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Author Topic: (Not A Card) Answer some questions about the cards you made  (Read 2701 times)
GerryMander
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« on: May 12, 2004, 10:26:25 am »

Since I am leaving in a couple of weeks, I want to get the chance to ask the card creating community 2 questions.  

-What were some of the most favorite cards you ever made?

-If there was one card of yours that you could remove from the master list, what would it be and why?

Keep it to your own cards so noone's feelings get hurt!  Wink


My most favorite cards I ever made:


Faceless Wumpus
1G
Creature -- Wumpus
4/2
If a land you control is tapped for mana, it produces 1 instead of its normal type and amount.


I love Wumpii and I really like messing with your own lands as a drawback.


Time Crawler
UU
Creature -- Beast
5/2
Time Crawler is unblockable.
Whenever Time Crawler deals combat damage, you skip your next turn.


A blue beater with a drawback that totally fits blue.  Most likely one of the most flavorful cards I ever made.


Phyrexian Soldier
2BB
Creature -- Horror
1/1
When Phyrexian Soldier comes into play, you may search your library for up to three cards named Phyrexian Soldier, put them into play, then shuffle your library.


A better version of Skyshroud Elf in a better color.


Birth Priest
2BB
Creature -- Minion
1/3
1BB, remove a creature card in your graveyard from the game: Put a 3/3 black Horror token into play. Play this ability only when you could play a sorcery.


This card should have come out in the Urza Block.  I hate it when there is a cool type of creature talked about in flavor texts, but the never make it.


And my all time Favorite Card I ever made!


Evicohive
1UU
Creature -- Illusion
0/1
Evicohive can't be the target of spells or abilities.
3,T: Put a echo counter on target creature. Creatures with echo counters on them lose all abilities and become a copy of Evicohive.
When there are five or more Evicohives in play, remove all echo counters from all creatures, then destroy all Evicohives.


One of the first cards I ever made.  I really loved the clone mechanic that I used on this card and I put so much work into the name.  Maybe not the best creature, but possibly the funnist and funniest card I ever made.




And now for the one card that I wish that I never made and wish that it would be taken off the Master List.


Necromaster
1BB
Creature -- Skeleton Legend
0/3
Whenever you are dealt damage, discard a card or sacrifice a permanent for each one damage dealt.
1B: Target opponent removes an artifact or creature they control from the game.


I personally feel that this card is very overpowered.  Creature and artifact removal at such a low cost is dangerous.  Add in the fact that it is reusable and at instant speed, and this comes up as one card that I regret making.


Since this is getting a bit wordy, it may be a better idea if you don't put your entire card up here or whatever, but I did!
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Matt
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« Reply #1 on: May 12, 2004, 05:20:46 pm »

I like this thread, I wish we did more community-building stuff like this.

My favorite cards? Damn, I don't know, I've made a LOT of cards, and there was that stretch of a couple months where I felt I could do no wrong, especially in red (I have a stretch of like ten red cards in a row in the master list, when no one was doing red cards).

Yawgmoth's Whim is still my favorite black card of all. It has so many deep ramifications - it gives a huge boost to people without power cards who are forced to play againt some jerk who gets Lotus and Ancestral and Walk all the time. It also punishes the over-proliferation of artifacts.

I really like Entropy, which was kind of a Matt/Bram collaboration. It seems like just the sort of card a lot of casual or theme black decks could want.

I really thought my creature-type cards (Desecrate, Domesticate, Convert, Recruit, and Enlighten) were really cool but they got like two replies in two weeks, so I guess not many other people were on that boat.

Faces in the Dark was great, I thought. THAT one sparked a lot of controversy, which was nice.

Dread Portal I will mention because I think that too often we just remake an existing card. Portal is one of my most innovative cards, and it feels very black - there's this doorway to another world, and you don't know WHAT's going to come out of it, but you know it's not going to be pleasant!

Many-Tentacled Thing was just one of my moments of pure inspiration. I was sitting at my mom's house, just reading a newspaper or magazine, when the image of this writhing black mass reaching out its tentacles and strangling a band of warriors came to me. I wrote down the card exactly as it made it into the list about three seconds later, and there it was.

Moving on to blue, I really liked Astrologer, because it's the kind of ability you can tell could be really useful sometimes, but isn't particularly broken.

Irridescent Avizoa wasn't my card, but it does feature some of my best flavor text. Same goes for Blood Elemental. Spark Elemental HAD good flavor text, but since Wizards stole my name, I've had to rename it to something awful, I don't even remember what.

Treetop Observatory was my only really great green card. Watched Grove had some powerful flavor text, though, for those who remember Yawgmoth's Edict.

