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Author Topic: UG Fish: I think I'm the last person still using this.  (Read 5349 times)
Thissa2
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« on: July 11, 2004, 10:40:49 pm »

Well...

Before I post the decklist, I will address the most obvious question that most of you people reading this post are thinking: How the hell is this better than UR Fish?

I've tested both UR Fish and UG Fish a lot, and I can say that the style of play is pretty much identical. These are very very similar decks, the only real maindeck difference being River Boas and Suq'Ata Firewalkers vs Grim Lavamancers, Voidmage Prodigies, and Gorilla Shaman(s). Both decks are very good against Tog, Slaver, etc. However, I am under the impression that UG Fish is better.

Please don't stone me.

UG Fish can really dominate the mirror. River Boa and most importantly Suq'Ata Firewalker provide excellent answers that most UR Fish decks have almost no ways to deal with. I have played a ton of UR Fish decks with UG Fish, and UG Fish can definitley pwn the mirror, unless PTW is playing.

What matchups get worse when you switch from UR to UG fish? not too many. The dragon matchup gets slightly worse since you lack an early answer to Xantid Swarm, but not really much else changes.

The aggro matchups don't really get worse either, since River Boa and Drop of Honey from the sideboard can help a lot.

Speaking of that, most consider Gay/r to have a better sideboard. REB and R&R are really insane, but Drop of Honey and Oxidize can make up for much of that.

Alright, lemme move on to a sample list (my most current list):

5 Fetchlands
1 Island
4 Tropical Island
1 Yavimaya Coast
4 Wasteland
1 Strip Mine
4 Mishra's Factory
3 Faerie Conclave
1 Mox Sapphire

4 Cloud of Faeries
4 Spiketail Hatchling
4 River Boa
3 Suq'Ata Firewalker

4 Force of Will
2 Daze
1 Stifle
3 Null Rod
4 Standstill
4 Curiosity
1 Ancestral Recall
1 Time Walk
1 Regrowth

SB:
3 Oxidize
2 Energy Flux
1 Null Rod
2 Maze of Ith
2 Drop of Honey
1 Stifle
2 Crucible of Worlds (its been SICK in testing)
2 metagame slots (Magus of the Unseen is one of my favorites for here)

Alright, so I guess the main point of this thread is to debate how viable UG Fish is in Type 1. In my opinion, it is as good or even slightly better than UR Fish, which is already one of the best decks in Type 1, and the reason why it hasnt been posting more good results is that it has been way underplayed and undertested (Jacob Orlove stopped playing Fish, and I've only been to one IRL tourney with it, where it was svgly dominated by tiebreakers)

Of course, I could be a stupid newb and my vast number of Apprentice and MWS matches could all mean nothing, so lemme hear ur opinions.

PS: Crucible is really tasty.
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« Reply #1 on: July 11, 2004, 11:04:07 pm »

What do you bring Crucible of Worlds in against?

I will agree with you that U/G Fish has better matchups against most things that Gay/R does. There are a few problems with playing U/G Fish, though:

1) Lack of early, efficient burn. This is a major problem, especially against early Welders. Granted, Grims usually take until turn 2 or 3 to start being able to burn up Welders, but it beats the turn 4+ of Firewalker.

2) JP hates Standstill. As such, people who follow JP's advice will not play Standstill, meaning no Fish.

3) Prestige. Nothing beats playing full Power in terms of prestige. Leaving a Black Lotus in the binder kinda hurts.

4) REB is very powerful, considering that drawing cards is a blue mechanic, as are such notable cards as Time Walk, Force of Will, Mana Drain, Psychatog, and Thirst for Knowledge.

5) Drop of Honey, while a green Abyss that's actually cheap, hurts Fish more than I feel comfortable with, because there aren't any 3+ power creatures that I see in the deck.

I'm not really seeing any matchups that Drop seems to be good against. Gay/R is a favorable matchup. You can use it to eat Welders, true, but Oxidize, BEB, and Ground Seal do enough wonders vs. Welders. Exalted Angels are bigger than Fish, as are Psychatogs, Quirion Dryads, and the various artifact fatties, such as 7/10s.

