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Author Topic: Worst deck possible!  (Read 9501 times)
Alfred
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« on: June 10, 2004, 04:41:12 pm »

Taken from Cccclarks topic, I think it might be fun to list worst possible decks, with as little synergy as possible. Only post the cards that you would use, without land (this will be added later). There is a maximum of 40 of these cards and a minimum of 30. The deck must have a valid win condition that can be implimented before the game ends due to decking.

Worst decks are played against one another by giving your opponent your deck, and vice versa. This is to prevent cheating.
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« Reply #1 on: June 10, 2004, 04:52:39 pm »

i would run 1 chimney imp, 1 black source(grand colleseum would work well, the rest blue mana and 39 random red spells.
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Jacob Orlove
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« Reply #2 on: June 10, 2004, 05:02:26 pm »

Blatantly stolen, but with a worse mana base!
Quote
The Mana:
4 Cabal Pit
4 Castle Sengir
4 Cabal Coffers
4 Bloodstained Mire
4 Polluted Delta
2 Swamp
4 Cabal Ritual

Search
1 Demonic Tutor
1 Vampiric Tutor
1 Doomsday
4 Plunge into Darkness
4 Spoils of the Vault (Mirrodin block been so good to me)
4 Death Wish

Creatures:
4 Wall of Blood
4 Blood Celebrant

Draw:
4 Infernal Contract
2 Necrologia
1 Yawgmoth's Bargain
1 Necropotence

Utility:
1 Soul Channeling
2 Murderous Betrayal

Sideboard:
4 Phage, the Untouchable
4 Reanimate
4 Buried Alive
2 Vendetta
1 Relentless Rats
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« Reply #3 on: June 10, 2004, 05:06:41 pm »

I suppose this could almost be considered to be a 40-card tortoise format? Who can make the most elaborate (presumably based on one of the lich cards or somesuch) combo out of the 40 cards we're given? Looks like this could be fun  Very Happy

Tom
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« Reply #4 on: June 10, 2004, 05:12:21 pm »

I am pretty sure that the forty cards in the main deck all have to be spells of some sort, which tends to eliminate the possibility of elaborate mana-screw setups. When your opponent gets ahold of the deck, they may add as many basic lands as they wish.
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« Reply #5 on: June 10, 2004, 05:15:08 pm »

Quote from: Ephraim
I am pretty sure that the forty cards in the main deck all have to be spells of some sort, which tends to eliminate the possibility of elaborate mana-screw setups. When your opponent gets ahold of the deck, they may add as many basic lands as they wish.

Well, you could still run a bunch of 20-mana 3-5 color random legends. but that's not really very interesting.
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« Reply #6 on: June 10, 2004, 05:19:54 pm »

No.  The worst deck possible is the Maysonet Balance Rack deck with 1995 rules.  It is possibly the worst deck I have ever seen in action.  You'll be lucky to have the Rack on turn one.

Steve
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Garth One Eye
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« Reply #7 on: June 10, 2004, 06:51:47 pm »

I know you're not adding land yet, but right away I thought of my favorite card (and my favorite artist)

http://www.wizards.com/magic/autocard.asp?name=sorrow's%20path

It's way too cool looking to be so crappy...  Smile

I demand a reprint w/ errata!!!   :lol:
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« Reply #8 on: June 10, 2004, 07:20:26 pm »

Bad combo decks always seem to take the cake.

Restricted(12)
X1 Lion's Eye Diamond
X1 Chrome Mox
X1 Mox Diamond
X1 Mana Crypt
X1 Mana Vault
X1 Necropotence
X1 Yawgmoth's Bargain
X1 Dream Halls
X1 Balance
X1 Yawgmoth's Will
X1 Mind Over Matter
X1 Doomsday

Search(12)
X4 Serum Powder
X4 Diabolic Intent
X4 Spoils of the Vault

Win(16)
X4 Academy Rector
X4 Squee's Revenge
X4 Chance Encounter
X4 Fiery Gambit
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« Reply #9 on: June 10, 2004, 08:34:50 pm »

What about a combo deck for squirells nest and earthcraft.  Is this crappy enough since the craft is restricted.  Ill post a decklist soon.  And for the love of god wizards: UNRESTRICT EARTHCRAFT-LONG LIVE THE SQUIRRELS

Johnstown713
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Matt
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« Reply #10 on: June 10, 2004, 09:01:09 pm »

Playing 'worst deck' formats in a constructed fashion is the lowest form of Magic. Drafting for bad decks is so much more rewarding - it's fun to fight for the Arcum's Sleighs and Obelisks of Undoing.
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« Reply #11 on: June 10, 2004, 09:56:22 pm »

Quote from: Matt
Playing 'worst deck' formats in a constructed fashion is the lowest form of Magic. Drafting for bad decks is so much more rewarding - it's fun to fight for the Arcum's Sleighs and Obelisks of Undoing.

