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Author Topic: Black Lotus Tournament report: Dreamers June 13 (27th Place)  (Read 2836 times)
koxl0003
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« on: June 14, 2004, 08:53:43 pm »

Report on my tournament experience at the Type 1 tournament on
Sunday June 13th at Dreamers in St. Louis Park, MN

1st Prize: Signed, Unlimited, Black Lotus
2nd Prize: Signed, Unlimited, Ancestral Recall (if 60 or more players)

Format: Type 1, 3 proxies allowed.

My friend Dan and I leave at 9am, have a run of the mill 2.5 hour drive. We arrive
an hour and a half early, to find that the store isn't open yet. Lucky for us, the
owners are there early too, and let us in. We register for the tournament, and sit down.
I am playing Goblin Sligh (decklist to follow), Dan is playing Keeper (w/Exalted Angel
and Morphling). We play a practice 'match' and I smash his Keeper as usual.

The final turnout is 68 players, meaning the Ancestral Recall is in play, and there will be 7 Rounds of Swiss, followed by cut to Top 8.

My deck:

"Goblin Sligh"

4 Goblin Lackey
4 Raging Goblin
4 Goblin Piledriver
4 Mogg Fanatic
3 Siege-Gang Commander
2 Gorilla Shaman (Metagame call)

2 Blood Moon (Metagame call)
4 Lightning Bolt
4 Incinerate
4 Goblin Grenade
4 Reckless Charge

1 Black Lotus (Proxied)
1 Mox Ruby (Proxied)
4 Barbarian Ring
15 Mountain

Sideboard:
1 Shattering Pulse
2 Rack and Ruin
2 Scald
2 Flaring Pain
4 Red Elemental Blast
1 Blood Moon
2 Nevinyrral's Disk
1 Tormod's Crypt

Round 1 starts, and I am playing Chris, with BFD/ 7/10 Split

I win the roll and elect to play, always a good start with Goblins.
I keep a hand with Lackey, Raging Goblin x 2, some Mountains and Burn.
Turn 1:
I play Mountain, Lackey go.
He plays: Workshop, Mox, Trinisphere, go.
Turn 2 I attack with the Lackey, dropping a Raging, and a Mountain.
He plays land, Chalice for 2 (presumably to keep me off Piledrivers)
Turn 3 I attack for 2, and drop the second Raging Goblin. My draws have been mostly
irrelevant, though I am finally up to 3 land.
The rest of the game goes like this: He hurts himself with Mana Vault and Ancient Tomb, going down to
6
but brings out a Sundering Titan, which stares at my Lackey for several turns, before
its friends, Sundering Titan #2, and Sundering Titan #3 show up to the party. He swings
with a Titan, my Raging Goblin takes one for the team. I draw nothing, and pass the turn.
He draws and plays Triskelion. Facing down 3 Sundering Titans, I scoop.

In: Rack and Ruin, Shattering Pulse, Blood Moon. Out: Incinerates
Game 2 I keep a  hand with 2 Barbarian Rings as my lands, at least 1 Raging Goblin,
and 2 Rack and Ruin. I am playing again, so I drop Raging Goblin, attack for 1, go.
He drops: Workshop, Trinishpere for the second game in a row. My Raging Goblin attacks
mercilessly as he fails to find any action. Turns 3 and 4 are of note, as I finally have
3 mana to play Rack and Ruin, targeting Trinisphere and Mox, which meets Blue Elemental
Blast. I swing for 1 and pass, and he has no action and passes. Turn 4 I play Rack and
Ruin targeting Trinisphere and a Mox, which again meets BEB. My Goblin Rages some more,
eventually bringing him down to 14 before I find a Gorilla Shaman to keep him company.
He plays Chalice of the Void, with 1 Counter, which would shut me down, except for
the fact that I have Gorilla Shaman in play already, which I promptly use to kill his
Chalice. Misplay, or Mind Game? I don't know.
I still have only 1 Mountain, 2 Barbarian Ring, however the Raging Goblin, Shaman and
a Goblin Grenade bring him down to 5 with me on 10 from my own Rings, and him with
dead Goblin Welders (traitors!). The Shaman attacks for 1, and the Threshold ability of the
Rings let me finish him.

