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kse.dk
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« Reply #60 on: April 14, 2004, 03:35:41 am » |
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Thanks for the tips regarding side boarding Steve, but would you mind giving a hint about what to remove from the main deck, for the suggested sideboard cards. I think the maindeck is so tight, that it makes sideboarding very difficult. Especially against control. This is because you don't have a lot of cards that are simply bad in the match up and therefore easy to remove. Instead you have to evaluate the card's usefulness, which can be quite difficult at times, as one card brought in from the sideboard may only be slightly better than the one it replaces. This makes identification of the correct sideboard strategy difficult. I always side in some artifact destruction vs. keeper, because all the keeper decks I play against are using damping matrix or sceptre. In that match up I remove chalice, because keeper has so much artifact hate with diverse casting cost. Is this just dead wrong?
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Rico Suave
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« Reply #61 on: April 14, 2004, 08:47:09 am » |
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I always side in some artifact destruction vs. keeper, because all the keeper decks I play against are using damping matrix or sceptre. In that match up I remove chalice, because keeper has so much artifact hate with diverse casting cost. Is this just dead wrong? Well, it's funny you side out answer to Scepters (Chalice) yet board in a different answer that isn't as powerful. Chalice set at 1 will nullify StP, Brainstorm, Gorilla Shaman, tutors, and other whatnot that they play. Chalice for 2 will stop Mana Drain and Scepters. I think those are pretty strong plays in comparison to a reactive removal card that may or may not be useful. 3sphere just isn't THAT good of a metachoice right now. Its there for draw7, but nothing else I can think of. Trinisphere totally screws up virtually any deck if you're playing first, regardless of what deck it is. Can you explain how that is a metagame choice?
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Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.
-Team R&D- -noitcelfeR maeT-
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Smash
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« Reply #62 on: April 14, 2004, 09:03:36 am » |
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If it iwas that good you would maindeck it. What is it good against? This isn't a deck like stax where it fits your game plan so well.
hulk - their counters and draw cost more. So does your welders and FoW. They can easily pay UU1 to drain a welder where you won't have mana to FoW back. Opps!
fish - same idea, but the creatures are smaller so it annoys them more... but disk still cost 5 and null rod cost 3. Still, might be ok here if u had spare space.
u/g madness - arrogant wurm is still 3, null rod is 3, and b2b is 3. All you do is mess up counters, but then you neuter yours as well.
dragon - its spells tend to cost 1B anyway, so its a really bad sphere of resistance.
sui - slows it down if dropped first. but who cares about sui.
keeper - Doesn't gain you that much.
landstill - see fish.
eba - who cares.
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Estne volumen in toga, an solum tibi libet me videre?
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Toad
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« Reply #63 on: April 14, 2004, 09:40:46 am » |
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I bring in the Trinispheres against Draw7, TPS, Dragon (if playing), Food Chain Goblins, Red Green, Sligh and 2-land Belcher.
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GoGoChiaki
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« Reply #64 on: April 14, 2004, 10:23:45 am » |
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Thanks for the tips regarding side boarding Steve, but would you mind giving a hint about what to remove from the main deck, for the suggested sideboard cards. I think the maindeck is so tight, that it makes sideboarding very difficult. Especially against control. This is because you don't have a lot of cards that are simply bad in the match up and therefore easy to remove. Instead you have to evaluate the card's usefulness, which can be quite difficult at times, as one card brought in from the sideboard may only be slightly better than the one it replaces. This makes identification of the correct sideboard strategy difficult. I always side in some artifact destruction vs. keeper, because all the keeper decks I play against are using damping matrix or sceptre. In that match up I remove chalice, because keeper has so much artifact hate with diverse casting cost. Is this just dead wrong? This is what i need to know. I know there is a sideboard but using it is the prollem. What do you take out and when do i take it out in the matchups? Sometimes yhou want to have a 3nisphere in if you are going first, or sometimes you will side out chalice if you are going second? I keep herring diffrent things about it. What do i take out for bloodmoon? what do i take out for ranck and ruin? I would like for the slavery master to tell me what to do. Maybe someone has done this in a tournement report and has posted how they sidded buti never see it. it would be good for someone to have a link of this thread to that report.