Or you can draft a hydroblast, and have it counter your opponent's last-pick fireball. :D
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« Reply #12 on: June 11, 2004, 10:02:55 am »

Islandhome could be awesome.  Build a deck of all Islandhome creatures and you can simply not play Islands to shut down their entire deck.

Leo
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Alfred
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« Reply #13 on: June 11, 2004, 01:25:14 pm »

I think all of you are missing the point. Probably my instructions were not clear enough. You make the choices for non-land cards, and then basic lands are added afterwards (by an outside source), so that the deck would not be totally impossible to play. This way it is probably more fun, as mana screw isn't the reason you are losing, it's the extremely shitty cards that you are forced to play with. Thus the 30-40 card deck (20+ basics will be added later) so that the deck has an "optimal" mana base.
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« Reply #14 on: June 11, 2004, 01:28:37 pm »

My point was you can not play Islands to make their creatures unable to attack, since you will be playing against your own creation, right?  That would leave them with a deck full of Walls.

I wasn't saying you wouldn't play Islands in the Islandhome deck.

Actually, though, Walls.dec might be better.

Lace.dec would rock as well.

Leo

Edit:  Another possibility is creatureless Pump-spells.dec.
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Jacob Orlove
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« Reply #15 on: June 11, 2004, 01:32:39 pm »

The deck does need to have an actual win condition, though. Should we add that all the cards in the deck must do something productive towards that goal? So, no random laces, unless you also run like crusade or something.
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« Reply #16 on: June 11, 2004, 02:09:30 pm »

All these issues are solved by drafting, I tell you! No lame lace decks, no worries about "oh it has to advance the goal whine whine".
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« Reply #17 on: June 11, 2004, 02:12:21 pm »

Quote from: Matt
All these issues are solved by drafting, I tell you! No lame lace decks, no worries about "oh it has to advance the goal whine whine".

Yeah, backdrafting is so much better.
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bebe
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« Reply #18 on: June 11, 2004, 02:34:01 pm »

4 Eon Hub

4 Parallax Tide
4 Illusions of Grandeur
4 Force of Will

4 Brainstorm
4 Mystic Remora
1 Tinker

4 Serendib Efreet
4 Raven Familiar


4 Glacial Chasm
7 Solomoxen
1 Mana crypt
4 Fetch
11 Islands

I posted this on another site as a joke and got a few responses ... ' great deck', ' i gotta try this', until someone figured out that the deck has no win condition with Chasms in play. This is the worst rogue deck i've ec=ver created. Of course, it can beat Sui.
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« Reply #19 on: June 11, 2004, 02:55:12 pm »

Suicide Black  Very Happy

No,honestly I guess a deck using Battle of the Witts and Leveler  Very Happy
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« Reply #20 on: June 12, 2004, 04:28:11 am »

Quote from: Alfred
Taken from Cccclarks topic, I think it might be fun to list worst possible decks, with as little synergy as possible. Only post the cards that you would use, without land (this will be added later). There is a maximum of 40 of these cards and a minimum of 30. The deck must have a valid win condition that can be implimented before the game ends due to decking.

Worst decks are played against one another by giving your opponent your deck, and vice versa. This is to prevent cheating.


Quote from: CCClark
The rules for the worst deck tourny are pretty simple here they are

1. 75 card deck, no more no less

2. 30 cards of it has to be mana producing land

3. You must have enough "basic" land to cast every card in the deck. Ie: if you have a Leviathan, you must have at least 4 basic islands.

4. You must have at least a number of basic lands equal to half the number cards of that color rounded up. In other words, if you have 8 green cards, you must include at least 4 forests. Gold cards count as one of each color they contain.

