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Author Topic: [Deck] Team DD presents: Salvagers v3.0.dec  (Read 20961 times)
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« Reply #60 on: July 21, 2004, 11:23:52 am »

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Why not just spend your 3W on rector ?

Because not winning is TECH!!!111!!!!

who wants to chump block for the win when they can chump block for the loss instead?
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« Reply #61 on: July 21, 2004, 11:50:26 am »

About Slapjack's 5-0 tourny.

It went:

Bye

UG Madness
Game 1: about his opening hand, "it was perfect"
Game 2: He plays a mongrel :<<<<<
Game 3: Near godhand

Sui
He is Sui, plus ridiculous draws.  Game loss to a ridiculous Sui draw.
Afterwords they played for fun, and he lost more than he won.

Sligh
It's fucking Sligh, he wins.  Game loss to Jackel Pup beats.  How good.

Stompy
It's fucking Stompy, he wins.  Game loss to beatdown.

So in other words, easiest tournament of all time+god draws against 1 good deck is a "good" test of this deck?  I think not.  So shut up about his beating a lot of people with this POS.

It isn't stifling innovation that everyone is doing, it is stifling a deck that is as dead as Sui.  We had a forum for that deck, but it got deleted because it sucked.  Too bad this can't be.
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« Reply #62 on: July 21, 2004, 11:58:43 am »

Mr. Crap,

From your short and match explanation I see that you have no bad matches, is this deck in fact the pariah of type one?

There is one thing I want to clear up. You want to run a 3+ card combo that wins on turn 3 - 4. You run a basic hulk draw and control layout, yet you have an explanation of matches that in no way is even comparable to Tog's? Tog is shit, but it is a better kill condition than a 3-4 card combo that is easily disrupted, and extremely difficult to pull off consistently vs. any competent opponent.

Quote
I took that criticism to heard (Ie, ignored almost all of it except the GOOD IDEAS


Are you sure you did that? Because I see you playing a salvager deck, your judgment cannot be all that good.

Quote
My deck did NOT simply roll over and die (except to 7/10, but AngryPheldagrif's Salvagers deck is almost completely unaffected by it, judging from his decklist).


And how the fuck does salvagers not lose to 7/10? 3Sphere anally rapes you worse that those skin heads in American History X. It makes you incapable of winning, not to mention Chalice at 0. All the while taking 4 - 11 damage per turn from phat beats.

Quote
The Metagame is NOT just 4cc and Tog. Everyone will have to deal with Salvagers at some point.


Actually no one will have to deal with salvager, because its shit and anyone with the knowledge of how the combo actually plays out can just stop it easily. There are too many hate cards that completely hose this deck. A combo needs to be at most 2 cards, you cannot expect to win consistently with a 3-4 card combo. Any combo deck that is owned by swords to plowshares easily is not competitive at all. You have no way to protect your combo AND pull the combo off at the same time. You simply will not have the mana at your disposal.

Dragon is strickly superior to this pile, and it doesn't even see play!
Rector is strickly superior to this pile, and it doesn't even see play!
Sligh is strickly superior to this pile, and it doesn't even see play!

Quote
Team DickDigesters Presents: PileOfShit3.0.dec
1 Pyrite Spellbomb
3 Trinket Mage
4 Brainstorm
1 Ancestral Recall
3 Intuition
1 Vampiric Tutor
1 Demonic Tutor
4 Accumulated Knowledge
4 Auriok Salvagers
3 Cunning Wish
4 Mana Drain
2 Duress
4 Force of Will
2 Underground Sea
1 Island
2 Tundra
2 Polluted Delta
4 Flooded Strand
4 City of Brass
1 Lion’s Eye Diamond
1 Black Lotus
1 Time Walk
1 Sol Ring
1 Mana Crypt
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
Sideboard:
1 Blue Elemental Blast
1 Red Elemental Blast
1 Rack and Ruin
1 Misdirection
1 Hurkyl's Recall
1 Disenchant
1 Swords to Plowshares
1 Stroke of Genius/Brain Freeze, doesn't make much of a difference
1 Gamble
1 Stifle
1 Shallow Grave
1 Coffin Purge
3 Metagame Slots (or just 3 more wishable instants)
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« Reply #63 on: July 21, 2004, 12:01:31 pm »

Quote from: Eastman
Why not just spend your 3W on rector ?


