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Author Topic: 5th Dawn - Engineered Explosives  (Read 5907 times)
Bastian
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« on: May 10, 2004, 01:34:19 pm »

5th Dawn is shaping up quite nicely, although it has a feeling similiar to Destiny... first a Masticore remake and now a new Powder Keg??

This is quite interesting though since Keg takes a time to build up and with all the duals you can easily pull the sunburst cost of the card.

Oh... and before I forget about it, here it is:



Note: this doesn't just destroy creatures and artifacts... it deals with enchantments too!
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Machinus
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« Reply #1 on: May 10, 2004, 01:38:49 pm »

The additional 2 activation cost is going to be an issue. Disk is more cost effective at this level. However, it is a nice card.
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« Reply #2 on: May 10, 2004, 02:22:34 pm »

Quote from: Machinus
The additional 2 activation cost is going to be an issue.


Plus it doesn't kill lands.  It does kill enchantments though, which is of marginal utility in the current Type I environment.
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« Reply #3 on: May 10, 2004, 02:24:22 pm »

3 mana to kill every 1cc creature is pretty nice
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« Reply #4 on: May 10, 2004, 02:27:17 pm »

Quote
Plus it doesn't kill lands


Um... other than like Jokhalups and Obliterate and crap, what kills lands in a sweeper card?  Surprised

It's like a faster, more annoying way to blow up fishies and goblins.
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Machinus
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« Reply #5 on: May 10, 2004, 02:32:53 pm »

I think the land-killing issue refers to things like artifact lands, factories, conclaves, etc. They are handled by disk and keg, but not this.
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« Reply #6 on: May 10, 2004, 02:34:28 pm »

If you eventually want to pop at 0 cc, then this and powder keg are exactly the same.  

If you eventually want to pop at 1 cc, then you pay 1 colored mana for the speed of a turn.

If you want to pop 2cc, then you pay 2 colored mana for the speed of a turn.

---

I think that in general we would all agree that 1 mana for a turn's speed is a good deal, but you have to pay that mana upfront, where you can drop keg down anytime you want early on, and build up to 1, 2, or 3 counters so it is ready to pop when you need it...

For a versatile answer to many decks, I think this card is very useful.  Off color moxen help a lot here as it would be easy to pop this at 2 mana very early.

Paying 2 colorless mana to destroy all the decree tokens you want is nice, but having the versatility to also wreck survivals and mongrels with the same card is even nicer.  It might just push it over the edge.
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« Reply #7 on: May 10, 2004, 03:11:12 pm »

An interesting card in Keeper perhaps? I don't see it having any game in Tog, just because Pernicious Deed is the better choice IMO. Perhaps it could be of some use in EBA or 3 Color Phid (If anybody still plays Phid)?
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« Reply #8 on: May 10, 2004, 03:23:44 pm »

Quote from: BreathWeapon
An interesting card in Keeper perhaps? I don't see it having any game in Tog, just because Pernicious Deed is the better choice IMO. Perhaps it could be of some use in EBA or 3 Color Phid (If anybody still plays Phid)?


This was my intial reaction as well.  Keeper doesn't run green hence no Deed and Disk didn't have that immediate kill ability.  This is a definite consideration for Keeper.  It can kill 1cc creatures for 3 and 2cc for 4, something that Deed couldn't do and this is colorless.  Perhaps this would make for a nice boardsweeper for the FCG matchup as well as other fast aggro decks.

However, Deed does have one advantage over Engineered Exploxies which is obvious but worth mentioning....Deed is effective against Null Rod.
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« Reply #9 on: May 10, 2004, 04:38:53 pm »

Both Explosives and Keg has their strength's and weaknesses.  Keg is slower but easier to play and Explosives dies to Mox Monkey.  I don't think this card will see much play as most decks don't run Keg at all and decks that would want to run Explosives has better choices (Deed, Disk).  I can see this being played in scrubby areas where there is a lot of aggro to deal with but thats about it in my eyes.
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« Reply #10 on: May 10, 2004, 05:38:55 pm »

Keg can have a hard time hitting welders if they have already put an artifact in your grave. The way timing rules work you can drop this and blow it up without giving them the chance to weld it out. That probably gives it the nod in my book.
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« Reply #11 on: May 10, 2004, 05:48:50 pm »

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I think I could safely call this the cross between Disk and Keg. Since both of these cards are relatively close to Type One viability, and this can be tailored to remove a specific target, I anticipate at least some play.
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« Reply #12 on: May 11, 2004, 01:49:11 am »

Quote from: Jhaggs
and this is colorless.