5. You must have at least 20 creatues

6. The total power of your creatures has to equal to or greater than 40
Creatures with a Power of * are = to 1

7. You must have 10 non-creature cards capable of dealing damage to your opponent and they cannot be conditional. Example: Stench of Evil cannot be used since you have no idea if your opponent will have plains, though Ahnk of Mishra is perfectly acceptable since you know your opponent will be playing with land.

8. You must have 5 non-creature cards capable of destroying a creature. This catagory can overlap with the damage opponent one with cards such as Flare, which does one point to a creature or opponent.

9. You must be able to play every card in your deck. If you have a goblin grenade in your deck, your deck must also contain at least one goblin.

10. Ante cards are not allowed.

11. You may only use one copy of any given card.


The idea is you play with whatever your opponent built and they play with what you built. Therefore you are trying to beat your own creation and proove it is the worse desk.

This is a lot tougher than it sounds.

Wooo finally a use for Sorrow's Path!


Are you referring to the above guidelines or is this a new take on the "worst deck" concept?
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« Reply #21 on: June 15, 2004, 05:47:28 pm »

This almost reminds me of the crappy rare draft format -- the rules are simple: each participant must bring *any* 50 rares, be it good or not. Shuffle all rares from all participants, redistribute randomly, each participant must build a 40 cards deck using the rares from his 50 random rares. You would be surprised just how bad the decks you get forced to play (think here of a deck packing melting, formation, yare, goblin bomb and rares that are just as bad).

EDIT: damn I just noticed that melting is uncommon lol.
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« Reply #22 on: June 20, 2004, 10:49:26 am »

I think he made this post before I posted the rules to the "Worst Deck" idea so he didn't have them available.    The rules are very specific to stop people from just making decks with all blue creatures with no islands and things like that.   We have had this tournament 5 times now in our town and it's amazingly funny everytime.  

See our town is severely backwards from every other place.   Type 1 is the most popular format.  Friday night magic and type 2 in general just fails to get people in the door.  (strange how that works)

Drafting is only popular among the good players (and that's not much).  Emperor and choas games still tend to bring the crowd.  

There are only 3 of us (and I am the only one who visits TMD) who play decks that are recognizable as "good decks".  The sad part is most of them own some sort of "power", if not a set of the nine.  


 Confused My town is weird.    Once in a great while an idea comes up that draws them in like a black lotus for a prize, this is one of those ideas.   I expect at least 40 people to show.   I'll post the tournament report just for laughs, it should be really amusing.
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« Reply #23 on: June 26, 2004, 11:42:15 am »

24 spells
4x chill
4x ember shot
4x zap
4x nether void
4x lava storm
4x incinerate

16 land
4x polluted delta
4x swamp
4x island
4x mountain
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« Reply #24 on: July 02, 2004, 09:12:38 am »

Down the Drain Deck v0.06

The Mana:
4 Forsaken City
4 Skyshroud Forest
4 Pine Barrens
4 Rainbow Vale
2 Phyrexian Tower
2 Teferi's Isle

Card Drawing:
4 Fatal Lore * ( modular )
4 Psychic Vortex

Spot Removal:
4 Fatal Lore * ( modular )
2 Phyrexian Tribute

Acceleration:
4 Eureka
4 Reanimate

Utility:
2 Thought Lash
2 Sorrow's Path
2 Blinkmoth Infusion

Direct Damage+Decking:
4 Malignant Growth

The Kill and Lockdown:
2 Mana Vortex
2 Draco
4 Cosmic Horror


Deck Analysis:

DDD is designed for aggressive competitive and accelerated T1 legal tournaments. It tries to abuse the Vortex cards to put large creatures in play early on and lock the game down for a certain win.

The deck gives many options and all of the cards have some synergy or another with each other. Follows a card to card analysis

Fatal Lore: We all know what nightmares Fact or Fiction gave to players when they had to choose between options regarding your spell. Well this card takes it one step further.. what shall it be .. Wrath of God or Ancestral Recall? .. ( warning: might get restricted if wizards found out )

Psychic Vortex: Now this is one card which reminds me of good wine, it gets better as many age counters it has and you wouldnt want to skip its cumulative, yes cumulative, upkeep. It shows to Phyrexian Arena and Grafted Scullcap what blue can do with card drawing. Plus it helps you discarding your big creatures for reanimation.