This was already discussed earlier - I suggest you read the older threads instead of forcing discussion around in cirlcles.  To reiterate anyways:

1) Salvagers can deal with some forms of graveyard hate inherently, whereas you only get the one shot with Rector.

2) Salvagers has utility other than the infinite mana trick, as it can recur removal (Engineered Explosives/Pyrite Spellbomb), and other such nonsense.  I don't feel this deck abuses that enough, but that is for a different discussion.  Rector is a moat and fetches enchantments - and can beat for 1.

Quote from: Kowal
Or if you'd like to stick with the losing to grave hate theme, Replenish.  Then you don't lose to Swords.  I love how even Replenish is better than this deck.


The deck can deal with grave hate other than Ground Seal.  I think it is also obvious this deck is better than Replenish, which runs 8 slots devoted to strictly crappy cards outside the combo.

Don't count on me ever getting tired of playing Devil's Advocate, either  Evil or Very Mad
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« Reply #64 on: July 21, 2004, 12:02:34 pm »

Quote from: Bulls on Parade
Based off the things you say, I'm going to have to infer you play with handicapped children.


AHAHAHAHAHA sooooooo good.

Eric, can we ever count on you shutting the fuck up?
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« Reply #65 on: July 21, 2004, 01:09:59 pm »

I think you need to add four Alphetto Alchemists and four Time Vaults - then you can lock turn two and get your win conditions.
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« Reply #66 on: July 21, 2004, 01:20:00 pm »

Dude even the CRUCIBLE-ZORB-FASTBOND deck I played in the side event at SCG took a game off me with a great opening hand.  You could play that instead.  At least it's got Crucible and waste/strip in it.  I know what would make this deck better though:  the right meta.  If it never had to play against any decks other then sleigh and 9 land stompy it MIGHT be ok.  but I think it's probably only like a 50/50 against those.
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« Reply #67 on: July 21, 2004, 02:36:08 pm »

So your anwser to everyone's questions is... nothing! w00t.

I think we can all safely agree 'Dances with Wolves' by Legend > this.
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« Reply #68 on: July 21, 2004, 02:36:37 pm »

Quote from: Purple Hat
If it never had to play against any decks other then sleigh and 9 land stompy it MIGHT be ok.

This statement is completely unfair. Stompy and Sligh are bad decks, but they're not that bad.
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« Reply #69 on: July 21, 2004, 02:38:38 pm »

your deck is a pile of shit that's worse than ReapLace.
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« Reply #70 on: July 21, 2004, 02:40:32 pm »

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From: AngryPheldagrif
To: Zherbus
Posted: 21 Jul 2004 02:28 pm
Subject: My thread  
In the interest of sanity, I don't know what the hell happened to my thread (see the last 3 pages of garbage) but is there any hope that a Moderator or Administrator might censure some of the outrageous and rules breaking posting going on? I'm sick of losing threads to morons who think calling my deck a pile of shit that's worse than ReapLace is funny.

Thank you I hope.
-Dan
 


You seemed to have plenty to say against the moderation techniques we use here. We are merely excluding you and your deck from all moderation so that we don't inconvenience you or get in the way of your progress. You got what you wanted, now deal with it.
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« Reply #71 on: July 21, 2004, 02:47:14 pm »

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You got what you wanted, now deal with it.


PWNED!!!!!! :lol:
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« Reply #72 on: July 21, 2004, 02:51:04 pm »

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That is the weakest argument I have ever heard. Fabricate is strictly crappier than Trinket Mage in this deck, as it doesn't chump or beatdown and can't find anything the Mage can't.

Stifle is a non-argument, since it is hardly a game-breaker to Stifle a mage.


Hmmm, why would you want to beatdown with a 2/2 if you are playing combo? Shouldn't the combo be your win condition, with perhaps a good alternate?