Game 3
He is playing and gets another early Trinisphere, while I have no Turn 1 play, and play
Mountain, go for 3 turns. He counters my Piledriver, and I pass. Eventually, he drops
a Platinum Angel, which I fail to draw burn for, and gets a Goblin Welder and a Sundering
Titan to keep her company. The Angel finishes me.

Chris was a good player, with a good deck and eventually made top 8.

1-2, 0-1
Not the start I had hoped for, obviously.

Round 2, Josh, playing R/G beats

Game 1: We trade blows, my Raging Goblin + Reckless Charge (and Flashback) vs. his
Treetop Villiage and Skyshroud Elite. Eventually, as in, Turn 4, I'm at
7. I attack him to 10 and pass the turn. EOT he Bolts me twice, untaps, and Incinerates
me.

I don't bother sideboarding, as my board didn't have anything for the
pseudo-mirror.

Game 2:  He plays early Call of the Herd, while Bolting my Goblins. When he Flashes back
the Call, and I don't draw my own Bolts, I lose.

1-4 games, 0-2 matches

Round 3, Taylor, playing G/b beats, with Black for creature kill only.

Game 1 we trade blows, him with River Boas, me with Raging Goblin, Gorilla Shaman, and
a couple of Reckless Charges. A few turns of this and we are both at 5. Eventually he
finds Call of the Herd again. After blocking his Elephant for a turn I Concede with no Goblins, facing
River Boa x2 and 3/3 Elephant.

I see only Forests, and think he's playing Mono Green. Out: Blood Moons. In: Disks.

Game 2 sees me get the early Beats with Raging Goblin, and him with nothing, though he
does play Bayou and Smother my Raging Goblin. However I draw Siege-Gang Commander, which
is too much for him, and I win.

I don't change my sideboard plan.
Game 3 we exchange blows again, him with Troll Ascetic, me with Mogg Fanatic, Reckless
Charge, and eventually Goblin Grenade. With me on 6 and him on 9, he pulls Call of the
Herd again, and I lose.

2-6 games, 0-3 matches. I'm out of Top 8 contention, but we keep playing anyway. With
luck I can still make 4-3.

Round 4, James playing Mono Blue Stasis (!) with Forsaken Cities for the lock.

My friend played James in round 3, so I know ahead of time what I am facing.

Game 1 he has the Zephyr Falcon beats, and no Stasis. I have Raging Goblin beats, which
he never blocks. Eventually, we are both at 13, and I find a Piledriver. When he can't
counter it, a Bolt to the Falcon clears the way, and I win a few turns later.

In: Red Elemental Blast x 4. Out: Blood Moon x 2, Incinerate x 2.

Game 2 sees him counter my threats, eventually playing Stasis. I draw no land for
several turns before finding  Black Lotus, which I break for Red, Lightning Bolting
him 3 times. He takes it all, passes, plays Chill and Time Vault. He skips most of his
turns using the Time Vault while I discard, and he counters once I do get 3 untapped lands into play.

Eventually, I have 5 cards in my Library. I count my lands in play, and realize that I have
3 Mountains left in my 5 card Libary. I scoop, hoping for enough time for game 3, as this
game took quite some time.

Game 3 I get the early beats, but he eventually gets Stasis going again. He plays Chill
and counters some of my spells. I manage a Goblin Grendade somewhere in here. He plays a
***Second*** Chill, but loses the Stasis lock
for a turn when I manage to REB it for 5 on his end of turn step.  I untap, and he counters
my 2 spells for the turn, leaving me 4 untapped land. He plays another Stasis, and I
draw no land for a few turns, but manage to have Goblin Lackey and Siege-Gang Commander
in hand. He maintains Stasis, and passes the turn. I topdeck the Lotus and try the Lackey
as time is called in the round. He has no counter, and I pass. He maintains Stasis, and
plays a 3rd Chill! However, it's too late, as I swing with the Lackey, drop the Siege-Gang
Commander, and shoot him with a token with him on 2 life. We finish just as the Judge
asks me how it's going.