Yup, it's an artifact... Yup, It's colorless.... at 0cc and 1cc... at 2cc its gold w/ 2 colors... at 3cc its gold with 3 colors.... at 4cc its gold w/ 4 colors.... at 5cc its gold w/ 5 colors.... break out yer crystal quarry for this one boys....

If it has consideration for ANYTHING in Type 1, its Keeper or 4cControl, other then that I don't see a place for it.  In type 2 however, it's the shit and will solve alot of problems.
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« Reply #13 on: May 11, 2004, 08:23:51 am »

Quote from: CoolDaddyNick
Quote from: Jhaggs
and this is colorless.


Yup, it's an artifact... Yup, It's colorless.... at 0cc and 1cc... at 2cc its gold w/ 2 colors... at 3cc its gold with 3 colors.... at 4cc its gold w/ 4 colors.... at 5cc its gold w/ 5 colors.... break out yer crystal quarry for this one boys....


Um... no. Sunburst does not make it coloured. Notice the casting cost? It's just a simple X. Sunburst just looks at the colours of mana used to play the card, it doesn't alter the colour of the card itself.
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« Reply #14 on: May 11, 2004, 08:29:10 am »

I really, really like this card as a new sort of Keg.  It should be playable in any deck that isn't monocolored, and some monocolored decks may rethink running off-colored Moxen to help this along.  I think the ideal number of colors to run for this is probably going to be three, because then you have the option of hitting your opponent's fast mana (in a matchup like draw 7 or Rector this may be quite good), their Welders, Shamans, Lavamancers, and other such 1CC goodness, Dryad and Fish creatures, and then Tog in the 3CC.  4 may be used to kill off Su-Chis and Juggs, but 3 and under is probably the best use.

Definitely picking up a playset of Engineered Explosives, I am.
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« Reply #15 on: May 11, 2004, 08:42:29 am »

Quote
Adding or subtracting charge counters once your Explosives are in play does nothing to the value of “X� – the converted mana cost of this particular artifact will still be equal to whatever you initially paid. (Thought you might want to know that, you know, just in case another Engineered Explosives were to show up.)


First off, Misinformation is double plus ungood.  The CMC will be 0 once it is in play, right?

The only deck I can think of that uses keg at this point are Sui-black variants.  It might be 1 turn faster to get rid of welders, but it won't kill roided Dryads.  It might find a home somewhere else.  The only deck I can see utilizing it at this point is RG beats.
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« Reply #16 on: May 11, 2004, 10:03:57 am »

U/r will definitely enjoy finally being able to rid itself of Survival Of The Fittest and Oath Of Druids.
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« Reply #17 on: May 11, 2004, 10:08:24 am »

Quote from: Dr. Sylvan
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Actually, at least in 1.x, I can see Sligh being REALLY, REALLY happy to be able to kill a Chill (with fetchland->Forest, naturally).
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« Reply #18 on: May 11, 2004, 10:12:56 am »

This card could be decent in Tog as a replacement for [card]Pernicious Deed[/card] its faster which is nice but doesn't take out the huge stuff with the same efficiency.
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« Reply #19 on: May 11, 2004, 01:35:58 pm »

Sligh may be able to deal with chi8ll, but every deck can wrath sligh now, so I think overall sligh will be weakened from this.  This will be a lot of fun to drop then kill of moxen/crypt, without giving them a boost if they drain.  This is just keg without the wait.
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« Reply #20 on: May 11, 2004, 02:21:56 pm »

Quote from: Petey4335
First off, Misinformation is double plus ungood. The CMC will be 0 once it is in play, right?


Yes, it will always be 0 in play.

Someone pointed this error out to me last night.

Hopefully they will correct it. Smile
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« Reply #21 on: May 11, 2004, 11:07:43 pm »

Wow, Blue/Red/Black decks can now deal with enchantments. However, this card would be a lot more powerful if Null Rods weren't so common.
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« Reply #22 on: May 12, 2004, 01:22:48 am »

Quote from: xrizzo
If you eventually want to pop at 0 cc, then this and powder keg are exactly the same.  

NO. You can´t blow up a manland.
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DEA
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« Reply #23 on: May 12, 2004, 03:07:45 am »

i should think most of us have a phobia of blowing man-lands :lol:

Engineered Explosives -
Artifact
Sunburst
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
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« Reply #24 on: May 12, 2004, 10:07:31 am »

This can also hit enchantments where as keg cannot, just a useful little addition to make for a lack of ability to hit those pesky manlands.  Good thing [card]Wasteland[/card] exists Wink
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« Reply #25 on: May 12, 2004, 10:42:46 am »

How cool!  My Bloody Suicide build can finally deal with the CoPs that have been ravaging my metagame.

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