The only thing that I can see Drop being really spectacular against is Xanthids, which make tasty roadkill to burn.

6) 3 color Fish has the burn that U/G doesn't have and the River Boas that U/R doesn't have.
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Gandalf_The_White_1
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« Reply #2 on: July 12, 2004, 12:49:11 am »

No, your not the last person using it Razz.  My budget version is here:

http://www.themanadrain.com/forums/viewtopic.php?t=18236

To makes it powered I would just go -3basics, +2 moxes, +1 loa, -2 daze, +1 timewalk, +1 ancestral recall.

The deck is called WTF, and Jacob Orlove cut standstills a while ago for brainstorms, also cutting faerie conclaves and cloud of faeries due to suckiness reasons.  Not everyone agrees with him about it Wink, but there are a few discussion threads you can probably find if you are interested in that debate.  Gay/r continues to run the standstill/cloud/conclave thing, but WTF generally does not.

Also, here is a tourny report by Jacob on WTF, before the brainstorm/
cloud/conclave thing thing was cut:

http://www.themanadrain.com/forums/viewtopic.php?t=16894

The important thing to remember is the key problem with fish decks in general: they can just plain lose to random aggro stuff.  In a developed metagame with slaver, hulk, etc, they perform well, but null rod isn't too exciting when facing R/G beats or something.
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« Reply #3 on: July 12, 2004, 05:11:28 am »

i was thinking at a wtf u/g build with a trasformational sideboard (oath) for aggro matches, even if I don't know what cards side out for them. Moreover they are a large numeber of sideboard slots.
I'm still wondering how to beat artifact decks.
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Thissa2
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« Reply #4 on: July 12, 2004, 06:36:05 am »

Quote

The deck is called WTF, and Jacob Orlove cut standstills a while ago for brainstorms, also cutting faerie conclaves and cloud of faeries due to suckiness reasons. Not everyone agrees with him about it , but there are a few discussion threads you can probably find if you are interested in that debate. Gay/r continues to run the standstill/cloud/conclave thing, but WTF generally does not.


In my opinion, cutting the Standstill/cloud/conclave thing was a huge mistake. Notice how its done better with standstills. Although its true Gay/r can sometimes abuse standstill just a tiny bit better (Turn 1 lavamancer Turn 2 standstill almost guaruntees board advantage), the difference between the decks' abilities to abuse Standstill is pretty much negligable. I'm not trying to insult Brainstorm or anything, maybe a few could be run in some fish lists alongside Standstill, if Fish needs more draw, but this thread is about UG Fish, not UG Zoo.
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« Reply #5 on: July 12, 2004, 07:51:48 am »

In playtesting, Conclave seemed to be weak. It's tough to lose a turn of tempo for a 2-mana 2/1 flyer every turn you want to have one. Factories usually do better. I might go so far as to say Blinkmoth Nexus, although that might be a bit much.

I'm still wondering what you use Crucible against.

River Boas give Fish a way to deal with aggro as a regenerating blocker. I was playing against TNT with Boas, and they saved me from getting run over by Juggernauts and Su-Chis. Granted, they are a temporary solution, but they still can save you. I've also noticed that Sword of Fire/Ice seems to also give your guys a bit of punch. Especially since it's not as much card disadvantage to have your guys die.

An Oath SB might work, however, you'd want to take out all your creatures, add +4 Oath, +1 Akroma, +1 Darksteel Colossus, and whatever else you put in your Oath toolkit. I prefer +1 Woodripper, +2 Gaea's Blessing, but that's me.
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« Reply #6 on: July 12, 2004, 08:21:19 am »

Oxidize is NOT a substitute for Rack and Ruin. Fish is all about staying ahead of the opponent and obtaining a two-for-one early in the game is essential to its success later. The lack of Fire/Ice and Grim Lavamancer also hurt alot in this department. The only advantage Green has over Red in this case is a slightly faster clock, which really isn't important when you have so many cards to slow down the game as a whole. Card advantage with tempo is amazing, it means you're controlling the whole game. Shitty beats and tempo is not good, just listen to some rap "star" like fifty cent.
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« Reply #7 on: July 12, 2004, 08:35:18 am »

Has anyone tried Sigil of Sleep in Sideboards? I know they're really fragile and can't replace themselves like Curiosity, but it does slow aggro down a bit. Note that it doesn't say combat damage.
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« Reply #8 on: July 12, 2004, 11:32:59 am »

Quote from: WildWillieWonderboy
Oxidize is NOT a substitute for Rack and Ruin.

