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Author Topic: [Deck] Bazaars, Zombies, and broken blue cards got 9th in NH  (Read 5993 times)
T-Funk
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« on: May 20, 2004, 10:36:43 pm »

Back in November, BillTheDuck (before he quite magic) borrowed my Bazaars for a few weeks (in an effort to play Madness).  During his Madness playing days, he also attempted to construct a control deck using Bazaar of Baghdad.  Fast forward some weeks, and I find myself becoming bored with my mediocre Reanimator deck, not to mention that it ran 4 Burning Wishes which became unplayable (and Zherbus stopped bringing Timetwister with him to tournaments).  I decided to take a shot at building a Bazaar Control deck myself.  

Okay, enough background story.  

I approach building a Bazaar Control deck this way: The deck needed to run at least 3 Bazaars and at least 3 Squees, and they needed to fit seamlessly (or almost seamlessly) into the deck.  Bazaar is not Bazaar with out Squee, and if the deck does not run at least 3 of each, why bother running them at all?  

I wanted to find a way to incorporate Bazaars into the purpose of the deck.  Obviously, simply replacing 6 cards in the latest “Best deck out thereâ€? build, with 3 Bazaars and 3 Squees would not suffice.  My first inspiration was the AK/Intuition draw engine.  The graveyard dependant drawing mechanic seemed to flow with the mechanics of Bazaar.  Deep Analysis also fit this mold and was considered, as well as Compulsion.   After lots of ideas, what I ended up settling on was a deck that draws tons of cards then chucks them all for the sake of victory.  It is more or less as deck of some utility, a lot of draw cards, and a bazaar (pardon the pun) win condition.

I would love to call this deck something cleaver like Arabian Zombies or Bazaar of the Living Dead, but at this point the deck is not good enough (and/or I do not play it well enough) to warrant a name better than Bazaar/Zombie Control.  Below is the deck that I played at NH this past weekend and in Waterbury 2 tourneys ago.  Enjoy!


Mana Producers: 20
1x Mox Sapphire
1x Mox Jet
1x Black Lotus
1x Sol Ring
4x Underground Sea
4x Polluted Delta
7x Island
1x Swamp

Disruption/Denial: 14
4x Mana Drain
4x Force of Will
3x Duress
1x Stifle
1x Chain of Vapor
1x Strip Mine

Search: 7
1x Demonic Tutor
1x Mystical Tutor
3x Intuition
2x Cunning Wish

Draw: 15
4x Bazaar of Baghdad
4x Squee, Goblin Nabob
4x Accumulated Knowledge
2x Deep Analysis
1x Ancestral Recall

Utility: 2
1x Yawgmoth’s Will
1x Time Walk

Kill: 3
Zombie Infestation

Total Cards: 61


The Board: 15
2x Smother
1x Diabolic Edict
1x Gush
1x Vampiric Tutor
1x Coffin Purge
1x Deep Analysis
2x Tormod’s Crypt
2x Energy Flux
1x Hurkyl’s Recall
3x Blue Elemental Blast



Card Choices:

I wanted to create a control deck that was able to take advantage of Bazaar of Baghdad’s power.  Since Bazaar inherently loads up your graveyard, I wanted to focus on the graveyard.  The deck needed to utilize its graveyard, so I tried to incorporate as many graveyard dependant or graveyard effected cards as seemed reasonable.  What I got was a pile that just seemed to work.  

Lands:
-Of course Bazaar was included in the deck.
-Sapphire, Jet and Lotus were in.
-You have got to love Sol Ring.
-Underground and Polluted Delta made sense as well.
-To round it out, I added 7 Islands
-And one Swamp for kicks (and redundancy)

So far I have been pretty satisfied with the mana base.  I rarely seem to draw too much or too little mana producing cards.  At this point I would not change this aspect of the deck.

Spells:
-I couldn’t pass up a chance to run Squee, Goblin Nabob.  He fits all to well.

-The Accumulated Knowledge/Intuition/Deep Analysis draw engine was too good to pass up.  These cards fit perfectly with the theme of the deck.  The deck incorporates two powerful and tested draw engines together, and allows them to feed off one another.

