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« on: April 27, 2004, 11:20:30 pm » |
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wanted to make a tog deck but dont own power so i decided to make a fishatog deck, :/ blue black. has lots of utility creatures, tog, and cloud of faeries. normal counters and unstable mutation. basicly you use your creatures to kill things saveing yourself with the counters. then you countere with the cre3atures when neaded, which also gets them into your graveyard to feed the tog. this is a budget deck.i know all the restricted cards id put in so dont comment on those would jsut like comments ont he basic deck. dunno about sideboard yet. and still no meta game till i go to a tourny.
LAND 22 8 Island 4 Polluted Delta 2 Swamp --------- for black mana 4 Underground Sea 4 Wasteland
CREATURES 20 4 Cloud of Faeries 4 Psychatog 4 Spiketail Hatchling 4 Voidmage Prodigy 4 Willbender
OTHER 16 4 Daze 4 Duress 4 Force of Will 2 Standstill 4 Unstable Mutation
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Jacob Orlove
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« Reply #1 on: April 27, 2004, 11:26:04 pm » |
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Where is the card drawing? That's the only way fish and tog can win so consistently.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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« Reply #2 on: April 27, 2004, 11:36:04 pm » |
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what would you sugest i add/remove for mroe card drawing? other than p9
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Tank
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« Reply #3 on: April 28, 2004, 04:46:42 am » |
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suggestions: -4 Willbender- they're just not good enough -4 Unstable mutation- if you're killing with 'tog, why waste prcious space on these??? +4 Brainstorm- essential. period. and you use fetch wich makes 'em broken! +4 Accumulated Knowledge- more card-draw is good! I'm also worried about daze, I'd probably cut them for something like 2 counterspells and 2 Intuition... also, consider going red as well- adding 4 Volcanic Islands isn't tough, but it will allow you to run HGrim Lavamancer. I know he has terrible synergy with 'tog, but using him once or twice to get rid of other pests is a good idea, and he can also be used along with Voidmage Prodigy (seeing as he's a wizard  ) Apart from that, nice thought, but I doubt that the deck'll have very large chances wqithout power nine :-/ Good luck though!
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bebe
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« Reply #4 on: April 28, 2004, 08:39:55 am » |
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Strange to see this. We were fooling around about six months ago trying to bring Hatred, Tog and Duress into Fish. So we added black. We were using different colors splashes having tested white and green as well. Our build looks more like Fish though. This deck was as experimental as it gets and we tested for about a week before deciding that red was the best color to add to Fish. It waqs pretty cool to play though and no one expected to see a Hatred.
4 Cloud of Faeries 4 Spiketail Hatchling 4 Serendib Efreet 2 Psychatog
4 Force of Will 4 Duress 2 MisD 1 Stifle 1 Hatred
4 Curiosity 4 Brainstorm 1 Demonic Tutor
3 Null Rod
mana - 22 4 Island 4 Underground River 4 Polluted Delta 4 Underground Sea 4 Wasteland 1 Stripmine 1 Sol Ring
Sideboard 15 3 Cremate 3 Arcane Laboratory 3 Hurkyl's Recall 3 Sigil of Sleep 3 Seal of Removal
We decided on the Dibs after testing Negator and a few other cards. Dibs rerally are great value for cc. We also tried Rituals but found that they are good only if using Yawg's Will, Necropotence and Negators which is a direction we avoided in the end. Curiosity and Brainstorm/Fetch are arguably among the two best draw engines in the game and can set up the finish. The only reasson to play a deck like this over Tog is that it can play aggro-control without power. But doesn't Gay/R do mit better? Now with JPs control Madness build you have an even better budget option. But go for it. Maybe this list will spark some ideas.
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Rarely has Flatulence been turned to advantage, as with a Frenchman referred to as "Le Petomane," who became affluent as an effluent performer who played tunes with the gas from his rectum on the Moulin Rouge stage.
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« Reply #5 on: April 28, 2004, 11:15:51 pm » |
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what evactly is the brainstorm/fetch cobmbo that is so broken?