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"If you meet god upon your journey then he will be cut"
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jazzykat
Basic User
 
Posts: 564
Merkwürdigeliebe
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« Reply #65 on: April 14, 2004, 10:49:01 am » |
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@GoGoChiaki: Please don't take this as a flame, but you may want to PM someone about sideboarding like I occaisionally do instead of running wild on a thread (like I used to).
A lot of deck designers aren't nescessarily jumping up and down to publicize how they are going to SB against the field, but if you ask them privately most are usually nice enough to tell you.
Also I have found SBing to be a physcological game of sorts there are some cards that you must board in to have any chance of winning the match, then there are others which become more of a physcing out call. Especially in mirrors, when you have a lot of hate for each other.
Do you both side in all your hate and royally destroy each other's game plans? Do you play a normal game, while they hate? It becomes rather interesting at that point.
Best of the luck with the deck it is AWESOME! J. Kat
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The Priory RIP: Team Blood Moon
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kse.dk
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« Reply #66 on: April 14, 2004, 11:02:04 am » |
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Thanks Rico I see your point regarding sceptre, but chalice doesn’t help against a damping matrix. When keeper resolves a damping matrix you are forced to play beat down with only 3 beat sticks and 4 puny goblins.
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Toad
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« Reply #67 on: April 14, 2004, 11:06:01 am » |
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I would like for the slavery master to tell me what to do. Sideboarding theory is one of the most important aspect you have to master if you want to perfectly play a deck. Knowing how to correctly sideboard is one of the hardest things to do, and I spent a lot of time working on my tables. Giving them is revealing too much about the deck and I'm not willing to do that. This is why no sideboarding theory was mentionned in tournament reports or in the article presenting the deck. You'll have to figurate out by yourself through intensive testing.
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cssamerican
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« Reply #68 on: April 14, 2004, 11:37:56 am » |
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Steve and Matthieu, I noticed in your article that you mention Intuition, but haven't done any testing...I have been toying aroung with replacing Time Walk and Windall/Fact or Fiction with two Intuitions. In my limited testing so far it is suprisingly usefull, especially against Null Rod Aggro. It is like having the "man plan" as a built in feature of the deck. Since I haven't done any extended testing with this configuration I can't say for sure if it has made any match-ups weaker or not, but I really can't see how it would. I am curious on your take of this card, and if you plan testing it in the future.
Edted: Because my grammar sucks!
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In war it doesn't really matter who is right, the only thing that matters is who is left.
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Machinus
Keldon Ancient
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« Reply #69 on: April 15, 2004, 02:44:26 am » |
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You might be better off with just one intuition, since you already have 4 thirsts, an ancestral, 4 brainstorms, and you cant cut time walk, fof, windfall, tinker, or wheel. You would have to replace the timetwister with intuition, which is not a bad idea.
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T1: Arsenal
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Toad
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« Reply #70 on: April 15, 2004, 03:40:04 am » |
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I've done some games with Intuition in the deck. I had only one, because It's really expensive for the effect, even if It's a nice dumping engine. I cut Time Walk for that, because Time Walk is in the Chalice's 2CC slot. I cut the Intuition really soon because It makes the deck much more reliant on Joblin Welder. And aside from Mindslaver, there are not a lot of 3-offs I'd like to Intuition for in the deck. Nevertheless, Intuition is probably a good Timetwister substitution for players that don't own one.
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mouth
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« Reply #71 on: April 15, 2004, 02:42:59 pm » |
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Has Frantic Search been considered? It's an additional graveyard outlet that has the potential to abuse Workshop, LoA or Academy.
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