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Author Topic: Just a thought: Dryads in U/R/G Fish  (Read 968 times)
honkeyb5
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zebraturbosled
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« on: May 26, 2004, 06:21:01 pm »

I was wondering if this had the possiblility of working:

4 Cloud of Faeries
4 Spiketail Hatchling
3 Grim Lavamancer
4 Quirion Dryad
1 Gorilla Shaman

3 Daze
2 Misdirection
2 Stifle
4 Force of Will


1 Ancestral
1 Time Walk
1 Gush

3 Standstill
3 Curiosity

3 Wasteland
1 Strip

1 Black Lotus
1 Ruby
1 Sapphire
1 Emerald
5 Island Fetch
3 Tropical
3 Volcanic
5 Island

It's your standard, run of the mill fish deck, with a splash of green for dryads.  I've played against several fish decks, and they tend to draw crazy amounts of cards with curiosity and standstill...good for fueling dryads.

3 Daze
2 Misdirection
2 Stifle
4 Cloud of Faeries

Free spells fuel dryads.

However, this deck is not meant to create 12/12 creatures by the 5th turn.  Rather, supply some early beef to speed up the fish clock.

I think of this scenario:

Turn one:  Mox, Tropical, Dryad, go.
Opponent does something: Force of Will, 2/2 Dryad.

Turn Two:  Land, Cloud of faries, Spiketail hatchling, Standstill, 5/5 Dryad, Swing.

From there, you should be able to kill your opponent rather efficiently, with a huge dryad hiding under a standstill, with spiketail counter backup.

So that's the idea.  You may now proceed throw your rotten tomatos and profanity at this post.
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paradigm
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nn0701
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« Reply #1 on: May 26, 2004, 08:32:19 pm »

It's usually best not to base a card on a best-case scenario.

Quote
I think of this scenario:

Turn one: Mox, Tropical, Dryad, go.
Opponent does something: Force of Will, 2/2 Dryad.

Turn Two: Land, Cloud of faries, Spiketail hatchling, Standstill, 5/5 Dryad, Swing.


This of course, is impossible mana-wise (you're getting four mana out of three sources) and card wise (takes 9 out of 8 cards), and represents a perfect hand anyway - especially considering Fish can only run two moxes maximum. Regardless Dryad does not ass a consistent threat to the deck, also bearing in mind that the gameplan of Fish revolves around swarming the opponent with multiple smaller threats - not one big one.

Imagine drawing a Dryad late game or a green source you inserted to support the Dryad instead of a red one. You get the idea.
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Grand Inquisitor
Always the play, never the thing
Adepts
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« Reply #2 on: May 26, 2004, 11:17:22 pm »

One of the major differences between your build and Fish, is that since you don't run any man-lands, you can't drop a turn one/two standstill and apply pressure.

This means dropping the standstill after applying threats, but, as Paradigm mentioned, this forces you to think harder about your mid-late game.

Although they're quite different decks, gro-still offers tog, yawgwill, and big AK's in the late game, where your build doesn't have much at all.

Also, one of the biggest problems of dryad in a deck that's trying to play like fish, is that it has no evasion, so if you don't deal damage with it early, you often end up getting stopped by opponent's bigger threats later.
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honkeyb5
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zebraturbosled
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« Reply #3 on: May 27, 2004, 04:15:18 pm »

wow...i feel really dumb.....

oh wait...i am dumb.......
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