Stifling a mage I'd say would pretty much hose you, until you draw another or a Lotus. Rolling Eyes  

One question though, (and please do not be insulted by it's appearance of irrelevance) exactly how much does this deck weigh?
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« Reply #73 on: July 21, 2004, 03:14:04 pm »

Quote from: whitepanther
Hmmm, why would you want to beatdown with a 2/2 if you are playing combo? Shouldn't the combo be your win condition, with perhaps a good alternate?


The point, if I remember correctly, was "Fabricate is better than Trinket Mage", as posted by Toad.  Were this deck something other than an attempt at Salvagers that doesn't have a single artifact that costs more than 1, that might be true.

Quote from: whitepanther
Stifling a mage I'd say would pretty much hose you, until you draw another or a Lotus. Rolling Eyes


Hose the deck?  Are you insane?  Remove Soul at least doesn't result in card disadvantage.  Stifle is best used on things like Sundering Titan, Mindslaver, Pernicious Deed, Wasteland, fetches, Worldgorger, and things that actually swing the game in your favor or save your ass.  Not to mention that only a few Fish decks are maindecking it right now.  If you want to hate the deck, why don't you at least mention real hate cards like StP and Coffin Purge?

Quote from: whitepanther
One question though, (and please do not be insulted by it's appearance of irrelevance) exactly how much does this deck weigh?


Stick out both hands, put this pile in one, your brain in the other, and figure it out for yourself.
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« Reply #74 on: July 21, 2004, 03:35:56 pm »

Quote from: Worst deckbuilder since RandomMizor
I'm not going to let this thread become a flamewar. Call it whatever you want, but if you're not going to add anything then just don't say anything.


There is nothing to be added, this site is for competitive T1, not flashy fun casual T1.  This deck sucks the big one, and its basic combo is crappy.  You saw a new combo and popped a million boners.  Everyone else realized it is so much worse than all the other combo decks.  Just change dragon to include only 1 WGD, 4 reanimate spells, and 1 Ambassador, then throw it into the Tog machine, and it is the same deck.  You can have any 3 card combo, with unrestricted pieces even, and it won't see play.  Dragon is better off the way it is.

3 card combos are BAD.  There are a million of other ones out there, but nobody uses them because they all have shown to suck.  You just got all excited and made a shitty deck.  Let it die, and stop making a new thread every time you change 1 fucking card.
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« Reply #75 on: July 21, 2004, 03:39:08 pm »

So using the search function, I took a look at some of the other threads relating to the Salvagers deck and noticed that several suggestions never got incorporated or even responded to.

 Most notably would be get rid of the Trinket Mages, play Transmute Artifact instead. A lot of hate in this thread is aimed at the rather useless Trinket Mage. Transmute Artifact is a solid replacement. It's a solid tutor, costs one less and you've got the standard compliment of mana artifacts and the spellbomb to sac to it.

Also, why no Tinker? For the same reason as mentioned above.

Try
-3 Trinket Mages
+2 Transmute Artifact
+1 Tinker
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« Reply #76 on: July 21, 2004, 03:40:47 pm »

**This may seem a bit disorganized, as I just went down the pages responding to any relevant questions.**

Quote from: whitepanther
Quote
That is the weakest argument I have ever heard. Fabricate is strictly crappier than Trinket Mage in this deck, as it doesn't chump or beatdown and can't find anything the Mage can't.

Stifle is a non-argument, since it is hardly a game-breaker to Stifle a mage.


Hmmm, why would you want to beatdown with a 2/2 if you are playing combo? Shouldn't the combo be your win condition, with perhaps a good alternate?

Stifling a mage I'd say would pretty much hose you, until you draw another or a Lotus. Rolling Eyes  

One question though, (and please do not be insulted by it's appearance of irrelevance) exactly how much does this deck weigh?


Uh, I don't know exactly. Less than Battle of Wits perhaps? Smile

As for the Stifle the Mage thing, I like having a chump blocker slash beatstick because the deck is also built to abuse the control angle. I'm not that worried about a card that most people play on their sideboards, and is not going to get boarded in against me.

