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Author Topic: Need help with a sideboard for u/r landstill!!  (Read 8258 times)
OPColby
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« Reply #30 on: June 05, 2004, 10:35:00 pm »

I use URB Landstill.  I have plenty of tutoring.  As for the removal being easily removed, how so?  You have counters and burn.  (Welder.)  The burn is half the removal.  As for the null rod, it can be bounced.  (I.E. Chain of Vapor)

The clock is fine.  It might not get broken until your opponent has seven cards in hand, but then you have ten,  AND an answer to all the cards he has.

I don't really see any of your arguments as real problems.  You seem to center around disk more than you do other things.  Usually, I use disk to eliminate 2 or 3 cards, max.  I don't let a ton of things get out that could start causing me problems and then try to blow them all up at once.  It's too risky.  Burn is more removal than disk.
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PucktheCat
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« Reply #31 on: June 05, 2004, 10:36:00 pm »

Quote
Also, unlike fish, it doesn't have a strong enough clock to force your opponent to break the standstill early.


And it doesn't have many cheap spells to drop that don't want targets, which hurts double.  First, it hurts because you are left with a full hand when you cast Standstill, which makes JP's favorite "EOT break Standstill you discard" play work more often than against Fish.  Second, it hurts because even when you do draw a full grip with Standstill you can't take advantage of it fully because it costs so damn much to cast it all.

Some players find that there are other benefits that outweigh these disadvantages though.  Feel free to judge for yourself.

Leo
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« Reply #32 on: June 06, 2004, 12:12:39 am »

Quite honestly, I have owned FCG with Landstill. In fact, it seems to be one of the better matchups for the list I am playing.

First of all, here is the list:

4 Mana Drain
4 Force of Will
4 Stifle

4 Standstill
1 Ancestral Recall
3 Cunning Wish

1 Time Walk

4 Fire/Ice
3 Lightning Bolt
2 Teferi's Response

4 Nevynirral's Disk

1 Black Lotus
1 Mox Sapphire
4 Faerie Conclave
4 Mishra's Factory
1 Library of Alexandria
4 Wasteland
1 Strip Mine
4 Volcanic Island
6 Island

The sideboard varies, but it is something like this:
1 Lightning Bolt
3 Tormod's Crypt
3 REB
3 BEB
3 Rack and Ruin
2 Chain of Vapor

Some answers for the FCG matchup:
1. Burn Lackey. You have seven maindeck ways to do this.
2. Stifle Lackey's ability to buy you a turn if you have Fire/Ice for turn two.
3. Stifle Recruiter/Ringleader's CITP abilities.
4. Block lackeys, warchiefs and everything but piledrivers with factories and pump them to save them. Block drivers if necessary.
5. Then you can worry about countering things.

I play against a skilled FCG player and this deck absolutely gives him fits. If you expect to see the gobs, I think this is the deck to play. Plus, it can give Tog problems as well.
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RobbieDal
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« Reply #33 on: June 08, 2004, 10:25:14 pm »

I've recently picked up Standstill and have been playing it for about a month or so, alternating between U/W/r and U/R, using fairly standard versions of each.   As of yet I have not played a single pseudo-mirror match (i.e. U/W/r vs. U/R or vice-versa).  I was wondering if anyone had any input as to which build has the edge in this type of matchup.  Thanks for the help!
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« Reply #34 on: June 08, 2004, 10:35:12 pm »

It depends on your point of view, but in my opinion, UR has the edge in the mirror, mostly because of the manabase stability (even though it's not THAT much more stable). Generally, UWR runs fewer manlands, so UR has the advantage on the creature side of things, even though UWR runs Decree - in the mirror, I find Decree isn't too effective because of the high opposing Stifle count (as well as the inability to get WW). UR will also be able to get R in the early game more reliably, which means they'll have an edge in the counterwars with REB.

My explanation was a little roundabout, so to sum up the points:

- "Creatures": UR wins (barely), because DOJ is less effective in the mirror due to lack of Drain targets and mana problems, and UR runs more manlands.

- Counterspells: UR wins, because in the early game, they'll have Red quicker as opposed to trying to get Red and White.
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RobbieDal
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« Reply #35 on: June 08, 2004, 10:50:20 pm »

@Firebird:  Thanks for the help.  I just have one thing to ask about DoJ...you mentioned the difficulty in getting WW to cast it, but especially in a deck that revolves around win conditions that aren't spells (hence the standstill), wouldn't the U/W/r version only need to have W open because of Decree's ability to cycle for soldiers? And is it that difficult to keep a single Tundra on the board to make this happen?
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slighguy
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« Reply #36 on: June 08, 2004, 11:55:16 pm »

Okay I havent been putting much for a discussion up in the thread(I know-bad grammer)=broken hand,and for that I am sorry but from all the reading I have done since I have been back in the states on the deck I have realized that the better version of the deck for a control metagame is the u/r version due to the mana stability and there are more answers in the control matchup than there are with the u/r/w version and there are less dead cards(swords).Any how I will post my decklist and would like to hear any comments on the way the list is setup.

Landstill//

Can i do this....No!!!!//
4-force of will
4-mana drain
4-stifle
3-misderection

How did that get into play?//
4-fire/ice
3-chain of vapor
4-nevinrryals disk

I need more cards//
4-standstill
1-ancestral recall
1-timewalk

stuff//
1-mox sapphire
1-mox ruby

land//
1-library of alexandria
1-strip mine
4-wasteland
4-mishras factory
3-flooded strand
4-volcanic island
5-island
4-faerie conclave

Okay I think that stifle is gold and 4 is a great number but I think I should take 1 out and put the fourth chain of vapor back in the deck,but i dont know if that would be good in a control metagame or an aggro metagame??