Diversionary Ruse, Concealed Explosives, and Contumacy all explored some lesser-seen mechanics of red, while still being totally in-color. Change of Fortune is one I like too, because it so perfectly simulates the old mulligan rules.

I really like how Null Moon's flavor text complements its ability while not being so lame as to directly describe that ability. More flavor texts should work like that.

Watchful Sentry: I like this one because I just plain like gargoyles. I made this one in homage to one of the better stories in the second Harperback Magic anthology.

Argivian Archaeology looks so fun. I like cards like this, that show such promise. I'm sure most of my cards would be used and used well in some casual deck, yet would still be intriguing enough to be tournament-worthy.

Forbidden Plane: I don't know if anyone has noticed, but I've been pushing an enchant world theme to our cards for a long, long time - ever since the beginning, really. Even to the extent of suggesting other people's cards be made into EWs. Unlike the idea of a legendary card, EWs work against the luck of the draw: if a legend is really good (like Lin Sivvi was), games can be decided based on who drew it first. The opposite is true of EWs.

Recant is, I think, the kind of card that should become a STAPLE for white in the same sense that Shock is a staple for red. It's totally in-flavor, effect matches ability...it even has that white feel where it never is what it it looks like. Geddon LOOKS symmetrical, but really isn't; this looks like a counterspell (or doesn't, depending on how you look at it) but it really it isn't (or is).

Watchman's Emblem: I've always liked the idea of having Wizards have certain wards and enchantments and glamours about themselves, and it's somethig you see a lot in fantasy, yet very few cards actually represent those kind of spells.

I like Pain Elemental a lot. I thought this one up while swimming. Even touching him causes pain, and the harder you swing, the more it hurts.

White Lotus: nice staple card, like Lotus Petal. Pretty un-broken for a free three mana.

Ingenuity: I really liked the incarnations. Notice that both this and Vitaility are cumulative, which is something none of the others do.

Catalyzing Agent: I really like cards that require cards to be named. I also really like multipurpose cards. This one has both, and for a price that's actually playable.

Speaking of incarnations, they were the reason I wanted to see Moonlit Landscape see print. Now I can actually reap the benefits without having to buy dual lands!


Quote
-If there was one card of yours that you could remove from the master list, what would it be and why?


Well, I CAN remove my cards from the master list Razz Honestly though, the one that scares me the most is Aneurysm. I get a creeping feeling everytime I see it that it's another Upheaval waiting to happen.

The only other contender is Royal Circlet, because I can imagine that being absolutely devastating in multiplayer. However, so was Mind's Eye, and at the same cost, so that assuages my worries.


Gerrymander: I'm disappointed you didn't mention my favorite card of yours: Gargoyle Eyes! That card was awesome.
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« Reply #2 on: May 12, 2004, 06:34:31 pm »

My favourite card among the things I've made is this:

Sleepless Citadel
{4}
Legendary Artifact
Whenever an opponent plays a spell, untap Sleepless Citadel.
{T}: Untap target permanent.
Within are silent watchers,
That tireless vigil keep;
Without, the very walls have eyes,
That never blink or sleep.


It's not the best card ever made, but it is decent and the flavour text is really badass. I'm glad that whomever added this to the master list tacked on 'Legendary' to the card type. Whether it was necessary from a power level or not, it really gives this card a lot of personality.

Second place goes to:

Sapience
{U}{U}
Instant
Choose one -- Return target red or green permanent to its owner's hand; or counter target red or green spell.
Entwine {3} (Choose both if you pay the entwine cost)
Chaos allows no order. Instinct denies all thought. Put aside your passions or be ruled by them.

If you haven't figured it out by now, I'm a big fan of the colour pie and of flavour. This card is all about showing off blue's abilities, its relation to its enemies, and its philosophical outlook. Although I'm not quite as pleased about the card itself, from a flavour standpoint, this is, perhaps, a perfect card.
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« Reply #3 on: May 12, 2004, 08:55:45 pm »

Quote
I'm glad that whomever added this to the master list tacked on 'Legendary' to the card type.

That would be me. Very Happy I do like 90% of the actual card adding, and I also periodically clean up messy wordings, stuff like that. BTW, if you ever see a mistake in the master thread, let me know!
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« Reply #4 on: May 12, 2004, 11:18:19 pm »

My 3 favourite cards:

Argothian Moonspring
G
Enchant Land
Whenever enchanted land is tapped for mana, you may add GG to your mana pool. This mana may only be used to play Enchantment spells.
"When I saw the scintilating light through the trees, I knew that I had stumbled upon one of the fabled moonsprings" -Lenaron, Onean explorer


Barbarian Raiders
1RR
Creature -- Barbarians
3/2
First Strike
Barbarian Raiders cannot block.
Sacrifice Barbarian Raiders: Destroy target land. Play this ability as a sorcery.