Quote
And how does salvagers not lose to 7/10? 3Sphere beats you very badly. It makes you incapable of winning, not to mention Chalice at 0. All the while taking 4 - 11 damage per turn from phat beats.


I don't know where he got the 'AP's deck destroys 7/10 thing,' but this matchup is definitely not in my favor, unless I can pull out some fast Forces and walk them into a Drain or 2. It's not the worst match by any means, but it's certainly a painful one.

Quote
ReapLace with no decent recursion, just as many dead slots, and a vulnerability to creature removal.


Apart from the combo, (and unless you're facing a Sui Black player or something) both Reap and the Laces are dead cards 99% of them time. In Salvagers, Lotus and LED are free mana (though LED is a bit trickier), Spellbomb is spot removal or cantrip, and Salvagers is utility recursion. And a lot of decks are vulnerable to creature removal, including (but not limited too) Tog, 4cControl, Dragon, 7/10 Split, Madness, and TnT.

Quote from: Purple Hat
Here is my question:  How do you address the fact that I was playing extremely badly with a sub-optimal build of an aggro deck that wasn't really supplying threats to me at a very good pace and yet I was able to out goldfish your "control-combo" deck?


His build was not mine, and sounds pretty bad. I've never had problems with your deck in testing, and we never even considered Standstill. That's just bad card choice.

Quote
I feel that this is a slightly naive way of looking at things. The "work going on here" has been, as ever, reduced to very little, and has hence ceased to become work. I personally don't think much of the deck myself, but then again I haven't tested with it or against it, so I am fully prepared to admit that I am looking at it from what could be an unfair angle. I think that the reason that people have become, shall we say, more abrasive than usual is that when people suggest things they are usually ignored or dismissed as being irrelevant.


I agree completely, but as I've stated repeatedly, people's suggestions are taken into account. And they help this deck a lot. Without them I'd probably never found the AK engine or any of a dozen minor innovations and fixes that made the deck about a hundred times better. That's the only reason I keep posting the thread, despite the inevitable flames, though it pains me to just see pages and pages of them from even the more senior members.

Quote
you say that your deck beats draw7, for one thing. You may have not lost a game out of 4 games, but that is not a very large test sample, is it?


I tested 7 matches against draw-7, and split them fairly evenly, with a slight advantage towards me. As with a lot of control decks, the draw-7 matchup is often just a matter of the luck of the draw.

Quote
I hope this doesn't come across as a personal attack, as it is not intended to. However, I am merely trying to stress that this thread needs to get back on track before any work can be done on the deck, and that Bram's post needs answering - why indeed would I want to play this? Evidence of testing and tournament results are needed to convince anyone, let alone the deck's critics.


Actually your's is one of the more civil and constructive posts I've had since I last saw the thread before I went to bed. As for the 'why would I want to play this?,' it's a very valid question whose answer will warrant a much longer answer than I can make in this response post. I'll work on it once I get done PMing the lastest batch of new members the FAQ and links explaining why their topics were closed Smile .

Quote
I really like the fact taht FINALLY somebody posted a new decklist. I have heard several rumors (maybe thats all they are) that several teams are working on a similar deck. Perhaps alot of the harsh critisism is to try to keep tech from being revealed, or perhaps im talking out of my arse (which is probably the case.)


Couldn't tell you for sure, but I know people are working on something like this. As for this, Team DD hates team secrecy. If someone wants to copy my list and go play some tournament with it I'm okay, hell I'd love for that to happen. But I'm afraid that most of the critism is genuine.

Quote
The deck has several ways it could go you went for the tog setup, but i was thinking perhaps you could of gone a more Draw7 engine that could possibly help you draw into the lotus, or help the combo go off more successfully. The deck is esentially a 2 card combo (3 counting kill), and perhaps could make the deck faster. With a a modified draw 7 engine the salvagers combo might ... might... work better then Tendrils or maybe u could fit 1 dendrils or brain freeze in as an alternate kill.