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Jacob Orlove
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« Reply #6 on: April 28, 2004, 11:48:03 pm » |
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what evactly is the brainstorm/fetch cobmbo that is so broken? Step one: play brainstorm Step two: activate a fetchland
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Tank
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« Reply #7 on: April 29, 2004, 05:11:30 am » |
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in other words, it allows you to sort out two useless cards for bringing back later on when you need them 
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Bram
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« Reply #8 on: April 29, 2004, 05:49:41 am » |
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The only 'downside' to Brainstorm used to be that the following situation occurred frequently:
Play Brainstorm, draw three cards. One (or none) of them helped you out in some way (happens frequently when Brainstorming for land). But then you're left with two crap draws since you need to replace two cards. Enter fetchland (meaning: Pollured Delta, Flooded Strand and such). Just sacrifice it to get a land, and you'll have shuffled away two crappy draws on the consecutive turns and replaced them with random goodness.
I agree with the others on the draw engine. 4x Accumulated Knowledge is a must (and cheap to buy, to boot). 2x Intuition, while more expensive (I'd guess some 10 bucks a piece at the moment?) makes this a WHOLE lot better. Just Intuition for AK's and presto: a common Ancestral Recall on hand. And what's more: it leaves an additional AK in your deck that draws you 4 cards/ Card advantage WILL will you games.
If you don't wanna go there, you might wanna consider Standstill instead, seeing as how you're running truckloads of smallish creatures. If you board position is superior (i.e. you have 1 critter and they don't) you can 'safely' drop Standstill and ride it to victory.
Oh, and please mind your spelling. Your original post is littered with grammatical and punctuation errors. There's a shift key on most keyboards that allows you to capitalize stiff like 'I', you know. Seriously: use the preview button before you post and fix errors. We're not too keen on netslang here. If you want to be taken seriously (keeping in mind you're already been banned once before) I suggest you clean up your act.
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<j_orlove> I am semi-religious <BR4M> I like that. which half of god do you believe in? <j_orlove> the half that tells me how to live my life <j_orlove> but not the half that tells me how others should live theirs
R.I.P. Rudy van Soest a.k.a. MoreFling
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Swanky
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« Reply #9 on: April 29, 2004, 06:43:17 am » |
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I would definitely suggest a model more like that of bebe's, though the Psychatog will most likely prove itself to not be as effective here as it is in the deck that bears its name. The Psychatog slots could be better utilized as Shadowmage Infiltrators.
It's a nice idea, but it will probably come to pass that your Psychatog will always be of inferior size, and will ultimately be more bane than boon.
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« Reply #10 on: April 29, 2004, 10:56:49 am » |
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What about a build more like this? I added in 4 Brainstorm and 4 Accumulated Knowledge, and I removed 4 Willbender. I still am not too sure as to why Willbender is not a good card? It gives me a 2/2 attacker, then a cheap Missdirection, then a 1/1 attack and food for my Voidmages to counter even more spells. Also im not worried about the Psychatog being of "inferior" size, it only has to be big enough to kill. Are there any good cards, either U or B, that would help to get the tog in for the finishing blow? Maybe the blue card that returns all creatures to there owners hand, what is it called? I can use that to bounce everyone creatures cast the Psychatog and then sac the creatures in my hand next turn to pump him, but then they will have creatures out again also so I am not sure how to get him in.
LAND 20 7 Island 4 Polluted Delta 1 Swamp 4 Underground Sea 4 Wasteland
CREATURES 16 4 Cloud of Faeries 4 Psychatog 4 Spiketail Hatchling 4 Voidmage Prodigy
OTHER 24 4 Accumulated Knowledge 4 Brainstorm 4 Daze 4 Duress 4 Force of Will 4 Standstill
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Swanky
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« Reply #11 on: April 29, 2004, 11:18:38 am » |
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That's a key point: one of the ways Psychatog is able to go lethal so easily in other builds in the inclusion of Berserk. Said card also lets 'tog break through opposing creatures. Currently, you run no creature removal other than preemptive countermagic. As such, even a Psychatog of arbitrarily large size is still irrelevant in the face of any untapped creature. Blue can grant unblockability, and Black can grant fear; fear, though, is pretty pointless in an environment largely dominated by workshop and tog decks, though you probably didn't need to hear me say that. To solve a similar problem, Extended Tog decks used Shadow Rift for a time, but I wouldn't suggest a similar course of action.
I'd also advise against [card]Evacuation[/card], as without power or acceleration it's far too cumbersome. Serendibs are a decent addition as well. Consider those instead of Voidmages.
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Sweet sassy molassy!
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