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SpikeyMikey
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« on: May 19, 2004, 11:37:23 am » |
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I forgot how Memory Jar works.
If you Jar twice in the same turn, what happens to the cards RftG by Jar? After the second instance of Jar's "at end of turn" trigger, can it find the cards that were originally RftG now that they're in the graveyard, or what?
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Jebus
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« Reply #1 on: May 19, 2004, 12:14:47 pm » |
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Each Jar removes a particular hand. Since you've used two Jars, you'll have hand A from the first Jar and hand B from the second Jar. Your opponent will also have a matching hand A and B.
At end of turn, you will have two Jar triggers going on the stack, one for A and one for B. Since you activated both jars, you control both triggers and can stack them as you chose. When the first resolves, both players discard their current hand and then return the appropriate hand assosciated with that trigger. Then when the next resolves, you both discard your current hand and return the appropriate hand for that trigger.
Essentially, you get back whichever removed hand you chose.
Note you cannot look at the hands while they are in the removed from game zone.
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Summit
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« Reply #2 on: July 07, 2004, 11:41:41 pm » |
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Note you cannot look at the hands while they are in the removed from game zone. The card text on Memory Jar says remove from game face down. 217.7b Cards in the removed-from-the-game zone are kept face up and may be examined by either player at any time. Cards "removed from the game face down" can't be examined by either player except when instructions allow it.Can you write down what you have in your hand before you remove your hand from the game? Could that be considered stalling? Thanks in advance!
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Jebus
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« Reply #3 on: July 08, 2004, 08:31:53 am » |
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Do it quickly and you should be fine. Writing down a few notes regarding the contents of your hand shouldn't take more than a few seconds.
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DavidHernandez
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« Reply #4 on: July 08, 2004, 10:23:20 am » |
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Jebus: In a perfect world, are you saying that if I have no cards in hand, and Jar for hand "A", and then Jar again for hand "B", I can discard the empty hand, discard the hand with 7 lands, and keep a hand with 7 broken cards?
Thanks in advance.
Dave.
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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Jebus
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« Reply #5 on: July 08, 2004, 10:28:54 am » |
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Jebus: In a perfect world, are you saying that if I have no cards in hand, and Jar for hand "A", and then Jar again for hand "B", I can discard the empty hand, discard the hand with 7 lands, and keep a hand with 7 broken cards?
Thanks in advance.
Dave. It depends on which hand has the broken cards. Ok, so you start with hand A (no cards in this hand). You set that aside and draw 7 (hand B). If you Jar again, you set aside B to draw 7 (hand C). There is no way to keep Hand C without using another Jar. Your choice will be between the two removed hands: Hand A (no cards) and Hand B (the cards you drew off the first Jar).
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DavidHernandez
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« Reply #6 on: July 08, 2004, 10:55:45 am » |
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you learn something new every day.
i didn't know you could keep ANY of the cards. I thought that Jar worked so that you had to go back to your original hand.
D.
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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Jebus
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« Reply #7 on: July 08, 2004, 11:06:24 am » |
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you learn something new every day.
i didn't know you could keep ANY of the cards. I thought that Jar worked so that you had to go back to your original hand.
D. Since you end up with two EOT triggers, each tied to a different removed hand, you can do all sorts of crazy things. 
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kl0wn
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« Reply #8 on: July 08, 2004, 12:42:57 pm » |
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So wait a second...
You get to CHOOSE which RFGed hand you keep if you Jar multiple times?!?!?
Say I have a hand with just Pentavus and Memnarch in it.
Then I sac Jar and get a hand of 2 FoW, 2 blue cards.
Then I recur Jar with a Joblin Welder, swapping out a Mana Crypt.
Then I sac Jar again and get a hand of busted mana sources.
I play said busted mana sources, then declare my EOT.
Do I now get a choice of whether I keep the hand with Pentavus and Memnarch or the hand with multiple Force of Will and blue cards? Or do I have to take the hand with Pentavus and Memnarch and discard the hand with multiple Forces?
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Team kl0wn: Quitting Magic since 2005? The Fringe: R.I.P.
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goober
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« Reply #9 on: July 08, 2004, 12:45:51 pm » |
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You choose.
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Team Grosse Manschaft
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riggy
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« Reply #10 on: July 08, 2004, 01:58:50 pm » |
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I'm surprised so many people are unaware of this effect.
If it would help try thinking of this. If on my upkeep, I have a smokestack and a Tanglewire in play, they both trigger simultaneously, and they go on the stack in the order I choose. Why would the EOT triggers act differently than the upkeep triggers?
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Ender
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« Reply #11 on: July 08, 2004, 03:51:15 pm » |
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ahhh.. number 1 reason why memory jar is restricted -_-
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Fear the bunnies for they will rule the world one day. Unless George Bush is one of them then we may already be too late....
Protect this world and kill a bunny. The fluffy cute ones are the most dangerous kind.
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rvs
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« Reply #12 on: July 08, 2004, 04:02:49 pm » |
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ahhh.. number 1 reason why memory jar is restricted -_- I'd say the phrase "Deck you" on turn 2 would be the reason.
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Jacob Orlove
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« Reply #13 on: July 08, 2004, 04:22:46 pm » |
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ahhh.. number 1 reason why memory jar is restricted -_- I'd say the phrase "Deck you" on turn 2 would be the reason. No, actually it was turn 1 tinker, jar, jar, megrim that was the reason. Anyway, this thread seems ripe for closing.
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Jebus
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« Reply #14 on: July 08, 2004, 04:23:27 pm » |
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Anyway, this thread seems ripe for closing.
I agree
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