We had indeed tried this, and it just came out 100% strictly worse than Draw-7 (and for the love of god, please don't quote this and continue the 'strictly worse than Tog' thing). The engine was too close to pure combo, and this deck is not good as a pure combo, simply because Belcher and Draw-7 are better 'pure combo.'

Quote
Are you concerned with the high number of Null rods that will be seeing play, because that card alone can just stall the deck several turns?


I'm concerned greatly for Null Rods. Null Rods are vicious and painful. But I can survive Null Rods, and can often keep myself alive long enough to take them out with Cunning Wish for whatever, whereas decks like Draw-7 and Belcher just roll over and die to it. Ditto for Trinisphere, Chalice, etc.

Quote
Intuition is a key card in the deck their is no question about it, but the rest of the draw engine doesnt seem as critical. The combo is very easy to hate out, and making it faster and a little more consistent might be the proper way to go. The deck in a way plays like dragon in the fact that it doesnt have to go off immedietly, but then again if the combo is stopped you dont lose all your permenants. So making the deck faster might be a good way to go.


Dragon is indeed the comparison I like to use. Is Dragon dead now? Maybe. But it won a lot of tournaments back in the day. And the hate is not as easy to hate as you would think. A lot of decks think that they can board in a Crypt or Purge or 2 and wreck me, only to get thoroughly destroyed by good old stack tricks. If you have any suggestions to make it faster, we'd be glad to test them out.


Thanks for all the help
-Dan

PS: Editted in the newest things.

Quote
Most notably would be get rid of the Trinket Mages, play Transmute Artifact instead. A lot of hate in this thread is aimed at the rather useless Trinket Mage. Transmute Artifact is a solid replacement. It's a solid tutor, costs one less and you've got the standard compliment of mana artifacts and the spellbomb to sac to it.

Also, why no Tinker? For the same reason as mentioned above.


This was debated/discussed/tested for a while. The thing is, when you Trinket Mage for a 0-mana artifact, it's just like Tinkering for it. Except you don't lose a Mox and you get a free creature. Same with Transmute. Sure they can counter the Lotus, but they can counter the Tinker too. And this way you save your Mox.

Quote
You saw a new combo and popped a million boners.


Actually I was one of the earliest critics of the deck. I blasted it as inefficient and useless until I got utterly annihilated by an inferior version. Since Team DD was taking a break from MaskNought, we decided to see how good we could make this, and were pleasantly surprised by what we found.

Quote
Let it die, and stop making a new thread every time you change 1 fucking card.


Indeed, this will be the last thread I make on the subject barring a major tournament victory or perhaps the Casual Forum in the far future. If people want to let this die then go ahead, but until then I'll just keep responding to the suggests that I get.

Quote
So using the search function, I took a look at some of the other threads relating to the Salvagers deck and noticed that several suggestions never got incorporated or even responded to.


There've been a lot of good suggestions, and a lot of other stuff that I've been having a hard time keeping up with. If I ignored anyone's suggestions then they're welcome to repost them and I'll be be happy to test them out and respond to them.

Quote
Dammit, people, why are you not sharing some of that good loving over at my salvagers thread?


You need to build up a decent reputation about being confrontational and rude. Or alternatively make it a lot worse and let me post it.

Quote
We have no desire to stick up for you or even keep your thread clean. This is exactly what you wanted - moderation staying out of your way. This is what you got. Deal or leave.


Looks like I'm a sitting duck here people. You can now flame with a sense of security. The powers that be have decreed it.
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« Reply #77 on: July 21, 2004, 03:51:59 pm »

I shit you not, this thread has made me laugh out loud when reading at least 90% of the posts. I haven't laughed so much since the "what card should they print to make sui better?" thread. I can seriously only dream about starting such a riot.

Quote
Ben I want to do anal sex with you.


Dammit, people, why are you not sharing some of that good loving over at my salvagers thread?
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« Reply #78 on: July 21, 2004, 03:54:20 pm »

Quote
please don't quote this and continue the 'strictly worse than Tog' thing


We can't help but continue the strictly worse than Tog thing, BECAUSE IT IS.  Damn it, I just hit caps lock, look what you made me do.

