Walk, Mystical Tutor (?), and the Wishes. First off I am only going to discuss the 2 that have ? next to them, as much debate has come over thse 2 cards. Balance? How many times has that card won me the game? But then again, it was advantagous back in the day, but in todays meta, when your average Tog/Stax deck only has 3 lands in play, or when your Mud player has a Skullcap in play, or simply when someone Slavers you, and screws you more royally wiht your own balance than any other card in your deck....sorry poor boy, but Balance, you just ain't what you used to be. Cut. Now, Mystical Tutor. She gets your draw, she gets your wishes, she gets your critter kill. Keeper is all about getting what it needs to stay in control. yes it would prefer to "get it now" but sorry, Demonic Tutor is restricted and next to Vamp, she's the bizbizzle. Not to mention that Keeper now plays Brainstorm, Mystical Tutor is some good gents. No reson not to run her. she gets you Kill card as well. she gets everything in the deck except for Moxen, Matrix, Humility and Monkeys. I don't know but I honestly don't think tat is much worse than the Vamp. And the fact that she is Forceable. No reason not to run her, no reason at'll. Now the mana base. With the 2 swords, HUmility and 3 Decree, Tundra is absolutely a 4 of. Obviously Underground is as well with 2 tutors, Twist and Y. WIN and 2-3 Scrying. Now how many Volc's? With 3 Mox Monkey, and 1 Fire/ice a min of 3, you absolutley need that first turn Red mana if you got the Ape. First turn ape swings so many games in your favor. It is a crucial peice of any deck that runs red. OF course your 4 fetches, which you can lla choose on what amt/order as long as the fetch blue lands. and then your 5 strips. And yes, Library of I WIN, is definitly a keeper (no pun intended) in Matrix Keeper. Not so in scepter Keeper, but that obv due to the amt of cards you will be Imprinting. Libray of I WIN has been restricted forever for nothing. Now with all this in mind, I finally give you my current Keeper decklist:
Evolution of the Matrix v. 1.0
Draw (8) 1 Ancestral Recall 3 Brainstorm 3 Skeletal Scrying 1 Fact or Fiction
Counters (9) 4 Mana Drain 4 Force of Will 1 Misdirection
Tutors (5) 1 Demonic Tutor 1 Vampiric Tutor 1 Mystical Tutor 2 Cunning Wish
Utility (6) 1 Humility 2 Dampning Matrix 1 Yawgmoth's WIN 1 Mind Twist 1 Time Walk
Critter Kill (3) 2 Swords to Plowshares 1 Fire/ice
Kill (6) 3 Decree of Justice 3 Gorilla Shaman
Mana (24) 1 Black Lotus 1 Mox Emerald 1 Mox jet 1 Mox Sapphire 1 Mox Pearl 1 Mox Ruby 1 Sol Ring 4 Tundra 4 Underground Sea 3 Volcanic Island 4 Wasteland 1 Strip Mine 1 Library of I WIN
Now, the sideboard, I leave up to you. I would suggest mayb seom more instatn critter kill, Maybe some REB/BEB, and a COP red (sligh still exists, not to mention FCG) And, if you had not noticed, yes, I have 61 cards in the deck. But as I have posted, every one of these cards deserves the slot it is in. The only thing I could think of is to drop the 3rd Scying to the SB. That would give you your 60 cards. Thank you and discuss
Also, I would like to mention this is one of my first serious deck discussion articles (or post) and would also like to know what people think of my writing/arguments. Also I do not have access to the t1 Forum, only the t1 Open Forum, so if this is deemed "good enough" I asked that it be moved. Thank you again.
Serracollector
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