-The usual disruption and counter cards are also included.  Force of Will, Mana Drain, and Duress are too good to pass up.  

-Also included are the usual restricted cards such as Ancestral Recall, Time Walk, Yawgmoth’s Will, and Demonic & Mystical Tutor.  

-This deck currently runs 2 Cunning Wishes; though I am not entirely convince they are needed.  They have been helpful at times, fetching just the right answer in a pinch, but I am open to options.

-The lone Chain of Vapors:

Chain of Vapors
U Instant
Text(ON): Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

While I imagine many people would disagree, I absolutely love this card.  It is my main deck catchall, when timed correctly.  Among other things, it gives you a second chance to counter your opponent’s threat.

-Finally, the win condition: Zombie Infestation.  That’s right!  This deck uses Zombie Infestation as the kill, or more accurately lots of Zombie tokens created by Zombie Infestation as the kill.  The Infestation is fueled by the 4 Squees and the many cards drawn by its draw engine.  


Sideboard: general for now, will update later.

While it may not look it, this deck runs smoother than you may think.  Most cards work in conjunction with most other cards.  With a Bazaar or Zombie Infestation in play, you can discard an AK or Deep Analysis, if you don’t have enough Squees in hand.  You can Intuition for most cards in the deck in a pitch, since most run 3 or more.   The deck can take advantage of Bazaar or AK to out draw its opponent, it doesn’t need both.  If your Bazaar is wasted or striped, it is no big deal.  Chances are you were able to use it 2 or 3 times to load up on more draw spells.  Use your AKs, and Deep Analysis to draw another Bazaar.  This deck is kind of like shampoo, wash rinse, repeat.  Bazaar, AK/Deep Analysis, repeat.  If both are working, most decks cannot keep pace.   It also runs a good amount of disruption in FOWs, Mana Drains, and Duress.  The can also makes great use out of Yawgmoth’s Will.  This deck (like some other decks) will win 1/3rd of the time by casting Yawg Will, then drawing a ton of cards, discarding them to Zombie Infestation, Time Walking, and then swinging with X number of Zombies for the win.  While I could ramble on about the little idiosyncrasies of this deck, I urge you to give it a shot on MWS or apprentice and see for yourself.  


Testing & Results:
I went 3-0-3 and made 9th place at the recent NH tournament.  (By the way, I am glad to see Type 1 coming to Southern NH, NE Mass.)  Though the metagame wasn’t as competitive as one of the “Championshipâ€? tournaments, it was certainly a fair starting point.  There seemed to be an above average number of fish/standstill decks (I played 3), but overall it was somewhat balanced.

Now, let’s look at the results of Bazaar/Zombie Control in the field. The good news is I never lost a match; the bad news is it didn't matter, since I didn't make the cut.  I must point out that the 3 ties are deceptive.  While, one of the ties was a 1-1-0 match, the other two were 1-1-1 matches that ended after our 5 turn clock ran out.  In both cases I feel that I had solid board position and could have possibly won.  It is very possible that I could have gone 4-1-1 or maybe, but less likely, 5-0-1.  Either one would have made top 8, I believe.  I played 3 fish/standstill decks, TNT, Hulk, and something else I cannot remember.  (I also played 4c Control in a $1 match, but Ben Kowal is just too good a player that I couldn’t keep up.)   Insert sarcastic comment here:_____.

Match Ups:
 
While I know this is a clichĂ©, but I have found that if I can play my game I can win.  What do I mean by my game...? I need to start my draw engine faster that my opponent, be capable of responding to his threats, making the most out of my broken stuff, and dropping my threat when appropriate.  In the end though, it all comes down to drawing more cards.  

While the above is true I know it is extremely general and thus useless in a serious discussion of this deck, so I will try to give a few examples of matchups.  In General:

Aggro:  Drop a Zombie Infestation as fast as possible and then find your Squees.  It also helps to be able to counter a few severe threats along the way.  Just survive and then out draw aggro, like you were Doc Holliday at the O.K Corral.  (If you are playing a fish/standstill deck, don’t worry about blowing an early standstill.  Just survive until you start outdrawing your opponent.  Then you can match them threat for threat and counter for counter.  Fish/Standstill cannot match your drawing power and thus becomes over whelmed.  Against Workshop decks, an early Bazaar and Squee is important game one.  A constant supply of Zombie tokens can own many workshop decks almost as much as Verdant Force does.  As always, a proper sideboard and use of that sideboard can be critical game two and three.)

