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Author Topic: [5D] Roar of Reclamation  (Read 3669 times)
Tempe
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« on: May 18, 2004, 07:16:54 am »



The Artifact Replenish. Useful? Yeah! Broken? Probably not.

This is a really huge come from behind card for any artifact deck, but the fact that it is an expensive white card will really limit its uses. What can we do with this card?

[card]Mesmeric Orb[/card] was a really cool idea to get extra artifacts into your graveyard, and I tried using it with Replenish a while back, but it didn't work as well. Its an artifact, and with all of the artifact acceleration, you'll have a lot of permanents to untap. Then, on turn 3 or so, you could reclamation out about 15 or so artifacts and just win right there.

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Eastman
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« Reply #1 on: May 18, 2004, 08:38:08 am »

Rules q:

What happens if both players have a Mindslaver in their graveyard ?
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« Reply #2 on: May 18, 2004, 08:45:06 am »

Quote from: Eastman
Rules q:

What happens if both players have a Mindslaver in their graveyard ?


Héhé, just switch decks I presume?
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MrZuccinniHead
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« Reply #3 on: May 18, 2004, 09:11:22 am »

why did it have to say each player?
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« Reply #4 on: May 18, 2004, 09:14:19 am »

Timestamp rules kill both Slavers I think.

5WW just costs too much for this though.
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« Reply #5 on: May 18, 2004, 09:17:53 am »

Quote from: kirdape3
Timestamp rules kill both Slavers I think.


That's pretty much correct.

State-based effects will remove both.  If both Legends/Legendary Permanents have been a Legend/Legendary for the same amount of time, they are both put into the graveyard.
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Matt
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« Reply #6 on: May 18, 2004, 10:00:40 am »

STP Stax rides again!
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« Reply #7 on: May 18, 2004, 11:22:22 am »

arg they overfixed this. Replen may have been too good, but making it even and adding 3 1/2 mana to the cost was too much. (the 1/2 is the switch from 1 to w) This would ahve been good but not insane at 4ww for just your stuff.
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Dr. Sylvan
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« Reply #8 on: May 18, 2004, 11:37:51 am »

Quote from: walkingdude
arg they overfixed this. Replen may have been too good, but making it even and adding 3 1/2 mana to the cost was too much. (the 1/2 is the switch from 1 to w) This would ahve been good but not insane at 4ww for just your stuff.

I couldn't agree more. The gulf between four mana and six mana is nothing less than IMMENSE in the smaller formats, so I doubt they would break things by shaving one off, and it would make a big difference for our purposes. It's really hard to interpret this as a good sign for white.
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Matt
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« Reply #9 on: May 18, 2004, 11:44:18 am »

Really? I don't know, this has a LOT of promise. If it were 5UU you'd all be shitting yourselves. It's only one more than Mindslaver, and less mana, total, for a much stronger effect. It's the white part that's going to be hard to overcome. Think of it like a Will that can't be burned early just to regrow Ancestral.
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« Reply #10 on: May 18, 2004, 12:03:17 pm »

Even given the similarity between the Roar's converted cost and Mindslaver's, Mindslaver can still be powered out relatively early via Workshop or Mana Drains.  Powering this card out early would either a.) do nothing, or b.) have somewhat neutral returns.  This is a late game card to be sure.

That having been said, can any deck that would benefit from it currently accommodate this card?  Most decks I can think of that strive for double-white do so to lay down an angel or something obscure like Humility.

This card probably requires a deck to be built around it, and that deck probably wouldn't be very "viable."  Hooray for pessimism.

As an aside: I'd actually consider this a good sign for white.  R&D is currently dipping their toes into the pool of powerful "whiteish" effects, and is probably understandably reticent to bring those effects down to ~4 casting cost (wasn't Worlds 2000 the competition that was rife with Replenish decks?).  Over time the costs will probably decrease when everyone realizes: "Hey, perhaps giving White some good things isn't such a poor idea after all!"  It's nice to see powerful white cards outside of another Wrath of God rehash.
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« Reply #11 on: May 18, 2004, 01:05:45 pm »

If you're spending that much mana, why not just cast the Mindslaver or Sundering Titan?  Recurring any more artifacts than those is just overkill anyway.
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« Reply #12 on: May 18, 2004, 05:46:51 pm »

One of the problems I'm noticing since I've thought about it more is that the gold standard with which this card is competing is Goblin Welder, the best red card ever printed, as far as I'm concerned. Let's look at what possible benefits this has over Welder.

(1) Multiple recursion. Welder does this over several turns, so it's potentially more explosive to RoR. But what artifacts are there? If you try to set up a huge play with Survival and Artifact Creatures, you should just play Living Death, or, ya know, a good deck. There's also virtually no way to get enough mana artifacts into the 'yard that this would be a gain. And really, the marginal utility of paying six extra mana in a horrible color on the off chance that you have more than two or three worthwhile artifacts in the graveyard is just weak. Just play another threat instead.

Oops, there's only one possible reason to like this better than Welder. Darn. Is it just me, or are they toying with my favorite color? Upon further consideration, this would need no less than two mana shaved off to deserve more consideration. And the "opponent gets his stuff, too!" bit just adds insult to injury.

And Matt, at 5UU, I still don't think the reviews would be much more favorable. Think Fabricate, except way less good.
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« Reply #13 on: May 19, 2004, 12:56:29 pm »

Ugg . . . 7 mana. . . . may as well be Soulscour. . .

I think the main problem with this card is that White is not the top Artoifact using color- if you want an artifact based deck you'll go with blue and red far before you add white. . . I tested a white/artifact deck a while back and while having Swords to Plowshares was nice, in the end BLue or blue/red was MUCH better.  The fact that both it, and the ways to get the artifacts into you're graveyard are for both players means that, in the end, its not a type I card most likely.
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OPColby
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« Reply #14 on: May 19, 2004, 07:37:42 pm »

The other card in fifth dawn, the 1U survival for artifacts...

Blue/White is a very viable color scheme.  Lots of card drawing and removal.  Add in artifacts and you have a contender.

You can put Juggies or Titans and any other huge artifact creature in the graveyard, aside Darksteel Colossus.

Think about the power when you actually do cast this, though.

Thirst for Knowledge would be good in this deck.

Doesn't seem like all that bad of a deck idea, honestly, but it might be way too slow for the format.  Not to mention slaver ROCKING you.
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« Reply #15 on: May 21, 2004, 03:01:27 pm »

The thing is, even with the deck you described built around it, welder would be the better choice. It's less risky to hardcast, and doesn't require much investment in the color.
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« Reply #16 on: May 21, 2004, 04:20:57 pm »

This card makes mem sad, more hate for white from R/D, maybe they'll give white something nice in the next set.
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