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Anti Mud/Slaver Task force...
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Topic: Anti Mud/Slaver Task force... (Read 816 times)
Ineffible
Basic User
Posts: 39
Anti Mud/Slaver Task force...
«
on:
April 12, 2004, 07:27:16 pm »
Hi,
I guess the topic states it all. I am looking to you guys and gals here to help me with single cards that will put Slaver and Mud in their place. I play in a wide open metagame, and currently play- Hulk which has very little problem with slaver, gro a tog- (which again is ok with slaver and mud).
But that is beside the point. I am trying to find things to plug in that may give slaver/mud fits, and at the same time help out players that are getting smacked around by these two horrible decks.
The way I see it the three cards that are essential to the lock are Welder, (alone harmless), Smokestack, and Tanglewire and Mindslaver are the ones that need to be taken care of.
Here is my small list of what may work.
Red- Crash, Pulverize
Artifact- Nev's Disk, Null Rod (vs slaver, and you better be sure not to have any artifacts in the grave)
Gold- Hull Breach, Artifact Mutation
Green- Naturalize, Crumble, Woodripper (though it is expensive as hell)
White- Disenchant,
Does anyone have any ideas how to deal with these monsters of decks? I am asking anyone who has sideboards or even maindeck ideas for these.
Thanks in advance.
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kirdape3
Full Members
Basic User
Posts: 615
Anti Mud/Slaver Task force...
«
Reply #1 on:
April 12, 2004, 09:17:08 pm »
Playing U/G Madness puts them in their place for about $100.
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WRONG! CONAN, WHAT IS BEST IN LIFE?!
To crush your enemies, see them driven before you, and to hear the lamentation of the women.
wicked chicken
Basic User
Posts: 17
Anti Mud/Slaver Task force...
«
Reply #2 on:
April 12, 2004, 10:28:22 pm »
I thimk you have answered your own question,now to apply that knowlege......
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