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Author Topic: [Deck]Alkatraz  (Read 1711 times)
SpiritDeed
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« on: July 26, 2004, 06:46:32 pm »

Fatties
2 Sundering Titan
1 Karn, Silver Golem
Draw/Tutor
3 Meditate
1 Windfall
1 Ancestral Recall
1 Timetwister
1 Tinker
1 Wheel of Fortune
1 Memory Jar
Utility
4 Goblin Welder
4 Smokestack
4 Tangle Wire
4 Trinisphere
3 Chalice of the Void
Artifact Acceleration
7 SoLoMoxen
1 Mana Crypt
1 Mana Vault
1 Grim Monolith
3 Gilded Lotus
Land
Wasteland x4
Stripmine x1
Tolarian Academy x1
Shivan Reef x4
Volcanic Island x3
Mishra's Workshop x4

SIDE BOARD
1 Darksteel Colossus
4 Masticore
4 Juggernaut
3 Thirst for Knowledge
3 Crucible of Worlds


This is my T1 deck.  I have been experimenting with Prison decks and this is my current incarnation of a combonation of Stax and 7/10.

My meta is pretty weak so this deck owns almost all of the decks in my area.  The only deck that I have trouble against is a 3cc that runs a major amount of artifact hate(Shatter,Shatterstorm,Rack and Ruin, and Pillage).

Sundering Titan:I run this as a beatstick and land denial
Memnarch:I chose to run this over Karn b/c I can take the crappier cards of theirs to make them sacrifice their better cards to Smokestack and so I can sacrifice them.
Meditate:This card allows me to dig into my deck while also avoiding Smokestack and Tangle Wire while also keeping counters on the Wire.
Draw 7s:These are there to help me dig through my deck to get to kill cards while keeping my opponent's hand unstable.
Goblin Welder:This guy is just obvious. Sac return, repeat.
Smokestack, Wire, Sphere, CotV:The main part of the deck. They won't be able to keep anything in play and if they do it taps.  Sphere is not a must I am thinking of going back to Sphere of Resistance. Chalice is going to stop them from playing stuff if they get the mana.
Tolarian Academy:This will let me power out a huge Memnarch jacking.

Clockwork Dragon:This guy is a big evasive beater. If he runs out of counters I'll weld him.
Masticore:By by Decree soldiers, goblin, weenies, and if I use enough mana big crap.
TfK:This can be put in to help get a beater in faster and easier. Oh and draw cards.
Mindslaver:This will give me complete control over what my opponent sacs instead of just partial control through Memnarch.
Jester's Cap:I can take out silver bullets or big threats with this funny guy.


EDIT:
I changed the sb over so I can switch the deck to completely 7/10 deck instead of a combination of stax and 7/10.
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Marton
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« Reply #1 on: July 26, 2004, 07:35:52 pm »

The core of the deck seems decent, however there are a good number of things on which I do not agree on. First, theres some cards which are missing, which definately should be there. The first one that pops to mind is windfall. Windfall might seem crappy, but in practice, since you lock your opponent, his hand is going to be rather full. Second, Metalworker is a bomb in a deck that tries to abuse draw-7. Metalworker is great not only with meditate and draw-7s, but also is very good with smokestack/tanglewire. Generally he generates so much mana that you can afford to sacrifice/tap your lands, which translate in a way as card-advantage. I do understand that you already play with 4x workshop, but still, metalworker is really good when mixed with draw-7/meditate. It's also great for casting those 7/10. Third, crucible of worlds is great because of the obvious strip/waste recursion, but also, and more importantly, allows you to sacrifice lands and basically ignore smokestack's drawback.

You say that you prefer memnarch over karn, I will point out that usually winning is a better strategy than playing a win-more card that needs 7 mana, *including 3 blue* to steal one permanent. Memnarch is strictly a win-more card, and thus is excess fat.

While meditate is great, 4 seems like a lot. This deck abuses draw-7 as much as possible, and meditate is not a replacement for windfall. Based on my personal experience, 3 is the best number.

