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Author Topic: Costly Expansion - The Ultimate Budget Tool  (Read 1170 times)
Suicide Black
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« on: May 31, 2004, 10:34:58 pm »

Costly Expansion
3
Artifact
Fading 3
All nonland permanents gain the text "At the beginning of your upkeep, pay 2 mana or sacrifice ~this~"

This could just as easily be an enchantment, for black. The card that finally makes sui black or one of the many many other budget decks that play few permanents competitive again. It would also fit beautifully into keeper not utilizing the moxen and would open the field up to several new decks.

If this is too powerful, it can be modified to apply only to artifacts, or the upkeep cost can be reduced to 1 instead of 2. This would make it somewhat similar to the blue card with a similar effect.

I would much rather play this than Null Rod as it has more of an impact. It slows the whole game down a bit, for everyone and also makes the moxen utterly useless.

I give Wizards of the Coast full rights to use this idea as they please without acknowledgment or compensation of any sort.
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Jebus
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« Reply #1 on: May 31, 2004, 10:57:15 pm »

Please read the rules of this forum and apply them to your post.  I can't make much sense of this.

Thank you.
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Ephraim
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« Reply #2 on: June 01, 2004, 12:13:08 am »

These definitely shouldn't be artifacts or colourless as the current format you've used seems to imply. (I agree with Jebus - these are so far from the required format that I can't even give you credit for trying.)

As far as black enchantments go, I think these are just ridiculous. In any game, these severely slow down the first couple of turns, before you decide to sacrifice the enchantment, itself. In general, though, this card totally wrecks late-games. People typically have A LOT more permanents than they have mana sources in play, so you're looking at taking a game where both players have developed board position and bombing it back to the stone age - all for a piddly 3 mana. To cause that kind of wreckage requires six or eight mana (Akroma's Vengeance and Oblivion Stone, respectively). Since this is an enchantment and sticks around to wreck the board turn after turn, forcing people to keep investing mana to keep around even a handful of permanents, and it's off-colour (since board-sweepers are White's domain), I'd say this has to cost even more than those.
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Suicide Black
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« Reply #3 on: June 01, 2004, 08:32:29 am »

Okay, I edited the post to take into account the concerns you've expressed. Please comment on the new idea for now.
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walkingdude
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« Reply #4 on: June 01, 2004, 10:37:34 am »

There are so many things wrong with this card.  Its radically under costed. Energy flux does this for just artifacts and costs a half mana more at 2u. You made the effect way more powerful and dropped the cost. That’s not the way to construct cards.

In an actual game, lets look at how this would play out. You play it, say go. They lose a number of permanents equal to half their lands plus their non lands. You go, pay upkeep on half your lands and this. They go and lose pretty much everything they have left. Then you lose half your lands again and this. They are wrecked a bit less than obliterate, as are you. So using obliterate as a baseline maybe 7 for the effect. Then add at least 2 for the artifact premium to get 9. Further, unlike obliterate which is taking out all your stuff, you could bounce this eot for a one sided obliterate. Taking that into account this should be maybe 12. But since its not uncounterable we can reduce that by 2. So the bare minimum this could cost is 10.
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Jacob Orlove
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« Reply #5 on: June 03, 2004, 08:10:21 pm »

10 is absurdly extreme, but 3 is way too low. Keep in mind that if they have one or two permanents out, this stops them from playing spells.
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Ephraim
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LordZakath
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« Reply #6 on: June 03, 2004, 08:19:24 pm »

Hasn't this guy been banned, anyway?
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