with draw7 because you need to hold kill cards in case one is removed to returns.
Really? I thought you just cast a lot of draw 7's and won.
Because of the cantrips land grant, brainstorm, and sphere.
Not only is this a fragment, but Land Grant isnt a cantrip.
Due to a limited card pool...
You have full power in the deck but you have a limited card pool...care to elaborate on this?
Meditate can be cast at instant speed to draw into counters and prevent hate cards from going into play.
Winning prevents hate cards from hitting the board also. The more turns you give your opponent the more likely you are to run into said cards. If you were playing a good combo deck, you could just win instead of skipping a turn to try and find a Force.
Balance helps with that goal.
Again, I ask how. Please tell me how a first turn(or any other turn) Balance helps you win. I agree that it can provide an advantage by forcing your opponent to sac his/her creatures(if he played) or by forcing control to lose a few cards in hand, but it
does not further your win condition by expanding your resources. It merely limits your opponents resources. This is a noble cause, but again, wouldnt you prefer to win now than to delay things?? This is a combo deck, correct?
One of the ways to make the deck win first turn more frequently is to not run Force of Will.
An even better way is to not run cards like Balance, Meditate, and Brain Freeze. I never said that you had to win first turn, I merely said that you should try to win as quickly as possible. If you can figure out how to win first turn, then great, you've broken the format. If you cant, thats fine, but you should still aim to win ASAP.
Tendrils >>>> Brain Freeze