Combo works 2 ways, ball to the wall go off turn 1 or bust combo, or the control deck with combo finish.  The most optimal way to each is either Belcher or Draw7 for the balls to the wall, or Tog.  Control-Combo needs a strong control element, which is hurt by having it dilute it with 6 very subpar cards.  Tog needs to only dilute the control with 3.  You have 3 wasted slots over Tog, so you are worse than it.  Then you stick on the Mage or Transmute, and you have more dead cards.  Then you lose out on Yawgmoth's Will.  Basicly, and actually on every level, you took the 5 or so worst cards in Tog, the Togs, and the best card ever printed, and replaced them with a combo which works as fast as just the Tog, but is more vulnerable to hate.

Tog-goodness+hatabilty=Salvagers v whothefuckcares.0
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« Reply #79 on: July 21, 2004, 04:20:57 pm »

Quote from: goober
Combo works 2 ways, ball to the wall go off turn 1 or bust combo, or the control deck with combo finish.


I've found that my deck falls roughly in between there. Also, alluding to my earlier comparison, Dragon does neither of those. This is a lot more comparable to Dragon than Tog.

-Dan

PS: Just so nobody accuses me of spamming or anything, I'm going to edit in responses to later posts.
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« Reply #80 on: July 21, 2004, 04:25:41 pm »

I am not comparing it to the Dragon deck, just the combo.  Both are a combo which ends the game right when they go off.  I am saying the salvagers deck could easily drop salvagers for the Dragon combo parts, and work better (manabase)
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« Reply #81 on: July 21, 2004, 04:45:13 pm »

I don’t want to make your playtesting seem worthless, but when you say that you have played 7 matches against Draw 7, I take this as, say, 16 games which you split 8-8.  If you look at my thread on the margin of error for playtesting results, going by nothing but numbers the 95% chance margin of error is 24.5% for 16 games played, even under ideal testing circumstances.  This means that your deck’s actual win percentage against draw 7 has a 95% chance to be 25.5-74.5%.  This is why it is hard to establish a deck as good with limited playtesting or even initial tournaments (when people will not know how to play against your deck, which makes it better than it will be after people figure out that it is good).  Sometimes you can tell how a matchup will play out by looking at the paper—if two decks cannot do anything to stop the other one, the faster deck wins most of the time.  

Additionally, as a general principle the deck that you think is best is also the deck that you have the highest chance of having overestimated.  This is a problem that you see when anyone comes up with a new deck—if you play a lot of games and then play the deck with the highest win percentage for those games, that doesn’t necessarily make it the best deck.  Since you can only test so much (and you cannot do truly ideal testing in any case) there is a lot of art involved in creating a new deck.  The rise of Fish demonstrates that it is very hard to convince other people that your innovation is a good deck.  Even initial success at tournaments may not be anything more than surprise value and/or luck.  Think about the debate over Standstill, first that it was only good against bad players, and even now that there might be better alternatives.  

Rightly or wrongly, people think that this deck will play out as bad Psychatog and the burden of proof for a new deck rests with its creator.  Even very good deckbuilders create decks that either are really bad or cannot stand up to environmental changes (Spoils Mask).
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« Reply #82 on: July 21, 2004, 06:28:50 pm »

I test less to see the hard results and more to see how the matchup works. 7 matches was plenty for us to see how unbelievable close it was. We actually played 21 games, as no one could sweep a single match. Salvagers ended up with a three game advantage overall, 12-9. I really don't want to start applying hard numbers to a fairly abstract concept since there's no possible formula that can predict the full range of results. I can say with the sincerest certainty that the Draw-7 matchup is neck and neck.

-Dan

[edit]:
Quote
So you are neck and neck with a deck that isn't viable, good job.