Actually, I think you'll find that it is a perfectly good substitute, especially since you can maindeck it. It sounds silly to point out that one mana is less than three mana, but when you actually play with the card, you'll find that having it cost a mere G gives you many more options than you might otherwise have. Its effect isn't as large as Rack and Ruin's, but it's much cheaper, and it's certainly good enough.

This deck isn't about two-for-ones, it's about cheap threats fueled by card drawing from curiosity and standstill (which I don't like, but if it works for you then stick with it). In fact, when the deck is working, you'd rather have cheaper cards than expensive ones, because that way you can cast all the spells you're drawing.
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« Reply #9 on: July 12, 2004, 02:54:13 pm »

Yeah, although rack is somewhat better against Slaver, Oxidize is just really damn fast, and if you play in a Stax/Welder Mud metagame where 3 mana is an ordeal to get, it can destroy incredibly annoying early Smokestacks/Tangle Wires/Chalices for 2, provided you can counter any Trinispheres.

I've been testing the Crucible vs the mirror, Landstill, Tog, 4c control, and even workshop decks, and it has been working out really well so far. The sheer ability to Wasteland every turn in the middle of the game when you already have enough mana is huge... the only game I've lost from that situation is where my opponent dropped Blood Moon the turn after.
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« Reply #10 on: July 12, 2004, 07:53:12 pm »

Oxidize is faster, as Jacob said. Granted, Rack and Ruin is bombtastic, as card advantage wins control mirrors. However, Oxidize does better both early game, and once you have a Curiosity engine going than Rack and Ruin does.

WildWillie, tempo is very important. Tempo > Card Advantage. Hence why you always play instead of draw. This deck is an aggro-control deck. You don't get into a position of where you can pick and choose what is on the board. You get into a position where you are winning, and/or will win in X turns. Hence why green is better than red, as the creatures are more robust (River Boa).

As I said before, what this deck needs is burn. The ability to kill things that you don't like is rather impressive. Hence why I'm liking Jacob's 3 color Fish deck. (I'm also liking the 4 color Fish deck that splashes black for Yawgie's Win, Demonic, Vampiric, Skeletal Scrying, and Psychatog. It also runs Quirion Dryads over the fragile little Cloud of Faeries and Spiketails.).

Crucible seems to work as a mana lock. They can't get more mana than they already have. Neither can you, but this deck has a low enough mana curve that I've found myself wanting to use a Mana Severance.
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Thissa2
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« Reply #11 on: July 12, 2004, 10:26:57 pm »

Just a note: I'm starting to test Eternal Witness, as Regrowth has been incredible. So far looking disgusting. If anyone else has tried these, let us know how they've been working.

What I've done is -1 Firewalker, -1 Daze, -1 Faerie Conclave, +2 Eternal Witness, +1 Treetop Village. Let me know if you think this is blasphemy or you have a better idea of what to swap.
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« Reply #12 on: July 13, 2004, 03:56:13 pm »

I think witness is too slow.  In a deck that can re-use many bombs or wants to recur thinkgs it seems like a good fit, but 1GG can be slow to get.  The only reason firewalker is run is because without lavamancer it is necessary.  The deck is primarily blue and I'm not sure villages and witnesses are worth skewing it towards green.  Villages and conclaves both suck, and though regrowth is good, witness is not.
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« Reply #13 on: July 13, 2004, 04:00:54 pm »

I agree with Gandalf. The cards ability is great, but the cards casting cost isn't. Paying three mana for a 2/1 isn't spectactular, but it comes with Regrowth, so basically it's Savannah Lions for G. While that's great, look at where Savannah Lions has been recently. Nowhere.