Control: Out Draw, Out Draw, and then Out Draw some more.  Counter his/her serious threats, protect your graveyard, and then hold out for a big Yawgmoth’s Will.  (If you are playing Hulk/Tog decks, your goal is to out draw them.  No questions asked.  And I believe this is certainly possible.  Use an early Bazaar, and then feed off their AKs.  When playing true control, try to out draw your opponent.  As I said before, most deck cannot keep up with the draw power of this deck.)  

Combo: I haven’t tested against combo enough to be sure, but at this point I try to:  survive the initial threat, counter the must counters, and then draw like a madman.  Depending on the combo deck, side boarding can be a definite advantage.  

One of the advantages of this deck is the “roguenessâ€? factor.  Game one especial, your opponent is almost always convinced you are playing some version of Dragon or Tog.  This can really work into you favor.  It is not until game 2, or 3, (or sometimes even after the match) that your opponent realizes what the decks weaknesses are.  At this point, you typically know what your opponent is playing and can sideboard appropriately.  Even thought this deck is very similar to a couple main stream decks out there, you typically know your opponent’s strategy well before they pick up on yours.  And in an era of net decking, this is a much bigger advantage than many people realize.  

Bottom line, I know this isn’t the best possible deck one could play at a tournament.  That is not what I set out to accomplish.  What I wanted to do was create a decent competitive control deck that utilizes Bazaar of Baghdad, which I think I did, and create a deck that is fun to play, which I KNOW I did.  This deck probably won’t win Waterbury, at least with me at the helm, but I could definitely see it winning some smaller tournaments.  So if you’re interested, give it a shot.  At the very least I think you’ll find 12 zombies > 1 angry tog.

Thanks for reading, as always comments welcome and encouraged.  I am not the most experience player in the world

-Tony
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« Reply #1 on: May 20, 2004, 11:08:09 pm »

It's a very cool deck, but I feel that you need two more things:

1) More Deep Analysis. It's just such a great card that you should be running more in conjunction with the Bazaars.

2) More recurring creatures. I forget what the creature is that used to be used in Bazaar decks, but could you try to include some? 4 Squee is going to strain your draw if you're trying to use both Bazaar and Infestation in a turn.

Personally, I would go like this:

-1 Chain of Vapor (I read your analysis, but I feel like it just wouldn't come up enough to be effective)
-1 Stifle (see CoV: It's so situational that I can't imagine you having it when you want it)
-1 Intuition (seems too many, although I suppose you can go for Squees)
-1 Mystical Tutor (Cunning Wish is probably better)

+1 Deep Analysis
+2/3 Oldschool Creature Things (depends if you want 60 or 61 cards).

I would remove the DA in the SB and make it a Chain of Vapor so you still have your ohshit button.
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« Reply #2 on: May 20, 2004, 11:42:29 pm »

I think that nether shadow or spirit is a recuring creature which is black. Your idea definitely is groovy thanks for posting it.
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« Reply #3 on: May 21, 2004, 02:14:26 am »

Nether Spirit and Shadow go to play.  If you like, try a Krovikan Horror or two.

Have you played around with any Madness stuff?  I know the selection in blue and black is pretty limited (Obsessive Search?  Phsychotic Haze?  Yuck.), but whatever.  Seeing as how Drains are the only UU casting cost, I think the off-color Moxen are worth it as well, but you did say you're happy with your mana base.

If you still want the aptly-named ohshit button, a Cunning Wish with a Stifle, Chain and Misdirection in the side is kinda nifty.  Running just one would make you my hero.

I still think you may not have enough to beat aggro consistently.  With so much draw, Contagion is tempting, though I realize the black count is a little low.
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« Reply #4 on: May 21, 2004, 03:01:39 am »

circular logic would be a madness card.

