Here in Italy Sligh is a good choice as a budget deck; we usually don't run Proxy tournaments so our metagames happens to be really wide: from Hulks and 4cc to TPS to WS.dec reaching even White Weenies (And LLLs, Fish, Zoo...).
This means that no archetype has a huge amount of auto-loss, and no-one is too weird
What i'm gonna do is throwin' in a couple of lists of what Sligh is meant to be in Italian metagame, hoping you can find some useful idea for your own deck. Probably you couldn't use either of these lists
as is, but maybe there is some good hint...
This list got 2nd in a 46-people tourney in Genova on 05/30/04:
MAIN DECK1 [card]Strip Mine[/card]
4 [card]Wasteland[/card]
4 [card]Mishras Factory[/card]
2 [card]Bloodstained Mire[/card]
2 [card]Wooded Foothils[/card]
8 [card]Mountain[/card]
3 [card]Grim Lavamancer[/card]
4 [card]Goblin Vandal[/card]
4 [card]Jackal Pup[/card]
2 [card]Gorilla Shaman[/card]
2 [card]Goblin Cadets[/card]
4 [card]Pyrostatic Pillar[/card]
4 [card]Chain Lightning[/card]
4 [card]Lightning Bolt[/card]
2 [card]Pyrokinesis[/card]
4 [card]Incinerate[/card]
4 [card]Price of Progress[/card]
3 [card]Null Rod[/card]
SIDEBOARD4 [card]Red Elemental Blast[/card]
3 [card]Bottle Gnomes[/card]
1 [card]Pyrokinesis[/card]
3 [card]Tormods Crypt[/card]
2 [card]Mogg Salvage[/card]
1 [card]Viashino Eretic[/card]
1 [card]Pulverize[/card]
While this one got 8th ina a 44-people tourney in Genova on 03/14/2004:
MAIN DECK12 [card]Mountain[/card]
4 [card]Mishras Factory[/card]
1 [card]Ghitu Encampment[/card]
1 [card]Strip Mine[/card]
4 [card]Wasteland[/card]
4 [card]Incinerate[/card]
4 [card]Lightning Bolt[/card]
2 [card]Chain Lightning[/card]
4 [card]Price of Progress[/card]
3 [card]Goblin Cadets[/card]
4 [card]Jackal Pup[/card]
3 [card]Goblin Vandal[/card]
2 [card]Gorilla Shaman[/card]
2 [card]Dwarven Blastminer[/card]
4 [card]Pyrostatic Pillar[/card]
4 [card]Null Rod[/card]
SIDEBOARD3 [card]Pyrokinesis[/card]
2 [card]Crash[/card]
3 [card]Bottle Gnomes[/card]
2 [card]Rack and Ruin[/card]
1 [card]Pyroblast[/card]
4 [card]Red Elemental Blast[/card]
As you can see, these are not Goblin-Based lists (they both run a pretty fair amount of combat creatures) and aren't "brain-dead-playing" decks.
Here we use to pack a bit of control even in Sligh (Null Rods, WaStrips, Pillar) to give this deck a chance against Combo and Control: it's almost impossible being faster than a well built DARgon or TPS, so you have to slow it down while you beat it. Pillar showed to be a great card against almost any blue-based deck and, if wisely played, it hurts our opponent far more than ourselves.
I'm stopping here, for the moment.
Hope you can get something useful from my post. Elseway, i hope i didn't annoyed anyone
Greetings from Italy