PucktheCat
My interests include blue decks, arguing, and beer.
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« on: June 20, 2004, 06:38:21 pm » |
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I decided to take Fishhead's lead and post this in the Open Forum, for the same reasons.
I am writing this report because I want people to know these tournaments exist. THIRD SATURDAY EVERY MONTH.
Saturday I played in my first tournament in a while. The St. Louis T1 scene has been reviving itself and I decided I wanted in. I have spent the last month trading and selling to assemble a deck out of the few cards I own plus some a High School friend of mine who no longer plays gave me. With the five proxies that were allowed I was able to assemble an ideal version of the deck I wanted to play, which made me happy. The only flaw was the Pyroblast over Red Elemental Blast in the sideboard. Unlike PTW I don't run a mix to keep people guessing or get around Meddling Mage. I run the one Red Elemental Blast I own then two Pyroblasts. Sometime I will spring the $0.25 for another REB, but not today.
The turnout and quality of player at this tournament were much better than I expected. I hadn't heard of a T1 in St. Louis getting much over 8 people in a while, so somewhere around twice that was a pleasant surprise, and the decks that were played were generally close to fully powered with the proxies. If The Gathering Ground continues to sponsor five proxy tournaments on a regular basis I think a really interesting and good metagame could develop here.
I played my current variant of Phantom Tape Worm's creation:
Beatdown (20): 4 Grim Lavamancer (co-MVP) 1 Gorilla Shaman 4 Cloud of Faeries 4 Spiketail Hatchling 2 Meddling Mage 4 Mishra's Factory 1 Faerie Conclave
Disruption (16): 4 Force of Will 2 Daze 2 Swords to Plowshares (co-MVP) 3 Null Rod 4 Wasteland 1 Strip Mine
Draw (11): 4 Curiosity 4 Standstill 1 Ancestral Recall 1 Time Walk 1 Library of Alexandria
Mana (13): 4 Flooded Strand 2 Polluted Delta 3 Volcanic Island 3 Tundra 1 Mox Sapphire
Sideboard: 1 Red Elemental Blast 2 Pyroblast 2 Swords to Plowshares 3 Sword of Fire and Ice (should have been two) 3 Seal of Cleansing (should have been Rack and Ruin) 1 Null Rod 1 Island 1 Plains 1 Gorilla Shaman 0 Decree of Justice (should have been one)
The maindeck was absolutely great all tournament, every card pulling its weight. Meddling Mage was probably the weakest link overall, but he gets a bit of a pass because of the horrible errors I made every single time I had to name something with him. More on that later. I only drew Daze a couple of times and never cast it, but there were a couple of situations where I made critical plays that Daze could have backed up if necessary, so overall I felt like it was a good 2-of. Misdirection and Stifle would have been horrible against this field.
The sideboard should be different. I went by the last tournament at The Gathering Ground a month ago (I couldn't play but I wanted to see what was up) and I got the impression that Workshops weren't too popular but that Dragon might be. So wrong. In the end it didn't matter though, because Swords to Plowshares is very good against Workshops too (even Slaver goes to a man-plan in this matchup).
On to the matches. I didn't take any notes beyond life-total, so this is from memory. I apologize if I missed anything important.
Round 1: I pair with bye. You can provide your own joke personifying Bye here. This is about the best thing that could have happened to me, though. Not only to I avoid a very random first round pairing, which this deck hates, but I get to scout the whole field. For the rest of the tournament I know what every one of my opponents is playing. Here is the breakdown:
1 7-10 Spilt (maindeck Trinisphere) 1 Mono-Brown aggro (Juggs, Platinum Angel) 1 Dragon (good version, powered) 1 Unpowered Dragon (proxied Bazzars) 1 Kobold-Clamp 1 W/r creature slowness 1 Non-T1 U/G Madness 2 Isochron Control 1 Gay/r/w (me) 1 Gay/r 1 U/r/w Exalted Angel Landstill.dec 1 Rector Trix 1 R/G/u creature pump beatdown Edit: 1 "Crazy Keeper" - U-based control with Darksteel Collosus (thanks Chaz)
My play errors: 0 Opponent play errors: 0
Round 2 (vs. Mike, Mono-Brown): I think I played Mike in a T1 top-8 back in 1998 when I last played seriously. He doesn't remember, but he says has done a lot of acid since then. Fair enough.