DId you try out Tog as a win condition?
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« Reply #5 on: May 21, 2004, 03:05:57 am »

This is hilarious but I built a deck like this yesterday night, after reading someone's post about how the he sees decks as units.  He mentioned the Bazaar and Intuition units so I figured I would try it out.  I think Tog might be a better win condition because he is a 1 turn 20, as opposed to 4, 8, 12.  I splash green for deed and maindeck Zerk.  Deed is so nice as an oh shit button as smmenen pointed out.  

I am going to add some red for sideboard REB, RnR, Firestorm, and shamen just because they are so nice.

I don't think the maindeck DAs are needed because the 2 main draw mechanisms work so well.  Those slots are better used for more utility like deed and a shamen.  They might be good in the sideboard though, for the Hulk match.

This is the maindeck, still working on a sideboard

// Mana
    4 Polluted Delta
    1 Flooded Strand
    4 Underground Sea
    2 Tropical Island
    1 Island
    2 Volcanic Island
    1 Library of Alexandria
    7 CryLoMoxen

// Draw Engines
    4 Bazaar of Baghdad
    4 Squee, Goblin Nabob    
    4 Intuition
    4 Accumulated Knowledge
    1 Ancestral Recall

//Mr. Teeth
    3 Psychatog

//Permission
    4 Mana Drain
    4 Force of Will
    2 Duress

//Tutors
    3 Cunning Wish
    1 Demonic Tutor

//Fun 1ofs
    1 Time Walk
    1 Gorilla Shaman
    1 Berserk
    1 Pernicious Deed

Sideboard
    1 Fact or Fiction
    1 Firestorm
    1 Berserk
    1 Vampiric Tutor
    1 RnR
    1 Oxidize
    2 Coffin Purge
    3 REB
    2 BEB
    2 Gorilla Shamen

Its not yet tested to any extent, but its another alternate carddraw build for Hulk, which is what I am all about.
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« Reply #6 on: May 21, 2004, 03:25:34 am »

One of the problems of this deck, is using Mana Drain, and using at the same time Bazaar of Bagdad.

If you want to use Mana Drain, you MUST have 2 blue sources available on your second turn.

If you want 2 blue sources in your second turn, you can´t play your Bazaar until your 3rd turn. Too much waiting.

If you want to use the mana it provides into a good card, you MUST have good cards in hand, so if you don´t draw the squees, this doen´s happen.

The Intuition/AK/DA is much better than the Intuition/Squee, because of a card named Wasteland (over Bazaar)
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« Reply #7 on: May 21, 2004, 05:06:50 am »

Okay, this deck idea rocks.

I don't care what the rest of you say, this is what type 1 is ALL ABOUT.

"I WANNA MAKE A NEW DECK.  LET'S THROW TOGETHER GOOD CARDS THAT HAVE INSANE SYNERGY TOGETHER."

"HOLY CRAP.  IT DOES WELL."

Personally, I can't believe you beat fish, but it makes sense that you could because you could just outdraw them (Only like 8 counterspells in Fish anyway) and then pump everything into the zombie infestation and just overwhelm them.

The Tog idea seems very good, but then it just becomes another sect of tog.

It's now not GAT or Hulk, no, now it's BAZAAR TOG.

Man.  I hate Tog.

I do agree that Bazaar is insane vulnerable to wasteland/strip, which is also why I sorta couldn't believe you won against fish, but this deck is pretty unique all on it's own.

You don't depend upon artifacts, and you're a control deck that's also a weird madness deck.

Where are the circular logics?  Throw 2 of those puppies in there, I bet the deck will do better.

Also, take out the swamp and an island and add in an underground river.

This deck idea rocks the hizzouse.  It's original.  I love it.
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« Reply #8 on: May 21, 2004, 05:52:19 am »

Have you tried to replace the Drains with Circular Logic? This could solve the Mana Drain - Bazaar dilemma.
The Infestations (as well as the Tog) serve as additional madness outlet.

And Teferie's Response to protect the Bazaar (which will be a main target) --> more draw.
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« Reply #9 on: May 21, 2004, 08:21:13 am »

Does Mystical Tutor not still prove to be too slow of a tutor and too restricted.   Go for Vampiric over it if anything, no?  


 I agree with the others when said that Mana Drain is not the right choice.   Plus there aren't enough dumps for it.  


