First of all I would like to thank you for the input. Highly appreciated.
Although I don't think I really explained my intentions clearly.
Im not interested in making the old school prosbloom ( and thus i renamed the deck with a single letter difference

)
Your points are totally valid. I also think that the whole concept is out of competitive play, hence the reason why I posted it here and not in the T1 forum.
Most combo decks concentrate in winning as soon as possible. While this course of action is valid for a 1to1 all out assault idea, for casual play I believe a combo deck should have other elements in it as well. Im sure in the great vaults of the casual forum we can find a large discussion on exactly what is casual, however I don't want to start on that again and will restrain myself by saying that casual often also means multiplayer. Gathering up with friends to talk about the latest news and enjoying a few games of magic over junkfood forces decks to get on a new shape.
If I ever dare playing a fast combo deck which might win early on, I might be allowed 1 game to demonstrate it..after that people will either get bored and stop playing or they will gang up on me and ..well feeling the entire table against you isnt a great feeling either.
So I thought I could impliment the backbone of ProsBloom ( which for all its worth i tend to like very much ) and make a controllish sort of version of it which would have a good enough chance against not 1 but many opponents. .. in this aspect meditate and prosperity are just terrible, so i decided to ditch blue out.
I like promise of power over infernal contract simply because it provides more options. In casual having more options is tech, while doing something singleminded is.. easily blockable. Some random guy puts true believer and shows me the meaning of clerical devotion. Besides playing with Demons gains you prestige points.
Duress is defensive, hymn and stupor is aggressive. You dont want to piss a player off so much that he concentrates his attention on you but you do want your key spells to resolve and stay on the ground long enough to do something. Low profile rules!
about necro.. i really cant believe you just said that. that card has a very good reason for being and staying restricted and for all the drawbacks it might have, a first turn ritual necro gives you the game in the pocket.
enlightened tutor..maybe... i prefer sterling grove, you see once again .. having options is good and its a defensive card.
Drain Life ..well actually you have a good point there. besides the fact that its cheaper $$$ i dont need white for it. Although i prefer the new mirrodin drain lifesque sorcery.. for RKF's great illustriations sake.. 2 Drain Life in.
Natural Balance.. well yeah great tech with squandered resources but if it gets countered ..scoop..scoop scoop. Weak point
Vs counters. Duress.. city of solitude, not bad.. ill think it over and try it out, although it doesnt work with deeds. Maybe Xantid Swarms.
Well, thanks again and im looking forward for more replies.