Game 1: I get rolled by a Juggernaught. My life goes 20, 15, 9, scoop. His goes 20, 19, 18, 17, win.
-2 Daze -2 Meddling Mage +2 Swords to Plowshares +1 Gorilla Shaman +1 Null Rod
Game 2: I get an early Null Rod that makes Arcbound Ravager look pretty silly. He gets a Trinisphere, which is the beginning of a theme for the day. We trade beats for a while but he is not finding any gas and my little men are beating his little man. He also makes a play error by casting a Chalice for three. He thought it worked with Trinisphere as a lock. Without that I may not have won this game.
Game 3: He gets a Trinisphere before I resolve anything, but it seems like it is slowing him down as well. He has an active Ravager, though, and he makes moves suggesting he his hoping it will go all the way. It nearly does, too, but my 3cc Swords leaves him mana screwed and no cards in hand, and I think I might get back in this game afterall. I start a painfully slow beatdown and we both accumulate cards in hand. Unfortunatly, some of his cards are Mishra's Workshop, Metalworker, Platinum Angel and none of mine are answers.
My play errors: 0 Opponent play errors: 1
Round 3 (vs. Jack, non-T1 U/G Madness): This could actually have been a tough match for me, because the main cards his deck is missing (in addition to the power) are Null Rod and Force, neither of which are all that great against Fish, and the replacements are more big bad men. It ends up okay though. Jack is pretty new to tournament Magic, so I try to help him out a bit. I hope he will come back, because he actually played pretty well and his deck wasn't that bad.
Game 1: I trade a second turn Spiketail for an Aquamoeba, then make Clouds while he makes another 'moeba. He makes an error by attacking with a 3/1 Aquamoeba into my Cloud (he forgot I could fly) and I get to attack for a few turns while he builds up the mana to flashback a Roar. I cast a Meddling Mage here that should have named Roar, but I named Wild Mongrel instead. By the time the Roar resolves I can race it though, so I get away with one.
-2 Daze -3 Null Rod +2 Swords to Plowshares +3 Sword of Fire and Ice
Game 2: I made my favorite play of the day this game. He gets a quick start with two Wild Mongrels (one of which I Force) and two Rootwallas. I take seven in one turn then four the next to take me to 7 before I am able to get something that looks like it might be able to compete. My board is Lavamancer and Spiketail equipped with Sword of Fire and Ice. I have only two cards in the grave for Lavamancer. He attacks and I block the Mongrel with the Spiketail. He pumps the Mongrel to 4/4 but I finish it with my Lavamancer. He pumps one Rootwalla (all he can) and I am at 3. He casts Quiet Speculation and I have to let it go. He gets Roar, Roar, Deep Analysis. I equip my Lavamancer, play a Wasteland and say go. I have no cards in the graveyard for Lavamancer. He attacks with both Rootwallas and I block one. He pumps the other, thinking I have no way to ping it and in response I Wasteland my second Wasteland, and remove them from the game to kill the Rootwalla. So sweet. Next turn I attack for 5 with Lavamancer and play Meddling Mage naming Roar of the . . . oh wait, Wild Mongrel. I really am an idiot. He flashes back the Roar and I Swords it. My turn I play 4x Curiosity on my Meddling Mage and attack for 7 and five cards (!). That puts me firmly in the driver’s seat for the rest of the game, although I do have to Swords another damn Wurm to seal the deal.
My play errors: 2 Opponent play errors: 2
Top 8 (Kyle, Dragon): Byes are the tech! I make top 8 despite having won only one match. Kyle is a T2 player, and as far as I can tell a pretty good one. He hasn't spent the time to get completely familiar with the complicated timing rules that govern his combo though, and that costs him in this match. Also, before the tournament we had had quite a good little debate about whether Library of Alexandria could be unrestricted.