Circular Logic may be a good choice or  maybe some sort of spread between Circular Logic and 1 Misdirection or something.   Great Deck Idea.
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« Reply #10 on: May 21, 2004, 05:20:12 pm »

Thanks for some great suggestions.  I am happy to see that atleast some people took the deck serious.  This deck really does win and has great synergy.  I think that some of the changes I'll be making, may even greatly improve apon the original deck list.  Again, thanks for the positive feedback, some specific repsonses are listed below.

Also, I will try and post more about the sideboard this weekend.

@Sytupal
I noticed last weekend that Mystical wasn't quite cutting it.  For starters I will swap it with the Vampiric in my sideboard.  I will most likeley remove th Mystical intirely though.

@jazzykat & firebird365
I like the idea of nether spirit, I am going to give him a try.

@firebird365
I am not sold on running more Deep Analysis.  Don't get me wrong, I love the card, but I don't think I can afford the life loss.

@All
Cicular Logic!!! I should have thought of that, I am such a newbie.  I will definitely give that a try.  What are people's opinion of CL vs Mana Drain in this deck?  I will first test replacing all MDs with CLs.  Is this the right move?

-Tony
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« Reply #11 on: May 21, 2004, 05:37:39 pm »

Circular logic is a rock and with a graveyard as fat as yours will be, its all gravy.  You won't miss the mana burnfrom drain, this is a cool idea, I hope it works out.  You don't need tog, the infest should be adequte, with drain gone you may have enough life to flash back a third DA.
very nice stuff here,
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« Reply #12 on: May 21, 2004, 05:40:22 pm »

Do it! Circular logic pwns mana drain here. As stated before, it's hard to get 2 blue up and running on the first 2 turns, but circular logic can own on 2nd turn with only 1 blue! Go for it!
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« Reply #13 on: May 21, 2004, 06:33:25 pm »

Congrats on doing so well with a rogue deck.  A couple months ago, I ran a deck similar to yours except it was semi-budget, added Chains of Mephistopheles/Anvil of Bogardan, and was monoblack (running proactive disruption instead of counters).

My list:
Quote
//DECK: CrystalMeph

//Lock (8)
4x Chains of Mephistopheles
4x Anvil of Bogardan

//Kill (11)
3x Zombie Infestation
4x Squee, Goblin Nabob
4x Krovikan Horror

//Search (8)
Rx Vampiric Tutor
Rx Demonic Tutor
2x Buried Alive
4x Tainted Pact

//Disruption (13)
4x Duress
4x Hymn to Tourach
Rx Strip Mine
4x Wasteland

//Utility (2)
2x Ensnaring Bridge

//Mana (18)
4x Dark Ritual
7x Swamp
7x Snow Covered Swamp


As has been mentioned already, might I suggest the inclusion of Krovikan Horror?  Also, to improve the aggro matchup, Ensnaring Bridge would seem like an auto-inclusion.  Discard two squee, make a zombie token, opponents can't attack with creatures power greater than 0, your turn, return two squees, attack with your 2/2 zombies, rinse and repeat.  I like the control aspect of the deck, keep working on it!
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« Reply #14 on: May 22, 2004, 04:43:20 am »

Ensnaring bridge seems definite sideboard to me.  (although it would be rocking sideboard.)

Post a new decklist when you've done some testing.

Who knows?  This might actually turn out to be a tier 1.5 deck, and people might be running it all over the place.

Honestly, I see it as having a ton of potential.
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« Reply #15 on: May 22, 2004, 03:16:47 pm »

Land hate would really kill this deck, but I think that maybe a Petrified Field or two post-board might increase your chances.

Here's the fundamental question to ask about this deck: Why play this over Hulk? UZI didn't do as well as Tog in T2, why is this better?
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« Reply #16 on: May 22, 2004, 03:50:00 pm »

Quote
Here's the fundamental question to ask about this deck: Why play this over Hulk


Quote
Bottom line, I know this isn’t the best possible deck one could play at a tournament. That is not what I set out to accomplish. What I wanted to do was create a decent competitive control deck that utilizes Bazaar of Baghdad, which I think I did, and create a deck that is fun to play, which I KNOW I did.


