Hi, before I start, I'd like to say that I am a noob to this section of the Mana Drain forums. Previously, all that I have done was check the tournament and open type 1 forums. I never realized another section of the forums existed below that (I like 800x600 resolution, ok?). However, I'm a well behaved noob. I read the announcements and the stickies (ok, not every single card). I also checked the black section to make sure this card wasn't already there.
I also noticed there was a lack of removal spells amongst black, and black should reign king of removal IMO

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Story: I was digging around in the dirt (don't ask) and I saw one of those lawn maggots. Yuck. Just as bad as that old card Takklemaggot. "Hey! Takklemaggot! That was a flavorful card," I said to myself. I then began remembering things that jumped around like Flickering Ward and Licids. "If only they'd print a new takklemaggot to help out the current type 1 metagame... if takklemaggot....."
Grapplemaggot
4B
Enchant Creature
Enchanted creature loses all abilities.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-2 counter on enchanted creature.
When enchanted creature is put into a graveyard, enchanted creature's controller returns grapplemaggot to play from it's owner's graveyard. If grapplemaggot can't enchant a creature, it becomes an enchantment under that player's control with "At the beginning of your upkeep, Grapplemaggot deals 2 damage to you" instead.
It has lived under it's host's skin all this time to survive the brother's war, the ice age, and the apocalypse.Why? Wizards has been making cards more suited for type 1, why can't we? I feel black has been a bit weak now (I love suicide, come on, you know you guys do too). Black needs a way to help them deal with things such as Dryad, Tog, and Angel.
Help & Comments:
(1) I looked up synonyms for tackle, and couldn't find a very good one, so for now Grapple is being used.
(2) The casting cost is only one black, because I looked under the "Announcement: What the Card Creation Forum needs from YOU" and it said they needed one. However, ideally the casting cost, IMO, should be BBB.
(3) I feel this is a very flavorful card and will bring back nostalgia for us old-schoolers.
(4) I'll look for artwork for this juicy bug if it is accepted.
So ummm.... What do you guys think? To bomb-ish? To good?
EDIT: Good, I got a chance to edit before anyone got to reply. ^.^. I was thinking about the last thing I wrote, power issues. The problem with the old takklemaggot was that it is to slow or it doesn't have the "lose all abilities" clause. So I was thinking it could either be: "Enchanted creature loses all abilities and get -0/-1 counters..." or the creature keeps abilities but gets -0/-2 counters.
Update 7/11/4:
I still think that occasionally, a card using counters other than +1/+1 and charge counters can be used, however, because of those responses, I've come up with the following latest version of Grapplemaggot.
Grapplemaggot
4B or BBB
Enchant Creature
Enchanted creature loses all abilities.
Put x delay counters on enchanted creature where X is equal to enchnated creature's toughness.
At the beginning of the upkeep of enchanted creature's controller, remove a delay counter.
When enchanted creature is put into a graveyard, enchanted creature's controller returns Grapplemaggot to play from it's owner's graveyard. If grapplemaggot can't enchant a creature, it becomes an enchantment under that player's control with "At the beginning of your upkeep, you lose 2 life" instead.