This is what I know made the Top 8: Gay/r/w U/r/w Exalted Angel Dragon (the powered one) 7-10 Split Mono-Brown Darksteel Keeper
I don't know what the other two decks that got in were. One of the Isochron control decks might have made it.
Game 1: I get my best hand of the day. Going second against Dragon I have Library of Alexandria, Grim Lavamancer, Swords to Plowshares and Force of Will. He gets an early Swarm that I have to make a decision on. Since he hasn't discarded a Dragon yet I save the Swords for a Dragon and wait a turn so I can kill the Swarm with the Lavamancer. That was the only real opening he had to win the game, and he can't take advantage of it. When he finally gets his stuff together he simply walks into the Swords. Not really his fault since he hadn't seen the white yet. My Library drew me four cards this game, and Kyle made a tally for each one. I wonder if he still thinks Library should be unrestricted.
-2 Daze -1 Gorilla Shaman -2 Standstill +2 Swords to Plowshares +3 Seal of Cleansing
Game 2: I mulligan, but my six card hand has two Swords so I feel fairly confident. I don't have much early pressure though. He Duresses me and sees the two Swords, taking one. He then proceeds to make a series of inexplicable poor plays that cost him a game he should have at least drawn. First, he Animates the Dragon thinking he could just leave it in play and beat me down with it. Then when I Swords the Dragon in response to the comes into play trigger he doesn't Force it even though he apparently had one available. Next turn I play Null Rod and begin the beatdown.
I think Kyle was thinking that he could avoid having his permanents removed by somehow not entering the combo. Then he didn't counter the Force because he had a Mox and a Land to try for the win next turn. Since he didn't have a way to draw his library on the board the right play might have been to draw the game with the loop. I am only glad that he didn't confuse me, because was so busy trying to figure out what he was up to that I was seriously at risk of making a horrible misplay (see the finals for an example of how opponent errors can distract me from my own board position).
My play errors: 2 Opponent play errors: 3
Top 4 (Ryan, 7-10 with maindeck Trinisphere): Ryan had a good deck, played carefully and knew the rules. The second game against him was one of the best I played all day.
Game 1: I Force a first turn Trinisphere and a second turn Chalice for two. My Null Rod slows him down quite a bit and saves my men from his Triskelion. I Swords the Trike and continue the steady few points a turn. Eventually he resolves another one and a Sundering Titan as well but I have enough men to take a few hits then chump block until he his life total reaches 0. I made an error here by trying to pump a Mishra's with its own ability. I think he let me take it back. He may have gotten a Trinisphere down late in this game, but it didn't affect anything.
-2 Meddling Mage -2 Daze +2 Swords to Plowshares +1 Gorilla Shaman +1 Null Rod
Game 2: I think I mulliganed this game. First turn Trinisphere hurts and second turn Chalice for two makes it worse. I also Swords something early on here - a Platinum Angel I think. This game actually comes down to my failing to draw red mana though. I get out a Lavamancer before he Wastes my Volcano. I am attacking with Mishra's and Lavamancer every turn for 4 turns while he gets nothing. A second Angel gets Swordsed in here somewhere. He casts a Welder and I have to choose whether to Force or not. I am still hoping for a red source and there is nothing dangerous in his 'yard so I let it go through. I use the Force next turn on a Fact or Fiction. Eventually he uses the Welder to weld back his Lotus and make the mana he needs to cast Titan. That pretty much seals the game. I die with a hand full of 2cc spells and a Gorilla Shaman I can't cast.
Game 3: He mulligans and keeps a weird hand with Lotus, Brainstorm and Workshop. His Brainstorm gets him a first turn Trinisphere (his third in three games) and I can't stop it. Once again, however, I have the Wasteland and this time he doesn't recover. Eventually he builds up and casts something big (Sundering Titan?) but I just Force it and go in for the win.