I also tried all the configurations of trinispheres and sphere of resistances. Generally I prefer the trinispheres, mostly because they don't affect you much (this is the major point) and because they help mostly where you want them to be effective: on the low curve. However, their use is not the same as sphere of resistance use. Spheres are really mostly best against higher cc cards. They are really great against your opponent getting dangerously near 4 mana (like when they got that nevinyrral disk). Also, sphere of resistance and chalice of the void isn't exactly the hottest match. In my experience 4x trinisphere and 1-2 sphere of resistance proved to be the best combination. Perhaps you can avoid the need for sphere due to sundering titan.

-marton
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Marton
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« Reply #2 on: July 26, 2004, 07:46:36 pm »

Hey I just noticed, this is the EXACT SAME DECKLIST as your other post named "[deck] stax-t1", the only difference being 4x trinisphere instead of sphere of resistance. Your other thread has been closed. I suppose this one should be locked just as well.
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SpiritDeed
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« Reply #3 on: July 26, 2004, 08:16:56 pm »

I made some of the changes you  said they seem to be sound. The other topic was locked b/c lack of substance, so I put more into why I use the cards that I do and what deck I have problems against.

I was thinking of including Winter Orb but I'm probably not with all the lockdown I do to them. What do y'all think.

EDIT: I was looking through some of my artifacts for ideas and I ran across a possibility- Staff of Domination. I can make the mana to abuse it.
Would it fit into the deck?
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Marton
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« Reply #4 on: July 27, 2004, 02:44:32 am »

i would only advise to play the staff of domination if you play with 4x metalworkers... otherwise it's just too unreliable.
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SpiritDeed
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« Reply #5 on: July 27, 2004, 02:27:48 pm »

I thought of a new cards to put in to give me another win condition and since I can make the mana to abuse them, I was thinking of putting in Stroke of Genius or Brain Geyser.

More of less I already have 2 Metal Workers(Academy) so I could switch out CotV and put in 1 more Worker and add two Crucibles of the World or 2 Staffs of Domination.
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Marton
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« Reply #6 on: July 27, 2004, 06:27:49 pm »

this is turning into another horrible thread. Decklists posted are supposed to be extensively tested before being posted. Clearly, this is not the case.

If you get to the point of stroking or braingeysing an opponent to death, that means you should have ended the game a *long* time ago. If you have that many mana, memnarch would be clearly better. Also, you already have lots of draw cards. Stroke of genius and braingeyser are bad cards because they costs too much mana and can be misdirected. They also have the disadvantage of giving tons of mana to your opponent if they play with mana drain, which *really* kills the purpose of the deck. It really sucks to loose a tournament because your turn-2 smokestack gets mana drained, and then your opponent casts a free nevinyrrals disk afterwards (that's how I lost one). In addition, I know you originally had a memnarch in there, over the lone metalworker. Honestly, I would cut the metalworker for a karn, and avoid playing with cards that are good ASSUMING that you DO have tons of mana into play, which isn't the case after a nevinyrrals disk, or just opponent disruption.

If you want to kill your opponent by decking him, then use goblin welder, memory jar and platinum angel. Sometimes it's good to have an alternate kill when your opponent somehow manages to lock you, like say by gaining infinite lifes.

And *please*, if you want to get to 2x metalworker/2x staff of domination combo, at *least* put less staffs than metalworkers. Staff of domination is only realistically playable once a metalworker is into play (ok, you should win the game if boith are into play, but thats not the point). Consequently, you want *at least* to have more chances to draw metalworkers than chances to play staff of domination. Take note of my previous post too, which resumes the whole thing.

-marton
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SpiritDeed
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« Reply #7 on: July 27, 2004, 07:12:51 pm »

As I stated I don't live in a competitive area.  Not a single person in my area owns Mana Drain and nowone plays Disk and only 1 deck plays Deed.

This deck has been tested but I said that the only deck that I have trouble against is a deck buily completely around killing artifacts.

And with the cards I mentioned were just cards that I came across while going through my box of cards and seemed like they would be decent.
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illuzion
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« Reply #8 on: July 30, 2004, 01:05:56 am »

You have comments on Memnarch, Clockwork Dragon, Mindslaver and Jester's Cap, but they aren't in your decklist.  Need to edit?

And if your only problems are "Shatter,Shatterstorm,Rack and Ruin, and Pillage", why not just run 4 BEBs in the side?  In fact, if you are running into nothing but red hate, perhaps Chill might help a little.
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