TheManaDrain.com
October 05, 2025, 03:11:13 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 [2]
  Print  
Author Topic: 5th Dawn Card - Auriok Salvagers  (Read 7043 times)
Doom
Basic User
**
Posts: 32


krauss787
View Profile WWW Email
« Reply #30 on: May 25, 2004, 10:14:01 am »

Another broken combo from 5D and none of the cards needed are restricted.

Turn 1: Mishra's Workshop Tap Metalworker
Turn 2: Staff of dominance GG

Draw your deck, infinate mana you name it!
Logged


"I let her ride in my caddy, 'cause I didn't know her daddy, was the leader of the Ku Klux Klan."
Tank
Basic User
**
Posts: 53


151591906 peter_nellemann@hotmail.com fo_tank
View Profile WWW Email
« Reply #31 on: May 28, 2004, 07:30:43 am »

the series holds an awesome amount of good cards for T1- I mean, Artificers Intuition is great (already mentioned, I believe) and the salvagers have the potential to be fun as well, and it looks like you guys are on the right track. I'm also curious 'bout a card such as Eternal Witness- I mean, one extra amana gets you a 2/1 beater along with your restricted regrowth, that's gotta count for something, right?
Logged

AngryPheldagrif
Basic User
**
Posts: 551


It's funny because I'm better than you!

HunterKiller403
View Profile Email
« Reply #32 on: May 28, 2004, 05:33:40 pm »

Quote from: Doom
Another broken combo from 5D and none of the cards needed are restricted.

Turn 1: Mishra's Workshop Tap Metalworker
Turn 2: Staff of dominance GG

Draw your deck, infinate mana you name it!


This is assuming your opening hand+ a draw contains all three of those and at least 3 additional artifacts, your opponent has no counters or Duress effects, etc. This '2 card combo' is one to take with a grain of salt. In reality you need a really good hand in a really artifact heavy deck for it.

Just my $.02

-Dan
Logged

A day without spam is like a day without sunshine.
Brutha
Basic User
**
Posts: 46


View Profile
« Reply #33 on: June 02, 2004, 03:01:05 pm »

How about the red spellbomb as kill condition. You can cycle it and you can also use it as revomal.
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.033 seconds with 17 queries.