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Author Topic: big Creature Cycle  (Read 2838 times)
Jacob Orlove
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« on: May 01, 2004, 02:25:40 pm »

creatures for our set. They're all splashable, with some kind of evasion, but the abilities require a heavy color commitment and are insanely good.

6R
Creature - Dragon
5/5
Flying
RRR,T: ~this~ deals X damage divided as you choose among any number of target creatures, where X is its power.

6G
Creature - Beast
6/5
Trample
GGG, T: Regenerate X target permanents, where X is ~this~'s power.

6U
Creature - elemental
3/4
T: Return target creature to its owner's hand.
UUU, T: Return X target creatures to their owner's hands, where X is ~this~'s power.

6W
Creature - Cleric
4/6
Protection from Creatures
WWW, T: Tap or untap X target creatures, where X is ~this~'s power.

6B
Creature - Demon
5/4
Fear
BBB, T: Return X target creature cards from your graveyard to your hand, where X is ~this~'s power.

Current Wording

Incandescent Dragon
6R
Creature -- Dragon
5/5
Flying
RRR, T: Incandescent Dragon deals X damage, divided as you choose, among up to X target creatures, where X is its power.
Power combusts.


Blossoming Entity
6G
Creature -- Elemental
6/5
Blossoming Entity cannot be the target of spells or effects you do not control.
GGG: Put a +1/+1 counter on each creature you control.
"Dear to the moss,
Known by the knoll,
Next to the robin
In every human soul."
--Emily Dickinson


Colossal Seaspawn
6U
Creature -- Beast
5/6
Islandhome
UUU: Target land becomes an island. (This effect doesn't end at end of turn.)
"Their every breath a tempest, their every move a flood. Water, born of water, comes again."
--Svyelunite Prophecy


Divine Arbiter
6W
Creature -- Cleric
3/4
Protection from Creatures
WWW: Tap or untap target creature.
"Let none obstruct thy mission of justice, yet temper thy judgements always with mercy."
--Credo of the Arbiters


Stygian Abomination
6B
Creature -- Demon
5/4
Fear
BBB, T: Return target creature card from your graveyard to play.
"For in that sleep of death what dreams may come,
When we have shuffled off this mortal coil,
Must give us pause."
--William Shakespeare, Hamlet
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« Reply #1 on: May 01, 2004, 03:29:55 pm »

I take it these all read "up to x target...", otherwise I can't really see them being playable, as they'd require precise numbers, or am I wrong here?
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Jacob Orlove
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« Reply #2 on: May 01, 2004, 03:42:04 pm »

Yeah, I guess "up to X" is stronger.
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« Reply #3 on: May 02, 2004, 04:16:43 am »

I think they are fine, powervise, but the fact that some of them, the Cleric for instance, are too powerful for the 1colored mana. It seems kinda weird that you can be dropping big, bad creatures for a single-colored mana, while the abilities requires a bunch of colored mana - somehow those two factors seems to work against eachother.

I would make all of them 4GGG, or at least 5GG, and GG being the approgiate color! (;
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Jacob Orlove
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« Reply #4 on: May 02, 2004, 12:43:53 pm »

I may have underestimated the strength of the cleric's protection; I kicked him down to 3/6, although if people want I could reduce the toughness too. The neat thing about him is that his protection stops him from being able to untap himself.

I like how splashable these are; it means that you can almost always run them, even if you can only rarely take advantage of their abilities.
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« Reply #5 on: May 03, 2004, 10:54:30 am »

Suggested Names:

Red: Belching Dragon (So I like the name - even if I couldn't use it on the Dragon I created. It still fits here)

Green: Sustaining Hulk

Blue: Abrogating Spirit (and make it a Spirit instead of an Elemental)

White: Divine Arbiter (and yes, I think it should have a lower toughness, as well. It's a strong enough creature that, with protection from creatures, both Red and Black should be able to eliminate it with some facility.)

Black: Vile Reviver
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« Reply #6 on: May 03, 2004, 11:45:16 am »

I love those names, especially Vile Reviver. I also like how Abrogating is a real word, that is something I did not know. It even has "gating" in the name, that's like, hidden english tech.
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« Reply #7 on: May 03, 2004, 06:29:00 pm »

The green marquee creature has the weakest ability. When would you ever want to regenerate 6 things? It sort of doesn't make any sense. I would change it's ability to:

{G}{G}{G}, T: Put X +1/+1 counters on up to X target creatures other than {card}, where X is {card}'s power.

This may seem strong, except when you compare it to fangren firstborn.
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Jacob Orlove
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« Reply #8 on: May 03, 2004, 06:34:09 pm »

That's a good idea, but I cleaned it up by making him untargetable.
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« Reply #9 on: May 03, 2004, 09:59:29 pm »

More suggested names:
Green: Root of Germination, Root of Evolution, Wellspring Elemental

Black: Necrophant, Vivicant
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« Reply #10 on: May 04, 2004, 11:14:35 pm »

MAJOR revamp of the creatures. All now have names. All that's left is the flavor text.
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« Reply #11 on: May 04, 2004, 11:40:32 pm »

I think "incandescing" is not a very good word.
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« Reply #12 on: May 04, 2004, 11:46:19 pm »

I like that one.

Here's some flavor text I've been eying.

First, for Stygian Abomination.  I really like this one, but Orlove feels a little meh about it.

"A flood will then engulf us all
As Hades sends it's Clarion call,
Breaking every door and wall;
The strongest are the first to fall."  ~The flooding of the river styx


Second, Divine Arbiter:

"A prayer is not a prayer until it's answered."


and lastly, Orlove likes this one, but I think it focuses too much on the man aspect and not enough on the literal monster.

"Had I as many mouths as Hydra, such an answer would
stop them all. To be now a sensible man, by and by a fool, and
presently a beast!" ~William Shakespeare, Othello

I got nothing on Blossoming Entity and Collossal Seaspawn.
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« Reply #13 on: May 05, 2004, 04:21:04 am »

Quote from: Matt
I think "incandescing" is not a very good word.


I like the word, but my issue with the name is that I don't think 'incandescing' exists... what's wrong with 'incandescent'?

I like the abilities, too - they're original.

Not much on the flavour texts - I like the first and third ones of Kowal's post.

Tom
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Jacob Orlove
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« Reply #14 on: June 07, 2004, 05:42:15 pm »

More flavor texts added--thoughts/suggestions?
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Jacob Orlove
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« Reply #15 on: June 09, 2004, 01:07:31 pm »

Okay, the final versions are up. If you have any thoughts (positive or negative) on the cards, names, or flavor texts, please let me know! I really want some feedback before I put on the 24 hour clock.
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« Reply #16 on: June 09, 2004, 04:54:43 pm »

I fixed up the formating. These all look good.
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« Reply #17 on: June 09, 2004, 05:09:51 pm »

I don't like the Hydra having flying from a flavour perspective; the Lernean Hydra was a bloody big snake, but it was definitely stuck on the ground. So are all the other "hydra" cards, come to that. I'd definitely prefer a Dragon there.

Otherwise, good job.
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Jacob Orlove
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« Reply #18 on: June 09, 2004, 05:22:10 pm »

Yeah, now that I think about it, hydra all have that whole counter-removal thing going (to represent their "heads" I supposed).

Changing it to dragon lets me reuse the flavor text I thought up for that phoenix card that we removed from the master list. How awesome!

Anyway, 24 hour clock.
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« Reply #19 on: July 11, 2004, 06:49:28 pm »

Closed and added.[/color]
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