I suppose you would play this is you didn’t feel like playing Hulk, wanted to have some fun, and had some extra bazaars lying around.

Its really not a bad deck, I played him the last round of the tourney and he kicked my teeth in. Smile

I certainly don’t think its a better deck then hulk, but it did manage to dodge alot of hate considering his kill condition was an enchantment. I remember looking at my SB and kicking myself for not including at least one generic bounce spell. (I played GayRed). Both games he managed to get an early Zombie infestation down, and there wasnt really much I could do except pray for my crypts to come up in game two. (as a side note, I did manage to find a crypt, one turn after I died Sad )

I Think a major weakness with this deck would graveyard hate. Land destruction isnt as much as a problem as you might think because the Bazaars are not strictly needed to win. It is possible to simply intuition for 3 squees and make lots of un-counterable zombies. And unlike hulk that can dodge some graveyard hate because of berserk (and therefore not as many cards needed in the yard), I’m not sure what this deck would do if I did manage to crypt away your three squees.  

Well, anyways
Good job at the tourney, you were a good opponent all around.

-Carter
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« Reply #17 on: May 22, 2004, 10:43:18 pm »

Have you considered skeletal scrying as a possible draw card instead of something?  You run black, and with your graveyard full, it could be useful.  All you really need to keep in your graveyard is squee anyways.

Congratz on building a new good deck.
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« Reply #18 on: May 24, 2004, 01:39:19 am »

I have been working on this and I definitly agree with Logic over Drain.  I am also considering running stifle over duress, with 3 maindeck and 1 sideboard.  Wasteland hurts way too much in this deck, so I figure I should maindeck an answer.  Stifle is also just a useful card for stifleing decree, slaver, or fetches.  I think it is pretty useful to have around in a lot of matchups, and makes it more resiliant to wastelands.

I also love intuitioning for 3 squees, because it is just so fun.
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« Reply #19 on: May 24, 2004, 10:56:01 am »

perhaps something else to consider would be teferi's response? Although stifle will catch more problem pieces of combo, I think the card advantage that the response generates is more than trivial. It's a virtual ancestral, which this deck wouldn't mind. The deck still seems like it could suffer from quite a bit of splash hate, although the win condition is quite interesting in the current meta. Well, anyways, that's my 2cents.
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« Reply #20 on: May 24, 2004, 11:04:50 am »

Teferi's Response absolutely always comes in handy where I play.  I have never had a game YET where I have ever had Teferi's Response in my hand when I've won the game.  (I play URB Landstill with ONE MD Teferi's Response, none sideboard.)

I constantly think about adding in another Response because they are so very very useful.

Honestly, I've never had to wait more than three turns to use the Response, and I've never not had a stifle in my hand (I run 2 MD, no SB) when I need to stifle a Decree or something else important.

Although, I don't think running more than 1 Response in this deck would be wise.  I'd go with my build:  1 Response, 2 Stifle MD, and maybe 1 Stifle in the sideboard as well.

I'd also try to run 1-2 Skeletal Scrying for a little bit, and see how well they fare you.  If they're unbelievable, (even with running the Circular Logics,) perhaps up that number by one, and then finally, if they're MORE useful than the Circular Logics, (which I doubt,) you might even want to go up to 4.

I honestly don't know how Skeletal Scrying would do in this deck, but honestly, for circular logic, you probably only need 3-4 cards in your graveyard for them to work.

This is such a cool deck idea.
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« Reply #21 on: May 24, 2004, 12:37:50 pm »

I actually just built a scrying atog deck, and i think it works pretty well, but there isnt really room in this deck for them.  they might be able to replace the stifles/duresses but i always thought the scrying was best used off a mana drain, which isn't in this deck.
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« Reply #22 on: May 24, 2004, 09:40:16 pm »

To perhaps help you out... here's the Bazaar Control deck I used to play at C&Js (stopped playing it around summer 2003):