3-5 games, 1-3 Matches. My friend loses this round, putting him out of Top 8 contention
too, but we decide to keep playing.

Round 5, Ben, with Blue/White/Black unpowered Keeper (sort of).

Game 1 he rolls over to my Raging Goblin and Goblin Lackey, with Bolt doing cleanup
duty.

I see Blue producing lands, so I bring in Scald and some Blasts for Incinerates and random
cards.

Game 2 he Vampiric Tutors early, and I have the early beats, as usual. I get Scald into
play, and he starts taking damage, eventually playing The Abyss. Unfortunately for him,
I have Siege-Gang Commander, his 3 friends, and a few other Goblins, and
they finish him quickly.

5-5 games, 2-3 Matches

Round 6: Josh, playing (no joke) Kobold Clamp! My friend had played him in an earlier
round as well, so I had the scouting report on his deck, in addition to having seen
a decklist on various message boards. He wins the roll and elects to play.

Game 1 is worth the turn by turn plays:

Turn 1: Him: Swamp, Go.
         Me: Mountain, Mogg Fanatic, go.
Turn 2: Him: Swamp, Spoils of the Vault, naming Skullclamp. He starts flipping cards,
with him counting out loud, and me counting on my fingers. I run out of fingers, and he
runs out of lives, not finding Skullclamp in the 1st 20 cards. Quote "I love that
card."

I don't sideboard anything.

Game 2 I beat him up for a few turns, but nothing serious. He gets Kobolds and a Clamp
and a Carnival of Souls and combos me out with Tendrils of Agony.

I reconsider and board in the Rack and Ruins and the Shattering Pulse.

Game 3 is the best game of the 3. An early Piledriver + Mogg Fanatic has him down to 10,
when I throw 9 points of burn to bring him to 1, but fail to do the last point. I Rack and
Ruin a Clamped Ornithopter (and the Clamp), and he draws 2.
On his turn, he plays a Mana Crypt, a Kobold, and a Tendrils to bring him back to 7. On my turn, I
draw Incinerate, which I play to bring him to 4. On his turn, the Crypt backfires on
him, bringing him to 1, but he has another Tendrils and 2 spells to put him back to 7
again. I draw nothing for 2 turns, and neither does he. His Mana Crypt backfires twice
more in a row, putting him on 1. I have Siege-Gang Commander, but have been stuck on 4
lands. On my turn, I draw Black Lotus, which I play, break for Red, playing the Siege-Gang
and shooting him with a token for the win. This was a tense game for me, as any turn
could have been my last.

7-6 games, 3-3 matches

Round 7 I fail to write down my opponent's name.
He is playing U/W Landstill w/Decree of Justice

Game 1 sees me get out to a good start, but he tutors up a Balance, plays it, and drops Standstill. I get
nothing on my turn, and he Cycles for EOT 3 Soldier Tokens.
I draw no more creatures for many turns, eventually
having to resort to Bolting Soldier Tokens. His Standstill fills his hand, and his Soldiers
do me in as he counters the 1 or 2 Goblins I do draw.

In: Blood Moon, Blasts. Out: Incinerates.

Game 2 is tense, as we go back and forth, me managing to get what I thought was the
upper hand, getting him down to 4 life. He topdecks Balance, plays it, and starts beating
down with his Faerie Conclave. When I am at 8 life, I finally manage to Bolt him, giving
me Threshold, but no Barbarian Ring. He beats me a few more times, and I finally draw the
Ring. When I play it, a brief discussion of how the Stack works ensues, and he eventually
realizes that he has to respond to my sacrifice of the Barbarian Ring by trying to find
a Swords to Plowshares for the Mishra's Factory that he played last turn. After many
card drawing spells, he finds the Swords to live, but can't attack in case I topdeck a
lethal Goblin. Instead, I topdeck a Bolt, which he can't counter.

Game 3 I get the most broken hand of the tournament for me: Mountain, Mox Ruby, Black
Lotus, Red Elemental Blast, Blood Moon, Mogg Fanatic, Mountain.