Since when is the most consistent turn 2 goldfish (with the possible exception of Belcher depending on how control-heavy your meta is) not viable? Draw-7 is the only reason I don't play MaskNought anymore.
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« Reply #83 on: July 21, 2004, 06:32:12 pm »

So you are neck and neck with a deck that isn't viable, good job.
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« Reply #84 on: July 21, 2004, 06:46:13 pm »

I hear rumors of an auriok salvagers forum where is this? WHAT IS GOING ON, I WAS AT WORK ALL DAY AND CAME BACK TO DISTRUCTION HERE!!!


Inform me, Arguement on how bad this deck is...... is that it?
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« Reply #85 on: July 21, 2004, 07:33:32 pm »

This is a really dissapointing turn for this thread. The deck may be a pile, but at least its a fresh idea. I mean seriously, if your going to destroy every new idea that comes out bad or not... we might just as well resort back to type 1 several years ago where no new inevation changed.

People! Your talking like this deck came from a Sui Black forum! No matter how much you dislike the deck it cant be that bad.

We know this about the deck:
1.) Decent control ability (essentially same as hulk - slightly less do to extra card spots devoted to Combo.)
2.) Can be hurt by graveyard hate + creature hate.
3.) Consistently goes of turn 3-4.

This essentually says that its inferior to tog... Is effected by normal combo hate, but also any creature hate that other combo decks dont deal with... and that its 1-2 turns to slow... You can either say its a pile, or fine tune the deck to see if you can make anything good from it, and angrypheldagrif is trying to make the deck work (that deserves credit.)

The last 3 pages (though funny) have been rather usless. Maybe instead of saying a deck is a pile, or inferior to tog you could give a reason (err... wait you did)... come up with a few changes that could make the deck more effective.

I have heard tons of rumors that several teams are working on this deck in the US, and in Europe for GenCon so its either a bunch of lies (good chance) or people just hiding tech (unlikely but crazier things have happened.)
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« Reply #86 on: July 21, 2004, 07:35:36 pm »

First off, I didn't read the previous 5 pages.

Aside from whether this deck is good or bad, the plain truth is that you will have to convince people it is good by winning with it in respectable tournaments.  This is the only way, really.  

Personally, I think this 3 card combo suffers from way more splash damage than other combo decks.

Oh, I guess I'll give props for innovating, even if it may be bad innovation.  With that, bad innovation > netdecking stone throwers.
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« Reply #87 on: July 21, 2004, 07:54:47 pm »

Quote
if your going to destroy every new idea that comes out bad or not


We won't destroy every new idea bad or not, only the bad ones.  Which this blatently is.

Quote
come up with a few changes that could make the deck more effective.


I am not sure what to add, but definitly lose the Salvagers.
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« Reply #88 on: July 21, 2004, 08:02:24 pm »

Quote from: goober
Quote
if your going to destroy every new idea that comes out bad or not


We won't destroy every new idea bad or not, only the bad ones.  Which this blatently is.


I think that is slightly harsh, and i find your choice of the word "blatently" rather interestingly... it seems that this entire thread has had alot of animocity toward the deck creator. Im still curious why this thread hasnt been locked after 5 pages of flaming, and having it moved to the newbie forum to having Dr. Sylvan bring it right back up to the open forum to have it trashed more... maybe im missing something, but its not my job to control traffic.

Quote
I am not sure what to add, but definitly lose the Salvagers.


That was such an odvious copy off... From JP meyer's refference to suicide black... which he err... lost to...
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« Reply #89 on: July 21, 2004, 08:08:17 pm »

Quote
maybe im missing something


Quote from: Zherbus
From: AngryPheldagrif
To: Zherbus
Posted: 21 Jul 2004 02:28 pm
Subject: My thread
In the interest of sanity, I don't know what the hell happened to my thread (see the last 3 pages of garbage) but is there any hope that a Moderator or Administrator might censure some of the outrageous and rules breaking posting going on? I'm sick of losing threads to morons who think calling my deck a pile of shit that's worse than ReapLace is funny.

Thank you I hope.
-Dan


Yea you did, from 2 pages back.

Quote
That was such an odvious copy off... From JP meyer's refference to suicide black


Yes it was, that was the point.

EDIT: 3 pages back, darn forum knocking me to the next page and making me wrong.
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