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Author Topic: Ebuillent Eve- new take on an old favorite  (Read 1261 times)
Bulls on Parade
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« on: May 18, 2004, 07:25:06 pm »

Ebullient Eve
BBB
Sorcery
Return all creatures with casting cost 3 or less from your graveyard to play. Those creatures gain haste until end of turn. Remove them from the game at the end of your turn.

I don't have a flavor text yet for the card, but I'm sure something awesome could be found that fits it really well.

Originally this card had started out as a new take on one of my favorite cards in terms of design- Living Death. But as I worked and re-worked it to come up with an original concept, it just changed into what looks like a completely different card. It's really hard to "abuse" per se, but seems quite balanced and really cool for casual play (come on, everyone's seen/heard a kid somewhere talk up their Ball Lightning/ Unearth, etc deck).

One thing I really like about this card is the name. As far as I know and have heard the word ebullient used in context it means "bubbling forth" or "too excited to restrain", and when I picture the card the art has something that just makes the name jive.

Edit: Typo in the title :-/
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Matt
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« Reply #1 on: May 18, 2004, 07:32:51 pm »

'Ebuillient' kind of has happy connotations though.
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Sheera
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« Reply #2 on: May 19, 2004, 02:50:32 am »

For a mass reanimation spell that denies opponents to react with sorcery removal, this is severely undercostet. I'd add at least one mana to the cost, rather two.
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walkingdude
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« Reply #3 on: May 19, 2004, 08:47:40 am »

other than seige gang, this brings back every guy in gobo bidding for 2 mana less. Granted the bbb can be really hard to swing, but that gives you an idea of the cards power if you play type 2. Maybe go to 2BB or if you want a bbb spell add some additional cost such as life loss ala doomsday.
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Bulls on Parade
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« Reply #4 on: May 19, 2004, 08:58:52 pm »

Quote from: Sheera
For a mass reanimation spell that denies opponents to react with sorcery removal, this is severely undercostet. I'd add at least one mana to the cost, rather two.


Quote from: walkingdude
other than seige gang, this brings back every guy in gobo bidding for 2 mana less. Granted the bbb can be really hard to swing, but that gives you an idea of the cards power if you play type 2. Maybe go to 2BB or if you want a bbb spell add some additional cost such as life loss ala doomsday.


I'm essentially answering both of your comments with the same statement- I was sure that the drawback of removing all the creatures from the game at EOT made it worse than Bidding as well as outweighing the benefit of an opponent not being able to react with sorcery-speed removal. Let me know if you took this into account and still feel the same way, but it honestly seems to me that at least one of you didn't even read the whole card :/
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« Reply #5 on: May 19, 2004, 09:03:42 pm »

At least in Goblin Bidding, the problem of this card granting haste is pretty irrelevant, since Bidding has Warchief at its dispossal. However, it is also important to note that Goblin Bidding usually wins the very same turn that it casts Patriarch's Bidding. Granting similar functionality at a lower cost and giving creatures haste whether they're Goblins or Zombies will probably yield similar results in any deck where this sees play: the deck wins whenever this resolves.
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« Reply #6 on: May 20, 2004, 04:41:26 am »

I fully agree with Sheera. The fact that it's not symmetrical makes matters worse.
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Sheera
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« Reply #7 on: May 20, 2004, 06:00:43 am »

Quote from: Ephraim
At least in Goblin Bidding, the problem of this card granting haste is pretty irrelevant, since Bidding has Warchief at its dispossal. However, it is also important to note that Goblin Bidding usually wins the very same turn that it casts Patriarch's Bidding. Granting similar functionality at a lower cost and giving creatures haste whether they're Goblins or Zombies will probably yield similar results in any deck where this sees play: the deck wins whenever this resolves.


I subscribe to that assessment. The real problem is the haste ability.

T1-Scenario:

1st t: Bazaar of Baghdad-opening.
1st opp-t: Whatever. eot, mill three huge cc<4 critters into your yard. (Flesh Reaver, Negator, Psychatog etc.)
2nd t: repeat milling, drop Swamp => Ritual => Ebullient Eve for the win.

With the usual tutors around, I could imagine that quite a consistent deck that might easily back up it's plan with FoW or Duress, if required.
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