Turn 1 he plays Tundra, Go.
I play Mountain, Mox, Lotus. I break the Lotus for Red and play the Blood Moon, with the
REB as backup. He has no counter, and it resolves. I play Mogg Fanatic, and he concedes.

Final Standings:

9-7 games, 4-3 matches, which ends up being good enough for 27th place out of 68 people.
My friend takes 29th place, after losing to  1 or 2 land Belcher for the second time in 7
rounds.

Overall it was a fun day, despite my mediocre finish.

For reference:
The Winner's Report is here:

http://www.themanadrain.com/forums/viewtopic.php?t=17818&highlight=dreamers
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johnstown713
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« Reply #1 on: June 14, 2004, 10:17:45 pm »

What made you choose to play srtaight goblins over food chain.  It seems like there are less and less mono red gobs these days.  Was it a metagame call?

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koxl0003
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« Reply #2 on: June 14, 2004, 10:42:27 pm »

Quote from: johnstown713
What made you choose to play srtaight goblins over food chain.  It seems like there are less and less mono red gobs these days.  Was it a metagame call?

Johnstown713


Mostly because I am not as familiar with FCG as I am with straight Mono Red Goblins. I figured that taking a deck that I was good at playing would be better than taking a deck I had never played, especially for as large a tournament as I expected this to be. FCG was represented quite heavily from what I understand, though none of them made Top 8 either.

The secondary reason is that I don't quite have all the cards I would
need for Food Chain Goblins, though I plan to try them out eventually.
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Jake
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« Reply #3 on: June 15, 2004, 08:41:25 am »

A friend of mine from the Wisconsin crew also ran mono-red Goblin Sligh at this tournament and did quite well. He finished in 10th place and would have made top-eight if his seventh-round opponent could've done some math and realized that they both could've ID'ed in. He ran four Price of Progress in the board and he said they were his MVP.

I'm not sure why the FCG decks had a lackluster showing. Maybe because it was more expected?
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Nehptis
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« Reply #4 on: June 15, 2004, 08:53:50 am »

If the matches you described are the norm in your area, you should be playing combo.  All those aggro decks and those underpowered control decks wouldn't stand a chance.
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Gothmog
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« Reply #5 on: June 15, 2004, 09:24:38 am »

When I (the 7th round opponent) "did some math" it looked to me that if everyone ID'd there could be 9 people with 16 points.  I didn't want to take the chance on being number 9.  Your buddy didn't offer to ID or explain to me how he thought we could both be assured of getting in so we played the match.

Perhaps if he'd "done some math" on his own and explained to me his logic we could have ID'd and both been in, but he didn't do that.
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Jake
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« Reply #6 on: June 15, 2004, 09:46:43 am »

Quote from: Gothmog
When I (the 7th round opponent) "did some math" it looked to me that if everyone ID'd there could be 9 people with 16 points.  I didn't want to take the chance on being number 9.  Your buddy didn't offer to ID or explain to me how he thought we could both be assured of getting in so we played the match.

Well, when a couple of us looked at it, it appeared to be a lock to us. But, it doesn't matter, nobody can force you to ID and it worked out for you anyway. It's just that he hadn't played in many tournaments and we we're pulling for him.
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Cross
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« Reply #7 on: June 15, 2004, 02:56:51 pm »

glad to see someone else is running goblin sligh, though I'm surprised you placed 27th. A couple of things I noticed: when you were playing stasis I don't think you needed to bolt the falcon because piledriver is pro-blue, and when you were playing clamp you said you threw some burn up in his face, this is something that I usually never do unless it would kill them. On your deck: if shaman is a good idea for your meta then why not run goblin vandal? he can be better or worse depending on the situation, but he is a goblin, which ups your PDriver count, I am considering running him. I think that reckless charge is much worse then just pure burn, such as chain lightning, I'd recommend either the burn, even though youve got a pretty high count as is, or just more creatures. I'm impressed you ran siege-gangs with so little land too, I found in my original list that an opening hand of siege-gangs meant lots of dead cards, even with the lackey combo, the chances of you drawing both lackey and SG, or even the lackey resolving is very small. Without warchiefs to make them cheaper they are extremely clumsy. Otherwise glad to see that sligh is still being played. you can see my list and report at: http://www.themanadrain.com/forums/viewtopic.php?t=17563
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koxl0003
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« Reply #8 on: June 15, 2004, 04:35:46 pm »

