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Author Topic: most annoying multiplayer decks ??  (Read 1915 times)
bebe
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« on: June 15, 2004, 11:43:34 am »

Let's all post the most annoying multiplayer decks we have. Then we can vote the winner. There are no rules except that it must at least be Type 1 legal. I will start the ball rolling ...

11 Plain
11 Mountain

4 Shahrazad
4 Game of Chaos
4 Teferri's Puzzlebox
4 Soldier of Fortune

4 Divine intervention
4 Congregate
4 Soothing Balm

4 Anarchist
4 Soul warden

1 Final fortune
1 Fork

To be played only once ( they will never let you play it twice )
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samael
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« Reply #1 on: June 22, 2004, 02:55:01 am »

We stopped running melees when someone brought Dragon to the table. I've also seen weldermud take control of a 7 person melee and killed everyone with karn.

edit: The person who ran weldermud later loaned it to another person w/o kill conditions. it was just agravating.
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Malhavoc
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« Reply #2 on: June 22, 2004, 03:22:20 am »

Sharazad is better played with spellweaver helix (imprinted with Sharazad and a buyback-sorcery) panoptic mirror, mirari, Mischievous Quanar, and burning/death wish to get sharazad in the subgames from the other not-yet finished games.

THAT is evil!  Twisted Evil
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LotusHead
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« Reply #3 on: June 22, 2004, 03:38:56 am »

Annoying Multiplayer Decks?  I was just looking for a place to post this little gem!!!

I had a 90 card deck in the mid-90s that was equal parts land-destruction, hand-destruction (mind twist was not always restricted), counter/control, and direct damage.  It was Annoying Deck, for which I apologized before I played somebody with it. It's successors were Son of Annoying Deck, and Annoying Deck 3: This Time it's Personal, etc.

Sunday morning I created Annoying Deck 6: Broken. Twisted Evil

Behold:

4 Tundra
2 Underground Sea
1 Tolarian Academy
1 each shiny basic Mirroden land

NINE Moxes
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Lion's Eye Diamond

4 Force of Will
2 Mana Drain
2 Ertai's Meddling
1 Last Word

4 Trinket Mages
4 Auriok Salvagers

3 Brainstorm
1 Vampiric Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Serum Visions
1 Timetwister
2 Intuition

1 Swords to Plowshares
1 Gorilla Shaman
1 shiny Orim's Thunder
1 Synod Sanctum
1 Vedalken Orrery
1 Conjurer's Bauble
1 Wayfarer's Bauble
1 shiny Lantern of Insight
1 shiny Future Sight
1 SHARED FATE Twisted Evil

The gist of this deck is, if I resolve an Auriok Salvager, and have a Conjuror's Bauble and Lotus/LED, then I have an infinite mana loop, infinite card/deck draw/recycle loop. Then, I can cast Future Sight and Shared Fate, remove all of my opponents card's from the game, PLAY them, then disenchant Shared Fate with Orim's Thunder.  On a lucky draw, I can do this turn one (okay, a VERY lucky draw), but with my counter-capability, I can hold off on longer games.

If this deck goes off, and it can, I can play as many cards in my deck as I want, and cycle cards back into the library.

Kismet, Disciple of the Vault and Rule of Law/that blue equivalent card are some permanents that can disrupt this deck, as can Lobotomy-ing my Auriok Salvagers away, but hey, the deck is only two days old.  

This is annoying in multiplayer because I get to play with all of my opponents cards.

NOTE:  This deck should be studied, in my opinion, because there are lots of great locks in the deck due to Fifth Dawn cards.

On a side note, I beat Neo-Academy 2 times out of 4 with this deck.  YAY!  (Neo-Academy was my first introduction for Lopsidedly Broken Type 1 Decks.  One year later, I finally beat it.)
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Garth One Eye
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« Reply #4 on: June 23, 2004, 01:33:02 pm »

You're too humble Lotushead, for you neglected to mention you took 4 out of 5 games against my control slaver build (on Father's day too!!  )   Evil or Very Mad

Now I'm scrambling to get the cards for this deck.  Thanks for posting the deck list.   Very Happy
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