First and most important, there is a primer that Vegeta2711 and a few others have been kind enough to put out for FCG.
Linkage:
http://www.themanadrain.com/primers/fcg.htmSecond, my personal opinion as I am an avid [card]Food Chain[/card] Player.
- Vandal and Tinker are poor choices because in any instance where they would be good, just plain out winning is a better option.
- You don't need two sharpshooters, i find they are often usless as a ping for one doesnt do the trick, in your build you have a decent chance of getting ahold of one thanks to the matrons alone, having 2 in the deck is pointless IMO.
- Upping the prospector count will up your consistency with this deck. They allow for low mana hands or even hands full of fast drops to turn into easy siege gangs or faster combo-outs.
- Some people run wheel of fortune, I personally love the card but I wouldnt guarantee using it is a good idea, you too often give a control player a much needed [card]Force of Will[/card].
- Although Fanatics may seem like a good idea in this deck, i would rather just Gempalm a pesky welder, incineration via gempalm also gets around pesky spheres of resistance compared to Fanatics.
- Mirri's Guile is another card many now consider running, I havent done extensive testing with this
yet but I will be working with it more in the future, from what I have seen so far it is decent and in a lot of situations I would love to have this baby in play when I don't but it waters down the speed a little bit for a little upped consistency, and from my testing, the consistency doesn't need much upping.
Hope this helps, good luck on your build.