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Author Topic: Enemy-color fetchlands  (Read 6879 times)
Aniodia
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« on: May 01, 2004, 05:50:20 pm »

Dang it, Wizards needs to print these. Heck, they should've done that already.  Evil or Very Mad

{Red/White Fetchland}
Land
Tap, Pay 1 life, Sacrifice ~this~: Search your library for a mountain or plains card and put it into play. Then shuffle your library.

{Black/White Fetchland}
Land
Tap, Pay 1 life, Sacrifice ~this~: Search your library for a swamp or plains card and put it into play. Then shuffle your library.

{Black/Green Fetchland}
Land
Tap, Pay 1 life, Sacrifice ~this~: Search your library for a swamp or forest card and put it into play. Then shuffle your library.

{Blue/Green Fetchland}
Land
Tap, Pay 1 life, Sacrifice ~this~: Search your library for a island or forest card and put it into play. Then shuffle your library.

{Red/Blue Fetchland}
Land
Tap, Pay 1 life, Sacrifice ~this~: Search your library for a mountain or island card and put it into play. Then shuffle your library.

Now, should they be similar, yet different (i.e. have the fetched land CIPT)? Also, what about names? I'd do them myself, but they'd end up sucking horribly...
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Jacob Orlove
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« Reply #1 on: May 01, 2004, 06:26:22 pm »

I think they'd be fine if they worked exactly the same as the on-color ones. That's what they did with enemy-colored painlands in apoc, anyway.

For names, how about stealing some of Matt's suggestions (although I'm sure he has more for the other colors):

peak
butte
mesa
dome
hill
bluff
sierra

thicket
meadow
prarie
field
grove
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Aniodia
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« Reply #2 on: May 02, 2004, 12:28:48 pm »

Umm, derfderf. Forgot this:

Current Wording:

Sandstone Mesa
Land
Tap, Pay 1 life, Sacrifice Sandstone Mesa: Search your library for a mountain or plains card and put it into play. Then shuffle your library.

Tar Flats
Land
Tap, Pay 1 life, Sacrifice Tar Flats: Search your library for a swamp or plains card and put it into play. Then shuffle your library.

Decaying Undergrowth
Land
Tap, Pay 1 life, Sacrifice Decaying Undergrowth: Search your library for a swamp or forest card and put it into play. Then shuffle your library.

Kelp Jungle
Land
Tap, Pay 1 life, Sacrifice Kelp Jungle: Search your library for a island or forest card and put it into play. Then shuffle your library.

Volcanic Promontory
Land
Tap, Pay 1 life, Sacrifice Volcanic Promontory: Search your library for a mountain or island card and put it into play. Then shuffle your library.


Changes
-Names (Alfred)
-Life payments increased (Ephraim)
-Life payments decreased again
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« Reply #3 on: May 02, 2004, 01:34:26 pm »

I like most of the names, except for Trembling Prairie. Is it scared or what?
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Alfred
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« Reply #4 on: May 02, 2004, 11:38:28 pm »

For the plains-swamp finder, it should be "Tar Flats"
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Ephraim
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LordZakath
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« Reply #5 on: May 03, 2004, 10:57:29 am »

I don't think they should work exactly the same. I think there needs to be some indication that these painlands are searching up enemy colour lands. To make them playable, they should not come into play tapped. However, I think increasing the life loss to 2 or 3 would be perfectly reasonable.
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Aniodia
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« Reply #6 on: May 06, 2004, 08:59:26 pm »

Well, I changed them a bit, so if anyone has no other concerns, I'll start the 24 hour clock.
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johnstown713
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« Reply #7 on: May 06, 2004, 09:07:51 pm »

I love enemy color stuff, it is the best way to go.  Definitly do not change the cards from the on color ones except for the life amount.  Lossing two life seems to justify the enemy lands and the rest off the card should be the same.  This is a good idea and I would love to see wizards actually print these in upcoming sets.  

Johnstown713
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Jacob Orlove
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« Reply #8 on: May 06, 2004, 10:21:31 pm »

You should look up what the real name is for a bunch of kelp and use that.