//NAME: Bazaar Control
// Land
        4 Bazaar of Baghdad
        1 Riftstone Portal
        2 Flooded Strand
        3 Polluted Delta
        1 Strip Mine
        3 Tropical Island
        3 Tundra
        4 Underground Sea
// Artifact
        1 Black Lotus
        1 Mox Pearl
        1 Mox Emerald
        1 Mox Jet
        1 Mox Ruby
        1 Mox Sapphire
// Multi
        2 Psychatog
// Black
        1 Demonic Tutor
        1 Vampiric Tutor
        3 Zombie Infestation
// Blue
        1 Ancestral Recall
        4 Circular Logic
        2 Deep Analysis
        4 Force of Will
        4 Intuition
        1 Mystical Tutor
        1 Wonder
        1 Time Walk
// Green
        3 Roar of the Wurm
// Red
        4 Squee, Goblin Nabob
// White
        1 Balance
SB:  3 Meddling Mage
SB:  2 Ground Seal
SB:  4 Serenity
SB:  2 Peace of Mind
SB:  2 Sacred Ground
SB:  2 Swords to Plowshares

Basically, Zombie Infestation (and Balance) helped keep aggro at bay until the deck ramped up.  Meddling Mage + counters helped against combo.  And the card advantage engine seemed to work very, very well against control....

I was doing pretty well with it (usually placing 3rd or so, which isn't so bad at C&Js). The problem was that at the time, Hulk was running 3 Coffin Purges in the side and without Squees, the deck was crap.  Perhaps now that Rector is basically dead and Purge is weak in the Hulk board, the deck would be worth playing again.
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« Reply #23 on: May 26, 2004, 11:02:35 pm »

I certainly like the deck as it is, but there's a few things you may want to try.

First, while circular logic is a great suggestion, I don't think you should undervalue the role mana drain plays in the deck of accelerating out early intuitions, DA's, or simply making it easy to play two threats in a turn (or threat with counter back up).

Possibly something like:
-1 duress
-1 stifle
+2 circular logic

I know the stifle protects your land, but since its time sensitive, running it as a one of doesn't help much.  This is different from chain of vapors (which i love in here), which can be tutored for, or drawn into after the threat comes down.

Finally, as much as this may seem counter intuitive, could you get away without the AK's?  Since this list is so tight, could these be dropped for more DA's, more brokeness, or even something like Brainstorm, which will smooth out your draws right now?  It just seems like this deck has a strong enough late game without them, and early they're just ok.  I know this hurts the effectiveness of Intuition, but you have so many targets for that anyway (Intuition, Bazaar, Zombie Infest, Squee...)  Just food for thought.

Oh, and by the way, you da man funk.
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« Reply #24 on: May 27, 2004, 05:48:31 am »

actually a few friends of mine and i worked on something like this some time ago.

//NAME: SqueeSmash
//  Kill
        3 Zombie Infestation
        3 Psychatog
//  Counters
        4 Duress
        4 Force of Will
//  Draw
        4 Bazaar of Baghdad
        4 Squee, Goblin Nabob
        4 Intuition
        1 Deep Analysis
        1 Ancestral Recall
//  Utility
        3 Brainstorm
        1 Cunning Wish
        1 Merchant Scroll
        1 Demonic Tutor
        1 Yawgmoth's Will
        1 Time Walk
//  Mana
        4 Polluted Delta
        4 Underground Sea
        3 Volcanic Island
        1 Island
        3 Wasteland
        1 Strip Mine
        1 Library of Alexandria
        1 Sol Ring
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald

this really was some time ago and started to morph closer to tog than anything, tog was just a better kill than infestation, faster and more reliable. but infestation had a certain "je ne cais pas" about it, that it worked so well at times and was a good 2nd use for squees, which boosted the threat count quite high kickign the shit out of opposing control.

oh and the SqueeSmash.dec.txt was created txt file Wednesday, August 20, 2003, 5:02:18 PM, so it was quite some time ago so its abit outdated.
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Mr. Channel-Fireball
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« Reply #25 on: May 27, 2004, 07:37:08 am »

I have a version of this I've played forever, but I lost it on the meandeck forums.  Used to beat steve-o in the head with it.  :lol:

I like it the deck. But it think it will always be left for people who love it, as Tog is just a better deck in most instances.

BTW, add white--it's huge. (Trust me I've completely tested both options)

If steve, or someone from meandeck, would be so kind to retrieve it and post it here, I'd explain the testing I put into it.
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