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Author Topic: Dragon for a new tourney player?  (Read 1231 times)
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Punyoon
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« on: June 20, 2004, 04:48:56 am »

Greetings.

  I am hoping to attend my first tournament sometime in the next couple weeks.  I haven't played a competitive game of magic in about 7 years, although living in Mass, seems I'm favored with the amount of them that take place. So, I am going to take the plunge, but have a few questions:

1. I was thinking of playing Dragon since that is the closest competitive deck I am to completing (need a couple more animate deads). Is this an Ok choice? What I mean by that is, outside of what I have read, I am absolutely unfamiliar with magic decks in general. I need a deck that I can concentrate on my own strategy and not have to worry to much about what the opponent is doing because frankly, with my inexperience, I wouldn't know what to do about it anyways. I am not looking to t8 or anything anytime soon, just want something halfway decent that allows me to gain experience in the local meta and learn how other decks work.

2. Outside of older core t1 cards, I am not that familiar with a lot of cards post Mirage, except for the major ones that appear in a lot of deck lists. Will opponents get annoyed if I constantly have to look at their cards to see what they do? I am kind of wary of being matched against someone with a pimped out asian deck or something, because then I will need them to explain to me what the card does. Will oppoents get annoyed or is this semi-common?

3. What do I need to take? Something to keep track of life, things for counters, anything else?

4. Going back to question 1, I have a decent t1 collection (p9, playsets of bazaars, workshops, duals etc). Would I maybe be better running something like TNT at first? I am trying to stay away from decks that use counters/duress because I wouldn't know what to counter or take from their hand anyways, unless they are laughing hellishly while playing a particular card.

Well, next tourney that I can find in Mass, RI, or NH I plan to attend. So if you see some scrub asking what your asian cards are, be nice and say hi Smile.

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Bob The Builder
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lefevre-marysael@telenet.be
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« Reply #1 on: June 20, 2004, 07:44:16 am »

New myself, not having a deck myself, I'll try to answer.

First I want to reply to your n°3, What to bring:

In your case I'd bring some paper to keep score of your life.  Also note what took your life, and how you take your opponent's life down.
It could be helpfull to write down what deck the other guy is playing and try to understand his deck aswell as yours.  Know your enemy is as essential as knowing your deck, since how you're playing a deck changes depending on the opponent's deck.

About n° 2:
Don't you woory about how annoyed other people get, you need to know what's happening!!  So ask, read, and think as much as you like.  Keep your head cool, (but don't stall the game to much).
Some people will be more patient with you than others.  But only by playing, you'll get to know the decks and what they do.

A nice tip: use the search-function to read about common T1 decks, and how they work.

About n°1:
Nomatter what deck you play, it's essential you feel good about the deck, and you know how to play it.  Wheter you go dragon or TNT really depends on how you feel, since you say you don't know what the other decks will be attending the tournament...

That's about all I've got on my mind.  I'm sure some other guys will help you out further.

Hope I was some-whet helpfull[/b]
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AngryPheldagrif
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HunterKiller403
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« Reply #2 on: June 20, 2004, 03:55:16 pm »

1. Powered Dragon is quite a strong deck indeed, and less complicated then other current combo. I would suggest that you build the deck and then goldfish (play a solitaire game to see how fast you can win) a bunch until you are comfortable with how the deck and combo works. A good Dragon thread can be found here.
Can't seem to find the original primer, maybe someone can help with that. Once you get some experience with the deck and feel comfortable, you should be able to at least put up a damned good fight if not even top 8 yourself. If you can, find someone in the area who plays T1 and see if they want to get together and playtest. If you have Apprentice (if you don't, you can find it at www.e-league.com ), I'd be happy to help you with the deck. My AIM is HunterKiller403.

2. If your opponents get annoyed, just tell them that you haven't played in while. It is a rule that if you play with foreign cards you must be able to provide an accurate translation upon request, so if they balk you can always call a judge.