Re: Stasis Matchup: It's true that I didn't need to Bolt the Falcon, but here is my reasoning: He was still at 13 at the time, and I didn't have any other Goblins in hand or on board. Had I not bolted the Falcon, he would probably have started blocking, forcing me to either lose the Raging Goblin, or Bolt the Falcon before Combat Damage anyway to save the Raging Goblin. I figured I'd just save time by Bolting the Falcon and attacking for 4, since his odds of finding another Falcon were pretty low. But I can see your logic as well.

Re: Clamp Match: The reason I threw the massive Burn at him was to put pressure on, and I knew he was running Carnival of Souls, which became useless if he drew it on 1 life. This forced him to play for survival rather than several possibly more conservative plays he could have made if I left him at 9 lives.  Giving Combo more time is always bad. As it was, he
had a couple of turns extra. Perhaps it was a mistake, but against Combo I don't like to play conservatively.

Re: Shaman vs Vandal: I've considered running Vandal over Shaman, and I might still test it. In general, even though the Shaman isn't a Goblin, his ability is more useful. He only causes problems when I have only Piledriver + Shaman on the board, or just Shaman on the board with a Grenade in my hand. These situations are not all that common.

That said, I do think I need to up the Goblin Count a bit, as there are times I don't have enough creatures, and I think Vandals should probably be at least a 2 of.

Re: Reckless Charge: I consider Reckless Charge to be a staple in Goblin Sligh. Early game, it's extra damage, since I'm going to be attacking anyway. Late game, I can peel a Fanatic or Piledriver off the top, and Flashback the Charge for an unexpected attacker. First turn Lackey + Charge + Piledriver/Siege-Gang Commander is game over against most decks, unless they have Balance at the ready. Which leads into:

Re: Siege-Gang Commander: You'll note that every time I got Siege-Gang Commander into play, I won that game. Yes, there were and are times that it sits in my hand because I don't have Lackey or 5 mana to cast him, but the times I do cast him and do pseudo-broken things to my opponent, or force through the last 2-4 damage via shooting tokens, or overrunning via the attack step more than makes up for it. Aside from all that, the Commander is why people fear the Lackey. Without the Commander, Lackey isn't nearly as frightening, as the worst I can do is drop a Piledriver (which is still good, of course, but not as scary as uncounterable burn from the Commander), and  I'd have to run something like Mogg Flunkies, which I really don't like.

I think for the next tournament, I am going to try something like:
-2 Blood Moon, +2 Goblin Vandals
As it will be Sanctioned, -1 Ruby, -1 Lotus, +1 Mountain, +1 Lotus Petal

I'm going to also be playtesting Strip/Wastelands, but I think that they will turn out to be bad for this type of Sligh.

And to the Sideboard:
-2 Flaring Pain +2 Blood Moon

Any more suggestions, comments would be welcome!
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brianb
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« Reply #9 on: June 15, 2004, 05:06:26 pm »

Quote from: Nehptis
If the matches you described are the norm in your area, you should be playing combo.  All those aggro decks and those underpowered control decks wouldn't stand a chance.


Keep in mind that he was fighting through the losers' brackets.
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Leakycow
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« Reply #10 on: June 15, 2004, 09:08:34 pm »

You know...despite the fact that you played a somewhat underpowered old-fashioned aggro deck, big props to you for playing a somewhat underpowered old-fashioned aggro deck.  You may not have won as many matches as you'd like, but it sounds like you had fun turning creatures sideways.
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« Reply #11 on: June 16, 2004, 06:56:18 pm »

Congrats, I placed 15th with workshop slavery.  It was a great turnout with a lot of variety especially considering the history of the place, three 4c control on the tpop8 and i hadn't seen but 1 of those in that last six months.  i ha dthe same problem you did, bad start 0-2 and fighting through the losers bracket.  it was a long day, good luck next month.
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