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rack and ruin vs crash
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Topic: rack and ruin vs crash (Read 851 times)
twn_domn
Basic User
Posts: 32
rack and ruin vs crash
«
on:
July 08, 2004, 11:20:22 pm »
Many builds in T1 have rack and ruin in the SB. One example would be the Gay Fish deck. However, I have found that rack and ruin does not really generate the artifact hate I would like to happen when I side it in.
Face it, the most dominant deck that uses artifact is workshop varients, which involves tangle wire and smokestack most of time. Too often, I run into the siutation of holding rack and ruin in my hand, can't get to the 4 mana because of sphere of resistance. However, crash provides a nice way to deal with the resistance problem. Tap the mt, sac the mt, and then destory the smokestack/sphere/tangle wire or whatever artifact that you hate while resistance is in play, that's a huge plus.
Ok, granted, crash does not provide any additional benefits if 3sphere or welder is out. However, so is rack and ruin. Strictly speaking in term of just these 2 cards, I believe crash's alternative casting cost is actually better than rack and ruin's X2 artifact destruction.
Am I missing something important? Feedback is welcomed.
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Ten principle of Type One by Steve, suitable for all ages and all level of playing, recommend before opening new thread:
http://www.starcitygames.com/php/news/expandnews.php?Article=5227
Kowal
My name is not Brian.
Adepts
Basic User
Posts: 2497
Reanimate your feet!
rack and ruin vs crash
«
Reply #1 on:
July 08, 2004, 11:30:30 pm »
You have demonstrated a most fantastic ability in breaking TMD's rule number four, "Blatant Ignorance." Congratulations!
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