Bottom Line: 1GG is too expensive. If it were 2G, we'd have a different story. But double the double green makes it unplayable in UG Fish.
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« Reply #14 on: July 13, 2004, 10:28:50 pm »

So basically you are playing UG Fish for River Boa and Regrowth, as well as one free mana (Oxidize vs Shatter). I think that playing green just makes this deck better vs aggro. Yes Suq'Ata Firewalker is good in the mirror, but why point this out when emphasizing UG when UR can run it just as easily? Regrowth is restricted, I'm thinking its not worth it to play a color just for that. Now we have the Shatter vs Oxidize. Oxidize seems good only if you have it in your opening hand. There is only a roughly 50% chance of this happening so to me, playing red for R&R seems to be the way to go, and if you like speed, maybe Shatter.

All that is left is the Boa. Yes this card is huge. Unblockable in the mirror, and it regenerates from damage such as 'Mancer and F/I. That is key for the aggro matchup and the mirror, but I'm not sold. This deck loses to aggro. Face it. Go to a tournament and if you play versus aggro just congratulate them on their bye. That's how it is. In last year's extended, if you played Tog you just accepted that you lost to The Rock. It just has all the tools that you cannot deal with. The same is with Fish vs Aggro. Your deck isn't their to beat them, face it and stop trying to do the impossible.

Basically what I am trying to say is that if you want a deck to beat aggro, Fish isn't it. There is no point in weakening its strengths versus the decks it was meant to beat just to try and improve a matchup that is still bad for you.
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« Reply #15 on: July 13, 2004, 10:29:49 pm »

Quote

though regrowth is good, witness is not.


I'm not so sure. I know that the GG cc is really a bizznatch, but, like regrowth, we won't be planning to play it on Turn 2/3. It would most likely be a turn 5 play or even later. However, the fact that it lacks synergy with the rest of the deck is kind of annoying. However, Regrowth has been incredibly powerful, and Witness is just as powerful. Yes, the GG casting cost may make it uncastable, but 3 mana is not too much for a type of effect that I will never use before turn 5. Testing will show whether getting GG is feasible by then. I just like it because it is card advantage and board advantage all in one. All I'm saying here is to not bash it until you test it.

@Ineffable:

By loses to aggro, what do you mean? If you mean loses to UG Madness, you're sort of right, and if i expect a 100% metagame of that I will start playing Waterfront Bouncer and Gilded Drake again. And even without those cards, you would be surprised at how much a card like Drop of Honey helps. I would consider UG fish to have a better aggro matchup in most cases because of River Boa and Drop of Honey. The aggro decks I am worried about are largely unaffected by Grim Lavamancer. Unless you are talking about Food Chain Goblins, which is a near-unwinnable matchup for UR Fish too. Artifact aggro decks? Heh. I'll admit UR Fish has a better Suicide Black matchup...  Wink This deck pwns artifact aggro decks more efficiently than UR Fish because it has Oxidize AND Drop of Honey, which happens to take out the welders that can make Rack and Ruin useless as well. Drop of Honey accomplishes what Grim Lavamancer and Rack and Ruin do together, which is why it's such a bomb. Its tier one so stfu test and come back with results. I'm serious.
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« Reply #16 on: July 13, 2004, 11:37:25 pm »

Quote from: TheIneffable
as well as one free mana (Oxidize vs Shatter). I think that playing green just makes this deck better vs aggro. Yes Suq'Ata Firewalker is good in the mirror, but why point this out when emphasizing UG when UR can run it just as easily? Now we have the Shatter vs Oxidize. Oxidize seems good only if you have it in your opening hand. There is only a roughly 50% chance of this happening so to me, playing red for R&R seems to be the way to go, and if you like speed, maybe Shatter.

. That's how it is. In last year's extended, if you played Tog you just accepted that you lost to The Rock. It just has all the tools that you cannot deal with. The same is with Fish vs Aggro. Your deck isn't their to beat them, face it and stop trying to do the impossible.

Basically what I am trying to say is that if you want a deck to beat aggro, Fish isn't it. There is no point in weakening its strengths versus the decks it was meant to beat just to try and improve a matchup that is still bad for you.