Mercadian Insider
1W
Creature -- Rebel
2/1
Whenever a spell or ability an opponent controls is put on the stack, unless he or she pays 1, if it has one or more targets, you may choose new targets for that spell or ability.



All designed mechanically for constructed purposes. Two creatures costed for combat, with useful in-colour abilities. One enchantment designed specifically for enchantress which is a theme I adore playing.

Honorable mention to this, which is just another combat ready weenie with a good ability:

Silent Knight
W
Creature - Human Knight
1/2
Artifact and enchantment spells cost 2 more to play.
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dandan
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« Reply #5 on: May 13, 2004, 08:49:31 am »

OK lets start with the bad

Order of Nature - just no good reason to exist
Cerebral Index - Matt had already made a better version of it

Good stuff IMHO

Lagoon - a self-porting land with a Force Spike theme. It is rare that an ability and a drawback are exactly the same thing (drawback opponent pays 1 mana to tap the land, ability tap the land to make opponent pay 1 mana or counter their spell). I am still unsure if it is good or not.

Onean Decree - I like this because a White counterspell stirred up a lot of strong opinions but we managed to resolve them and make a card that is usable.

Kaervek's Scorn (not by card by I feel pride in helping during development) - some cards are Black not merely because they have B in their CC.

Lucid Dreaming and Rift Summons - Blue should evoke wonder. Again these have that 'Is that broken or bad? feel to them

Prize for Elegance - Plasma Burst and Purity
Cards that are modelled on old favourites but are not poor imitations - Frenzied Amazon (not Flesh Reaver, read it again) and Veteran Legionnaire

Finally the card that I still have no idea about - Coin of Chaos!!
Is it good? Is it bad? Is it broken? Do I like it? Where would I use it?
Barking mad.
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GerryMander
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« Reply #6 on: May 13, 2004, 10:11:40 am »

sadly, I am not the mind behind Gargoyle Eyes.  Someone else made that card.

I'd be happy to take credit for it though if the person doesn't want to.


Also, hopefully this could generate enough discussion that we can get more people to look at the master list and be able to remove some cards that are too good or too badly worded and whatnot.  It may also help people with ideas and such....
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Matt
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« Reply #7 on: May 13, 2004, 11:38:08 am »

Actually, Jacob and I already went through purged the worst offenders, like those red creatures that couldn't die and this beast:

Crumbling Asylum
{2}{R}
Enchant World
If a creature would do damage to a player, it does that damage to itself instead.
If a creature would do damage to another creature, it does that damage to that creature's controller instead.
At end of any turn, if you control no creatures, sacrifice Crumbling Asylum.

Seriously, some of our earliest cards just make you go "what the flying fuck were we thinking?"
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GerryMander
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« Reply #8 on: May 13, 2004, 01:09:56 pm »

Personally, before I go I would really like Necromaster removed from the Master List.  Or at least revamped in the future...
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Matt
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« Reply #9 on: May 13, 2004, 04:24:45 pm »

If you have a better version in mind, just say the word.
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« Reply #10 on: May 14, 2004, 01:01:57 am »

It is difficult to be subjective about your own cards. One of the cards I suggested was a 5/5 Green creature for 4G. It was attacked as being dull and Islandwalk, a cool name and a cool quote were tagged on to improve it. Looking at the Master List it still stands out as dull and doesn't give me the warm fuzzy feeling that Lucid dreaming does. However, in any Limited format that would be a card I would love to see (it would probably also make the cut in some highlander decks I have and in my 'deck of real creatures for my daughter Rebecca').

I think it might be a good idea to reassess some cards from a power level point of view. I think few are painfully weak so we should concentrate on weeding out any over-powerful cards. Seeing as Wizards frequently puts 'chase rares' into sets that are clearly a notch or two up from the average, ever a few powerful cards isn't a huge problem as long as they aren't common (anyone remember Limited with Pestilence?).
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« Reply #11 on: May 14, 2004, 02:16:29 am »

I think this is my favorite card, since I think its cool, flavorful, and not overpowered in any concievable way. And it's strong in limited formats.

Tormenter
Creature -- Cleric Mercenary
1/2
B:Target creature gets -2/-1 until end of turn. Play this ability only once each turn. Any player may play this ability, but only when he or she may play a sorcery.
Loyal to the bone, until the other side can afford the flesh.
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GerryMander
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« Reply #12 on: May 14, 2004, 09:52:44 am »

probably, the best improvements for Necromaster is if it tapped to use its ability.
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