3. There isn't much you need to keep track of with Dragon, but my usual tournament checklist is:

Several dice, including twenty-sided: for life totals and counters.
Deck: because showing up at a tourney without it kinda sucks:roll:
Decklist, typed: many tournaments require a decklist to enter and find typed lists convenient. At very least you can double check your deck before the tournament.
Paper: write down life totals, other stuff, general use
Water bottle: because water is the ultimate tech, and caffeine and sugar (IE soda) will make you play terrible, contrary to popular belief
A bite to eat: pack a sandwich or something, many tournaments last for many hours, and you may not have time to run out for fast food between rounds

4. Until you familiarize yourself with how to play counters and such, Dragon is probably your easiest choice of Tier 1 decks. While you do (or most do) run Force of Will, generally reading what your opponent will play will tell you what to counter. Some basic tips for countering in combo:

What to counter:

Hate: The ultimate enemy of Dragon is graveyard hate. Saving the Force for their last Coffin Purge, etc. is extremy vital.

Counters: The other enemy of combo in general is your opponents counters. Often you can go off and they will have only a single Force of Will or Mana Drain. Holding your counter until then will save   you in a lot of matchups.

Active and subjective threats: Things like Mindslaver that can actively defeat your combo are must counters. Goblin Welder is an important one, but you should be wary of countering this too often, as the main deck playing it, Slaver, also runs enough counters in some forms to disrupt your combo. While not a threat on its own, Goblin Welder's ability ito circumvent counters can be deadly because of Mindslaver and such.

What not to counter:

Basic threats: You're playing a combo that wins either by decking your opponent or creating an arbitrary number of 1/1 tokens. You do not care about your life total or your opponents life total. Unless they can potentially defeat you before you can use your combo, virtually anything offensive that your opponent can play is useless. Exalted Angels make look deadly, but they take 6 turns to kill. If you can't win in 6 turns, you're dead against 90% of the field, so one lousy Angel isn't going to make a difference. Psychatog is about the only exception I would make here, as it CAN potentially win the game that turn, but the deck that plays tog also plays lots of counters, so consider that too.

Support spells: They can Brainstorm all they want, but unless they're holding a hand full of Forces of Will, all this is accomplishing is tying up their mana so that they can't use any other counters.



I hope this lengthy expose helps you and good luck at the tournament.

-Dan

PS: Don't sweat the inexperience thing. Just the fact that you know and own the power 9 and other type 1 staples puts you a cut above a good chunk of the field that will inevitably bring random outdated aggro.dec. The first competitive T1 tournament I played in a went 3-5, the second tournament I won a P9 piece for first place![/list]
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Spizzard
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« Reply #3 on: June 20, 2004, 11:35:58 pm »

Do not play dragon.  The stack tricks are complicated at first and the play decisions are not the easiest.  Dragon is NOT a beginners deck.  It may not be hard as far as combo decks go, but it is not easy.

Play TnT.  Its competitive and the situations are pretty straightfoward.  Do yourself a favor, and for the first tournament, enter the attack phase.  It'll make your overall experience much more enjoyable as you learn how things go.  And you'll be playing your games longer meaning more time to enjoy playing and getting back in the swing of things.

Anyway, in whatever you chose, have fun.  Tourney's are  a blast.
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AngryPheldagrif
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HunterKiller403
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« Reply #4 on: June 21, 2004, 02:29:20 am »

To be honest,
A: Dragon's stack tricks are relatively easy to learn. That's why I suggested he talk to people who know the deck well. I'm under the assumption that he knows how the deck works (to a very basic extent) by the fact that he's building it.
B: TNT is not currently Tier 1 due to an inordinate amount of artifact hate going around. Slaver is just a better deck is 90% of the situations, and Stax (in all its wonderful forms) generally does better in an unknown metagame. TNT is fast, but it lacks the explosiveness and the protection of other artifact and Welder based decks.

-Dan

[edit]: Thanks, ccsamerican.
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cssamerican
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« Reply #5 on: June 21, 2004, 07:13:17 am »

Quote from: AngryPheldagrif

Can't seem to find the original primer, maybe someone can help with that.
Original Primer by Dicemanx.
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