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Vintage Deck Discussion
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Creative
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The Atog Lord
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Godder
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Demonic Attorney
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B/W build
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Topic: B/W build (Read 1081 times)
Ben Kossman
Basic User
Posts: 201
B/W build
«
on:
May 24, 2004, 12:22:08 pm »
Sorry, my first post on this thread was pretty bad. It's
just really tough to take this GAME seriously anymore.
Having said that here's a different take on what is in fact a viable
deck...
Kill:20
4 Ravager
4 Tog
4 Disciple
4 Ornithopter
4 Frogmite
Brokenness:8
4 Second Sunrise
1 Yawgmoth's Will
1 Balance
1 Demonic Tutor
1 Demonic Consulation
Disruption:8
4 Duress
4 Seal of Cleansing
Draw:4
4 Skullclamp
Land:20
1 Lotus
5 Moxen
1 Mana Crypt
1 Lotus Petal
2 Vault of Whispers
4 Chromatic Sphere
4 Ancient Den
2 Great Furnace
Blue kinda slows things down and between Duress and Seals I should
at least be able to deal with Null Rod. Second Sunrise
breaks Affinity, it's pretty obvious and if you guys want to
spend your lives "discussing" it then be my guest. It's really not
that difficult to understand though. I'm gonna spend my summer outside doing stuff this year, life is just too short. Having said that I'll always be hopelessly addicted to this game so I'll probably make it to a type one tourney out east some day. I wish this site and type one in general
nothing but the best so ya'll take it easy...
Logged
"To truly be safe, we must kill everyone."
George Jacques Danton; Committee of Public Safety
Loci
Basic User
Posts: 16
B/W build
«
Reply #1 on:
May 25, 2004, 08:06:57 am »
I know I am of no contribution to this thread but to be honest, I really have no idea what this guy wants! If I did I would be more ...wel...err.. of a contribution. Well that's it...the end.
...
In fact I want to add something about the deck although, and this is if I understand correctly, I will get no answer from Ben here since he is 'outside doing stuff'. But I really like to know more, so here goes:
Why did you put Tog in this deck? You have no draw besides Skullclamp and if I am not entirely wrong this would only work with some sort of 1/1 creature generator engine. Perhaps Thirst for Knowledge would be an addition?
Why Artifact lands? I know you'll think 'Are you stupid?' but I'll say; Artifact lands to get Frogmite in play? Second Sunrise to break Affinity... For...uh... Frogmite? Besides aren't you a bit light on white? Sunrise needs two.
Well Disciple will hurt your opponent and you can sacrifice all your artifact land to the Ravager.
What are the test results so far?
How does this deck play out?
Thanx
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