1: 1cc makes all the difference.  Oxidise is excellant and shatter is not.  You aslo cannot compare R&R, a sideboard card, to oxidise as a md card.  Only good in starting hand?  There have been many games when a topdecked oxidise has made the differene between winning and losing.

2: Tog does not lose flat out to rock, but that is besides the point.  Just giving up and saying that aggro is an unwinable matchup will never help fish decks improve against them.  I'm not necessarily saying that it is possible, but just that we should constantly be trying to innovate new ideas even to improve mathcups that seem hopeless.

3: I'm not sure how green vs red weakens the deck in other matchups.  Fow and oxdise can take out welders untill your suq'atas become active (lavamaner doesn't usually get active on turn 2), and oxidise really helps against the big men U/R usually has trouble with *cough* sundering titan *cough.*  It imroves matchups vs aggro and workshop decks first game.  The only weakness I can see is in losing REB as sb tech, but you gain acess to things like drop of honey and hidden gibbons.

@thissa2: Sorry; I'm still not convinced on the witness thing.  With tropicals as the main green sources and so many wastelands, etc, the 1GG is just too much.  I may test it; I just wish it was 2G.
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« Reply #17 on: July 14, 2004, 06:41:27 am »

Gandalf, I'm not running Witnesses, I'm just testing them. There are alot of drawbacks, and I don't think I will run them. However, they have promise and I am testing them. Just wanna clear that up Razz
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« Reply #18 on: July 14, 2004, 11:49:58 pm »

Instead of Faerie Conclave in UG you might want to try Treetop Village. It's got more punch for the same investment. From my testing I like it quite a bit more than the faeries.
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« Reply #19 on: July 15, 2004, 09:41:16 am »

Quote
3: I'm not sure how green vs red weakens the deck in other matchups. Fow and oxdise can take out welders untill your suq'atas become active (lavamaner doesn't usually get active on turn 2), and oxidise really helps against the big men U/R usually has trouble with *cough* sundering titan *cough.* It imroves matchups vs aggro and workshop decks first game. The only weakness I can see is in losing REB as sb tech, but you gain acess to things like drop of honey and hidden gibbons.

Lavamancer DOES get active turn two quite often.  Double fetchland or fetch Wasteland does the job, and various combinations of Force, Daze and lands that sac can also work.  Lavamancer will almost always have one use ready turn 3.  Suq'ata will NEVER be ready before turn 4 without a Mox and will OFTEN be later due to the double blue and 3 total mana in the casting cost.

Lavamancer also supports Standstill better than any other creature.  Period.  That includes Mishra's Factory.

Finally, there is the simple matter that even if Lavamancer becomes active at the same time as Suq'ata (which isn't true) it still costs 2 less mana (that is twice the difference between Oxidize and Shatter) and deals twice as much damage with his ability.
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« Reply #20 on: July 16, 2004, 07:42:38 am »

Although double blue is not usually a problem, Grim Lavamancer is indeed better for taking out Welders. Suq'Ata is a lot slower, but even so, UG Fish still has a very very strong workshop matchup.
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« Reply #21 on: July 20, 2004, 08:24:43 pm »

What do you think can be done against decks like 7/10 and The Man Show?  I was the only person to play this deck at Starcity's tourney, and was 5-0 and 2nd place until 6th round where I played the Man Show and was utterly pwnd.  He mulled both games, but was still able to pull off like either 1st turn Trinisphere/Crucible Of Worlds with Strip effect or both.  After that I played two 7/10 decks which pulled out pretty similar first turns (3 Team Shortbus in a row is the suck for me) I ran a deck that was nearly identical to yours Thissa, and I have to say I am completely satisfied with almost every matchup except for Artifact aggro.  

I expected more regular aggro such as food-chain and madness, and therefore ran Sigil Of Sleep instead of Energy Flux (biiiiiiig mistake).  In addition, I didn't run 1-2 Crucible in the board, which probably hurt, but I don't think it ever would have come out in the workshop matches, and I already own the mirror (as I won both my matches against GayR, including the 4th place winner (Go Firewalker!)).  