2 life is too much. These are perfectly balanced at 1 life, just how the enemy-color painlands in apocalypse were the same as regular painlands.
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dandan
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« Reply #9 on: May 07, 2004, 03:14:52 am »

I think enemy colour fetchlands should hurt more than allied colour ones. 2 life is fine by me. If you don't like the life loss then 1 mana plus 1 life is an alternative (sure makes them a bad first land!!).
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Jacob Orlove
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« Reply #10 on: May 07, 2004, 09:53:56 am »

But the enemy color pain lands were exactly the same as the allied color ones. There's a clear precendent for these being fine at one life. Anything else would really be terrible.
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« Reply #11 on: May 07, 2004, 02:08:45 pm »

I totally see what Jacob is saying here and it is true that they should cost 1 life.  The only thing is that it is sorta boring if the card does exactly the same thing as the allied colored ones.  Then again I will contradict what I said earlier and say that the the 2 life is a little extreme.  Maybe it could say that if you have already used one of these lands this game then you cannont search for the land you got previosly.  This would make you alternate searches between the 4 fetches you would run in the deck.  That is just an idea I thought was interesting.

Johnstown713
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Ephraim
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LordZakath
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« Reply #12 on: May 07, 2004, 04:29:01 pm »

Or you could hurt their playability in Type 1 and have them cost 1 life, but only allow them to fetch basic lands of the appropriate types.
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« Reply #13 on: May 07, 2004, 04:36:19 pm »

Unfortunatley, if they could only search out basic lands they would suck in type one although be unaffected by type two.  That ability still signifies that they are enemy colored but might be to much of a drawback.  It seems to make the most sense to have them be the same as the allied colored ones.

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Jacob Orlove
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« Reply #14 on: May 07, 2004, 04:43:35 pm »

Quote from: Ephraim
Or you could hurt their playability in Type 1 and have them cost 1 life, but only allow them to fetch basic lands of the appropriate types.

Wizards doesn't like to use the phrase "basic (name of land)" anymore, simply because it's redundant for all the formats they have real tournaments for.
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« Reply #15 on: May 07, 2004, 10:41:27 pm »

I'd be disappointed to see these made any different than the friendly fetchies.
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Matt
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« Reply #16 on: May 08, 2004, 11:06:48 am »

As much as I dislike these - and I certainly do, because they are the absolute least imaginative idea you could have - they should definitely be exact mirrors of the allied fetchlands, for the same reason that Shivan Reef & friends were exactly the same as Underground River.
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LordZakath
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« Reply #17 on: May 08, 2004, 07:29:36 pm »

I don't know if the argument that the allied duals were identical to the enemy duals stands up. I think the decision that WotC finally made was that enemy duals needed to be painlands while allied duals would instead be the comes-into-play-tapped variety, as was seen in the lands released in Invasion and Apocalypse. I don't think that it is logical to state that WotC treated all pain lands the same way - it's more meaningful to examine how WotC has most recently treated dual lands, in which case it stands that enemy colours receive a different treatment than allied colours.
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« Reply #18 on: May 08, 2004, 07:42:06 pm »

Actually, the CIP tapped lands are worse than the painlands. At the time, the allied painlands were legal too, and Apocalypse completed the cycle. They then chose to not reprint ANY painlands in 8th (save City of Brass), because painlands, counterspell, and armageddon make for a different environment than one where those cards are not legal.
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Aniodia
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« Reply #19 on: May 10, 2004, 06:41:40 pm »

Sorry for not replying sooner, but I've been working my arse off.

Quote
...they are the absolute least imaginative idea you could have -

Hey, bitch at WotC for not printing the damned things in the first place. If they did, this thread wouldn't exist. Trust me, it wasn't my first idea, and I doubt it'll be my last, but I haven't seen anything similar, so I figured "Hey, why the hell not? Get them over and done with."

On to the topic at hand, like I said in my first post, would keeping the life payment the same, but having the lands CIPT be better? I tend to agree with the arguement that they should be mirrors, and if you look back, that's what they were. I could really care less, though. If you guys figure this out before my hair greys, let me know.
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« Reply #20 on: May 10, 2004, 07:17:36 pm »

Keep them the same as the origional.  It just makes them actually playable.

Johnstown713
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Aniodia
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« Reply #21 on: May 14, 2004, 06:21:11 pm »

24 hr. clock.
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