My play errors: 3 Opponent play errors: 3
Finals (Chaz, Exalted Angel Landstill control): Chaz was playing a deck that looked very like mine at first glance, but was actually very different. He had manlands, Standstill and Grim Lavamancer but also Mana Drain, Serendib Efreet and Exalted Angel. To support the expensive creatures he also ran fast mana - at least Mana Crypt, Lotus, and the on color Moxen. I am not sure Stanstill is the right draw engine for his deck, but he did well with it this tournament. It was for just this kind of matchup that Decree of Justice was in the running for the sideboard, but I cut it at the last moment because I was expecting to face a lot of random creatureness and I wanted the third Sword of Fire and Ice.
Game 1: I get a first turn Lavamancer. He drops Mana Crypt and Serendib Efreet. I lay a Factory and examine the board. With my Lavamancer and Factory vs. his Efreet we each have 3/turn beats, but he is also taking 2.5 a turn on average from his own permanents so I decide Standstill is in my favor. He apparently agrees, because he Forces it pitching a Force (ouch). He holds back the Efreet to stop my guys but the damage starts to add up. Eventually he attacks and I can swing freely. I don't remember anything else of note happening this game, just his Crypt-Serendib combo killing him while my deck didn't kill me.
-2 Daze -1 Gorilla Shaman -2 Stanstill +2 Swords to Plowshares +2 Pyroblast +1 Red Elemental Blast
I decided to keep the Null Rod over the Sword of Fire and Ice, which I think was correct. Especially since I found out later that he had Sword of Fire and Ice himself.
For the following game pay attention to my Grim Lavamancer and see why he gets a co-MVP mention.
Game 2: He drops a Conclave and says go. I get another first turn Lavamancer. He lays a Mishra's Factory and plays Standstill. I play Wasteland, which simultaneously gives me a kill against one of his manlands and makes my Lavamancer active along with the Fetchland in my 'yard. He continues laying manlands until he has two Conclaves and two Factories. After a while I get a second Wasteland and take out both his Factories. That lets me attack with my Lavamancer because he hasn't the mana to active a Conclave. Next turn he gets his first non-man land and swings with a Conclave. At this point he has seven cards and has layed a land this turn so I decide it is time to play a spell. I Swords the Conclave and he draws up to 10 cards then Forces the Swords. I don't Force back because I don't really care if the Swords resolves, and he thinks for a while then discards a fetchland. Now I demonstrate why cheaper spells work well with Standstill both early in the game and late by dropping my entire hand - Cloud of Faeries, Spiketail Hatchling, Lavamancer #2, Mox Sapphire, Land, Standstill - leaving me with a Force in hand. Next turn Chaz cracks my Standstill with Lotus and tries for an Exalted Angel tapping all his lands except a Tundra, including a Volcanic Island. I Force and he Red Elemental Blasts. That doesn't work, of course, and I am put in an akward position. Since I think the game is definatly mine if the Angel is countered and probably mine otherwise and I am up a game already I decide to let him play the Blast and the Angel Resolves. The observant reader might notice that my Spiketail was sitting there the whole time. Horrible. Next turn I attack with everything and he blocks a Curious Faerie then loses his Angel to double Lavamancer. My play error ends up giving him eight life, four from the Angel gain and four from the Lavamancer damage that would otherwise have gone to his dome. After that Chaz is basically done. He has only four mana available and one White and the remaining gas in his hand is and Exalted Angel. My Lavamancer has that well in hand. At one point he plays a Lavamancer as a speed bump, but that is all. In the last few turns of this game our life total records kept drifting off from one another, but I think we gave Chaz the benefit of the doubt each time.
My play errors: 4 Opponent play errors: 4
The prize is a percentage of the entry fees in store credit that I use to pick up a Mana Crypt and black border some of my deck.
Thanks to The Gathering Ground for sponsoring this tournament and everyone I played. I had a great time.
Leo
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