Is the answer to beating these insane decks such as The Man Show just to mulligan until you have Force, or is there something else, because Trinisphere and Crucible are game over for me, oxidize or no.
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« Reply #22 on: July 20, 2004, 11:33:57 pm »

My point is that unless that Oxidize is in your openening hand the mana you save isn't really "saved". It is also inferior when there is a Trinisphere on the board. The other thing about R&R is that it doesn't cost 1. This can be a plus when facing Chalice because all they need is to Chalice for 1 then 2 when you are playing UG. If you topdeck Oxidize you might as well have topdecked R&R. The only times that Oxidize is superior is on turns 1 and 2 as long as there is no Trinisphere in play.

Hidden Gibbons has anti-synergy with Standstill, BTW. When Sundering Titan hits your mana base becomes obliterated, and you will be lucky to have a few man-lands if it leaves play.

I'd go into a side conversation of how Ext Tog loses to Ext Rock, but thats for another time and place. Basically Gay/R is for a very developed and clear metagame where you know you will be facing top tier decks instead of random jank.

Changing to WTF is for a meta where you expect more lower tier decks which this deck isn't meant to beat. I'm still not convinced about the Shop matchups, but I am willing to test this for that would be one reason to change it to WTF. I don't see any reason to improve the random aggro matchups, but if it helps against decks like TNT, 7/10 Split, etc. Then maybe it is worth a try.
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« Reply #23 on: July 21, 2004, 12:00:20 am »

Ok so basically we have determined that WTF is similar enough to fish in battling against your standard metagame fare.  You have tempo, nulls, ect.  Some WTF runs standtill, some brainstorm.  That is a just a matter of preferance.  The biggest difference is that WTF can pwn regular fish with its hands behind its back.  This is acheived with the best fishy creature of them all, river boa.  Another reason, and probably the most important is the maindecking of sut ta firewalker.  It is ironic that the 2nd choice pinger gives WTF the advantage in the fish match.  Now its unanimous that WTF pwns regular fish so why not take that and run with it.  Why not play WTF?  It has the better fish creature and it beats fish.  Nuff said.  

PS. Hidden Gibbons is ridiculously good, i'd maindeck at least 3

Peace, Chaz
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« Reply #24 on: July 21, 2004, 03:16:58 pm »

Hidden Gibbons has anti-synergy with Standstill, if you run it. This deck is all about synergy. It trades away everything to get synergy. It trades away card advantage, card power, card quality, everything for a synergetic tempo deck.

I still think that Lavamancer is probably the best "Fish" card ever printed.

The problem with the whole WTF > Gay/R is that there comes a time when people realize hey Gay/W beats WTF because of STP and Meddling Mage. It is a never ending vicious circle. If you expect a meta completely saturated with Gay/R, but less Welder.dec and control, then WTF is the way to go. I think though, that Gay/R has a better chance versus a wide field, esp if you see a lot of control. Once I test out the WTF vs Workshop.dec matchups, I will see if it is indeed better as some of you say.



Maybe we should play black fish with Yawg Will and 3 mana 1/2's.  :shock:

SIDE NOTE: The next time I see someone type ridiculously I will shoot myself. I have seen this "word" so many times on TMD my eyes have started to water.  Crying or Very sad Dictionaries are your friend!!!!
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Thissa2
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« Reply #25 on: August 10, 2004, 12:52:58 pm »

Good job mindtone! Sorry about the bad luck with matchups though Sad Artifact Aggro is indeed pretty hellish for Fish, since 99% of it is pure Fish hate. Loading up on anti hate has stolen me a few matches, but I usually end up losing 1-2 Sad

This thread has sparked some pretty good discussion imo, I took a break to A. Go on vacation, and B. Test some more.

This is my current list:

5 Fetchlands
4 Tropical Island
1 Island
4 Mishra's Factory
3 Faerie Conclave
4 Wasteland
1 Strip Mine
1 Mox Sapphire
1 Yavimaya Coast

4 Cloud of Faeries
4 River Boa
3 Spiketail Hatchling (heresy!)
3 Suq'Ata Firewalker

4 Force of Will
4 Standstill
4 Curiosity
2 Daze
2 Oxidize
3 Null Rod
1 Regrowth
1 Ancestral Recall
1 Time Walk

SB:
2 Blue Elemental Blast
2 Maze of Ith
2 Magus of the Unseen
2 Crucible of Worlds
2 Drop of Honey
2 Energy Flux
1 Oxidize
1 Stifle
1 Null Rod

Comments: 3 Spiketail Hatchling. Ya. I know. However, I HAD to fit Oxidize in. Crucible is a gamebreaker no matter whose side its on, and the ability to destroy Crucible added to the fact that Oxidize is almost never dead anyway makes Oxidize a must in the MD. Jacob is 10000% right there. Perhaps a Daze should be cut instead.