Since my metagame is mostly control and since stifling those fetchlands are gold against control i think that the 4 stifles will stay but i would like to know your thoughts.
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« Reply #37 on: June 08, 2004, 11:55:43 pm »

RobbieDal: I'm pretty sure FireBird's talking exclusively about the mirror, where cycling a Decree has a decent chance of getting countered by Stifle.  In most matchups, cycling it is a better move, but you might want WW for the option against a deck packing stifles (Landstill, Fish)
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« Reply #38 on: June 09, 2004, 07:24:52 am »

guys can you give any suggestions on what to SB for Landstill in an bloody aggro metagame. thanks. the commonly used decks in our tournaments are sligh, sui black, FCG, stompy.
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glenchuy
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« Reply #39 on: June 09, 2004, 07:34:26 am »

landstill already rapes sligh/suicide/stompy.  disks take care of everything.  FCG is tricky... BeB should do the trick since bolts-f/i can take care of first turn lackeys already.
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EviL_EGG
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« Reply #40 on: June 09, 2004, 07:54:40 am »

Quote from: glenchuy
landstill already rapes sligh/suicide/stompy.  disks take care of everything.  FCG is tricky... BeB should do the trick since bolts-f/i can take care of first turn lackeys already.


ok, so the MD cards in landstill is already good for aggro decks, what about for a control deck match up?  you think i should not focus on aggro decks in my SB? what can i SB for control decks?
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FreddieNDB
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« Reply #41 on: June 09, 2004, 10:41:11 am »

Quote from: PucktheCat
Quote
Also, unlike fish, it doesn't have a strong enough clock to force your opponent to break the standstill early.


And it doesn't have many cheap spells to drop that don't want targets, which hurts double.  First, it hurts because you are left with a full hand when you cast Standstill, which makes JP's favorite "EOT break Standstill you discard" play work more often than against Fish.  Second, it hurts because even when you do draw a full grip with Standstill you can't take advantage of it fully because it costs so damn much to cast it all.

Some players find that there are other benefits that outweigh these disadvantages though.  Feel free to judge for yourself.

Leo


It seems to me that you guys have not palytested with Landstill often enough. When you drop a standstill, if the opponent decides not to break the standstill that's just more for you. Good go ahead and just keep letting me draw into everything I need and then finaly breaking landstill and letting me draw even more.

This is another reason why I love playing standstill because palyers don't understand that the sooner they break a standstill the better. Unless of course you're waiting for your oppoennt to hit seven cards and then Eot break standstill which you shoudl only wait for if your opponent has a large hand and it will only take a short time period for them to hit 7 cards.

I also think that in a more powered metagame U/W is the better choice over U/R because then you have DoJ to put pressure on your opponent. The most important thing to remember is that Landstill is proactive control. You need your opponent reacting to you in order for your control to be most effective and that's why I consider standstill as a control card rather than just a draw engine.
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PucktheCat
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« Reply #42 on: June 09, 2004, 11:27:04 am »

Quote
It seems to me that you guys have not palytested with Landstill often enough. When you drop a standstill, if the opponent decides not to break the standstill that's just more for you. Good go ahead and just keep letting me draw into everything I need and then finaly breaking landstill and letting me draw even more.


I was comparing Landstill to Fish.  Fish clearly has more resistance to Control decks that try to play games with Standstill than Landstill does because it will almost always have more quick creatures to get more damage under the Standstill and to have less cards in hand.

That doesn't mean I would not break the Standstill most of the time if I were playing control, but it does mean that I would be in a position to do so more often against Landstill than Fish.

Leo
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NO2control
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« Reply #43 on: June 09, 2004, 10:08:13 pm »

-1 teferis response
-3-chain of vapor
-1-library of alexandria  

+ 4 lightning bolt
+ 1 stifle
 
I dont like running chain of vapor, doesnt it seem that this is too much of a conditional card and when it is drawn is only usable 25% of the time at most. Rather than run these or any other card i prefer lightning bolt, efficient removal, or direct damage for one mana. LoA despite being called the p10 doesnt deserve restricted status, drawing loa on turn one is great anything after turn one it is kind of a hinderance and another card that just gets in the way. In my opinion if you are running LoA you have to run MoM in order for it to achieve it's full potential. Stifle is a very powerful card and rather than running teferis response, run another stifle because teferi is sooo conditional, so is stifle, but stifle is A) cheaper and B) more versatile. They both end up being chucked for forces and misdir most of the time anyway and stifle is the better card.

SB: for my meta
4x tormods crypt
4x rack and ruin
well thats a start what decks do you play where you live?
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« Reply #44 on: June 09, 2004, 10:35:37 pm »

Quote from: NO2control
LoA despite being called the p10 doesnt deserve restricted status, drawing loa on turn one is great anything after turn one it is kind of a hinderance and another card that just gets in the way. In my opinion if you are running LoA you have to run MoM in order for it to achieve it's full potential.


I demand to know what inebriants you were on when you decided to post this. Do you still have any of that shit left over, as I will be more than willing to pick some up. That must've been one crazy high.
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« Reply #45 on: June 09, 2004, 10:37:48 pm »

This thread seems to have run its course. And seriously, Mind Over Matter?

Closed.
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