Phyrexian Tribute: OK .. it goes like this..you have two cosmic horrors in play and opponent casts burning wish for armageddon. He has 3 lands and a mox pearl in play. Next turn he will nuke all the lands dealing you 14 damage. In your turn you pre-emptively munch his mox pearl. Now he has much more to lose if he casts armageddon. Not only you destroyed his mana, you also countered in effect the burning wish and turned his armageddon into junk. Obvious card advantage here.

Eureka + Reanimate: Early 9/9 flyer or 7/7 first strike is good. Dump all your powerful enchantments and watch the opponent die. ( laughing )

Thought Lash: Literally makes you 60 Life ( or so ). Worship that doesnt need a creature.

Sorrows Path: Combat tricks and making people read cryptic text while you have big creatures in play can cause confusion, and in this confusion you might gain advantage. Recommended only for EXPERT players.

Blinkmoth Infusion: Well..now THIS is synergy. WIth draco in play it costs cheaper and untaps draco. It cant get any better.

Malignant Growth: 2 Winning conditions in 1 card. 20 turn clock for damage and 60 ( or so ) clock for decking. Strictly superior then darksteel reactor or any other funny card that says you win the game. Watch your opponent sweating as he sees his life total and deck diminishing.

Mana Vortex: The coolest art and super ability. Once you have gained board advantage with your permanents play this to seal the doom for your opponent. Down the Drain baby.

Cosmic Horror + Draco: The biggest, the meanest, the best. End of Discussion.
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« Reply #25 on: July 02, 2004, 09:16:51 am »

hm malignant growth is cumulative as well.. more good wine
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« Reply #26 on: July 02, 2004, 12:08:37 pm »

It's obvious what the champion would be: ICT of course Mr. Green

I want your deck.dec

// the draw
4 x Brainstorm
3 x Meditate
3 x Infernal Contract
3 x Prosperity
3 x Trade Secrets
1 x Timetwister
1 x Memory Jar
1 x Time Spiral
1 x Wheel of Fortune

// the control
4 x Arcane Denial

// the combo
4 x Shared Fate

// the kill
4 x Kaervek's Spite

// the mana
4 x Dark Ritual
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« Reply #27 on: July 05, 2004, 02:24:38 pm »

The worst deck format is broken.

Walls (Power in Parenthesis):
Whip Vine (1)
Wall of Vipers (2)
Wall of Swords (3)
Wall of Spears (2)
Wall of Razors (4)
Wall of Putrid Flesh (2)
Wall of Pine Needles (3)
Wall of Light (1)
Wall of Lava (1)
Wall of Heat (2)
Wall of Distortion (1)
Wall of Caltrops (2)
Wall of Brambles (2)
Wall of Bone (1)
Wall of Air (1)
Sunweb (5)
Shimmering Barrier (1)
Quicksilver Wall (1)
Razorgrass Screen (2)
Pitchstone Wall (2)
Mistform Wall (1)
Jungle Barrier (2)
Illlusionary Wall (7)
Drift of the Dead (*)
Cinder Wall (3)
Carrion Wall (3)
Carnivorous Plant (4)
Blistering Barrier (5)
Battle Rampart (1)

Total: 66 Power (29 creatures)

Damage Cards (Total Damage to Opponent in Parenthesis):
Flare (1)
Psychotic Haze (1)
Shower of Sparks (1)
Spark Spray (1)
Zap (1)
Wail of the Nim (1)
Dry Spell (1)
Devastate (1)
Psychic Purge (1)
Touch of Death (1)

Total: 10 Damage

Yup, there you go.  A deck that just cannot win.  Just add some cycling cards and tutors or something (or win the die roll), and they will deck before you do.
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« Reply #28 on: July 08, 2004, 08:13:40 pm »

hmmm, you're right.  I'll have to fix that before it starts this july.   When I wrote the rules way back then we thought of that but the one-per-deck rule killed the idea.  Guess it's possible now.  I hadn't thought about that change.   Thanks for breaking it.   I'll have that fixed soon.  Guess I'll have to limit the number of walls or make the total power of creatures only count ones that can attack.
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« Reply #29 on: July 23, 2004, 09:34:33 am »

Sorry this is sucha  short post, but jacob, i think that the ONE relentless rat on the sideboard is pure genius, that shows absolutely ZERO synergy thanks for making me happy :D!
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