Blue Elemental Blast is a nice card in the sideboard... although its not as powerful as Grim Lavamancer, it takes care of Welders pretty nicely. It also has the added bonus of destroying Blood Moon. There's been a lot more Fish hate than usual recently... curse you PTW and Smemnen.

Magus of the Unseen is very very fun vs Workshop Aggro. Its by no means new tech but its more useful now than ever imo.

Crucible of Worlds continues to be disgustingly great vs control. I have won several matches that I thought I had lost because I topdecked Crucible and denied 4cc control of white after he managed to force through an Angel.

As for the matchup vs 4cc control, its been going pretty well. Its kind of like playing vs old Keeper except that their Morphlings are a lot more dangerous and Rootwater Thief can't save us. Crucibles have been amazing after game 1, and I'm fooling around with sbing in Maze of Ith.

Crucible is so powerful in this format that it might warrant maindecking. Space is hard to find though, but I would like to test it MD because its a nice card to have vs Control, Fish, and even Workshop.
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« Reply #26 on: August 10, 2004, 01:46:22 pm »

Green does add a great deal to Fish, there is no debating that. By I'm skeptical that any variant of Fish (including the wtf/r variant I use that is posted on this same forum) is better than U/r fish.

I guess it's because the deck has proven itself so many times in so many tournaments. But yes, U/r fish does have a hard time against aggro. Just how much do River Boa's help though? Chump blocking a fat creature is certainly not a permanent solution against a deck that plays many more. And grim lavamancer is quite good against aggro allowing your 1/1 flyers trade with Juggernauts and such.  Perhaps if you are concerning about the aggro match up, this could be a solid option http://www.themanadrain.com/forums/viewtopic.php?t=18831 as could Jacob's original wtf/r.

As far as Eternal Witness is concerned, yes it's a very strong card. But if you can muster up the casting cost for it, isn't Troll Ascetic a extremely solid option as well. It is resiliant to all targeted removal as well as being able to regenerate and packing a body large enough to give just about any aggro deck a hard time. And Jacob seems to be enjoying using Call of the Herd in his fish variant so that is a worthy consideration

But there is a one concern regarding the use of 3 drops, any 3 drops including the Suq'Ata along with Standstill. Standstill is a strong option in a deck filled with 2 drops and cloud of faries. I'm not convinced it's nearly as strong in a deck packing numerous 3 drops. Wastelands and Dazes also aren't very synergetic with 3 drops as using them second turn is a critical component of fish.

Other than these concerns though, the deck does indeed seem strong. And I certainly don't have any experience with it so it seems wrong to comment on it. If it works for you, use it. But also keep the other fish variants that make use of green (wtf/r and my variant) as well.
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Thissa2
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« Reply #27 on: August 10, 2004, 03:22:45 pm »

yeah, thats why im not running witnesses, and, for the sake of the deck's fishiness, i should definitely cut 1 firewalker for another Spiketail and maybe run a 3rd Firewalker in the SB.

As for the aggro matchup, I really think this does better. Regeneration IS really good, because River Boa, virtual card advantagewise, can be a 2-3-4 for 1, because its kind of stupid to attack into a River Boa unless you are able to kill it after it blocks with a removal spell or unless you can kill the Fish player outright in the process. Even if they do have to waste a removal spell, thats a 2 for 1. And fish needs all the help it can get vs aggro. Drop of Honey adds a lot to Fish as well, since its a cheap, quick option for taking out big and hard to deal with creatures. When we are playing against artifact aggro, Oxidize can deal with big creatures very fast and Magus of the Unseen (which Ur Fish might want to run as well) is quite useful.
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