I would first like to preface this post by acknowledging a post started by Ultima in which this idea was first presented to me:
http://www.themanadrain.com/forums/viewtopic.php?t=16511 It seems as if Ultima, Dave Hernandez, and others were the first to pioneer the idea of utilizing Thirst For Knowledge in GAT builds. Props. I must admit I think it’s a pretty great addition to that deck. For this thread, I would like to explore the possibilities of Thirst For Knowledge inside Hulk. Can Thirst For Knowledge (TFK) replace the Intuition/Accumulated Knowledge draw engine to enable Hulk in combo-ing out faster? The AK engine: 4 Accumulated Knowledge 2 Intuition 2 Deep Analysis The TFK engine: 4 Thirst For Knowledge 1 Sol Ring 1 Mana Vault 2 Deep Analysis Here are some thoughts from Ultima and Dave on their experiences with
TFK inside GAT Ultima Writes:
Regarding draw engines, thirst is what you want, trust me. As I have said many times before, GAT cannot effectively beat Hulk by playing AKs. GAT has to be aggressive in all its aspects, threats and draw. Thirst draws cards now; ak takes time outside of intuition. FOF is a great card advantage card but thirst makes me play another DA for their synergy with each other. FOF I see as more a SB card for a control meta and I feel its inability to be pitched sometimes makes it too expensive.
HiVal Writes:
And Thirst For Knowledge/Deep Anal is so good I will never look at AKs again for GAT. To make full use of them though, you really do need Psychatogs to make use of the juicy graveyard.
Dave Hernandez writes:
As for Thirst's, they are surprisingly good! You can rifle through your deck quickly, get cards you need, and then fill the graveyard for the Tog and YawgWill.
The ability to rifle through the deck and get what I need at instant speed (while pumping Dryad's) makes them worthwhile for me. I almost look at it as a mini Fact or Fiction. When you FoF, you're going to throw cards away, but I never hear anyone complain about that because you get what you need NOW.
Arguments against the TFK tech in GAT can be shown through Grand Inquisitor’s remarks:
As for Thirst for Knowledge, the card has actually been pretty average for me. Sometimes its ok, but sometimes its down-right lousy. Ultima, you described AK as an expensive cantrip; Thirst fits that description even better in my opinion. Dropping artifacts has no synergy with the deck, and their are only two other cards in the deck you may want to discard.
So far I haven't been convinced. I also play in a control-heavy metagame, and LoA is awesome, even for an aggressive deck like GAT. The only reason why I can see it being weak is because you're throwing your hand away to Thirst, which I also think needs to go (or # of DA needs to increase) if this deck is to evolve
I realize that these comments were made in the context of a completely different deck, however I strongly feel that this debate can be carried over into a discussion of a "potential" new engine for Hulk. The typical AK engine is obviously successful but in my recent testing I think that the addition of TFK can not only be made more efficient inside Hulk than GAT but it can also garner necessary cards into your hand much faster.
EfficiencyOn average, GAT runs around 5 artifacts (6 if you include Mox Ruby). Hulk on the other hand runs 7 artifacts and 2 Deep Analysis. Plus with this new engine, you can tack on Sol Ring and Mana Vault, which brings your total to 11 cards that you can potentially discard to TFK. (*Note* This number in practical purposes is 10 because if have never discarded Black Lotus to a TFK effect.) Recent GAT builds have included 1 DA bringing their potential discard total to 6. Even still, Hulk can include more cards that can be used to maximize TFK draw capabilities.
I am currently running with Sol Ring and Mana Vault for two reasons. They are artifacts and Mana Producers that can help alleviate with the mana curve. In my initial testing I wasn't using the DA's. Instead I opted for Fact or Fiction and Gush. I chose these cards because I felt that with Ring and Vault the FOF would be easier to cast and 1 DA seemed much more random than 1 Gush. I have since cut these cards and am now MDing 2 DA'a due to the synergy that DA has with TFK.
Card Advantage Hulk is a combo deck. I feel that the quickest route is the best route for a combo deck to operate under. Not only is Hulk great at obtaining its needed cards quickly it also packs a nice control punch. The best of both worlds. I feel the TFK digs for these "needed" cards at a higher rate. Having 9 blue spells that allow you to draw into 3 cards is an awesome ability worthy of debating. TFK does increase the mana curve somewhat; I think this can be negligible with the addition of two additional artifact accelerators (Ring & Vault). Further, with cards like Trinisphere that even out the casting cost of everything under 3cc, TFK can be a great equalizer. TFK does have some inherent risk with the discarding but with a higher list of cards that you have available to discard you can dig for your "business" spells at a great rate. Plus being able to obtain Yawg's Will with greater ease knowing that your moxen can come back into play when you need to "just win" is a nice security blanket.
Here are some thoughts on some of my recent playtesting that have had a positive reflection on the TFK engine. First, using brainstorm to dig through the deck is a great way to setup a TFK. Second, a resolved Tormand's Crypt can at times cripple the AK engine. TFK in this situation can draw into more cards right away and it can also rebuild the graveyard for Tog to combo out. Third, a resolved Null Rod, a resolved Shaman, or a resolved Trinisphere can often make Moxen or other artifact accelerators "dead" in your hand. TFK is a great way to give these cards an additional benefit as they can serve as catalysts for the TFK discard effect. Currently, this third reason has been a driving force for me to shy away from the AK engine and going with the TFK engine.
I would like to get some feedback on this idea for an upcoming tournament that I am going to be playing in. Is this a practical new engine? Or is the AK engine a much better option?