Creature CardsOrcish Fireslinger
Creature -- Orc
2/1
When Orcish Fireslinger comes into play, it deals 1 damage to target creature or player.
Mindless Fireslinger
Creature -- Familiar
1/1

: Mindless Fireslinger deals 1 damage to target creature and 1 damage to you.
A pet to end all pets. Djinn Cycle: common, uncommon, rareApprentice Djinn
Creature -- Djinn
1/1
Whenever an opponent plays a spell, put a Wish counter on Apprentice Djinn.
Sacrifice Apprentice Djinn: Apprentice Djinn deals 1 damage to target creature or player. Play this ability only if there is at least one Wish counter on Apprentice Djinn.
"Until I am promoted I can only grant you one wish." Wandering Djinn
Creature -- Djinn
1/1
Whenever an opponent plays a spell, put a Wish counter on Wandering Djinn.
Sacrifice Wandering Djinn: Wandering Djinn deals 3 damage to target creature or player. Play this ability only if there are at least two Wish counters on Wandering Djinn.
"After two wishes I lose focus." Forgetful Djinn
Creature -- Djinn
1/1
Whenever an opponent plays a spell, put a Wish counter on Forgetful Djinn.
Sacrifice Forgetful Djinn: Forgetful Djinn deals 5 damage to target creature or player. Play this ability only if there are at least three Wish counters on Forgetful Djinn.
"Didn't I give you your three already?" End of Djinn Cycle Orcish Inquisitor
Creature -- Orc
1/1
Protection from white.
Whenever Orcish Inquisitor deals combat damage to a player, that player reveals his or her hand. Orcish Inquisitor deals damage to that player equal to the number of white cards in his or her hand.
Stone-Throwing Goblin
Creature -- Goblin
1/1
Whenever a creature blocks, Stone-Throwing Goblin deals one damage to that creature.
"The Onean militias sucessfully repulsed the first waves of the goblin hordes, but the goblins quickly discovered that defensive formations made excellent targets. The militias were slowly driven back, even though the rocks killed more goblins than Oneans."
-Istini Ayesh ni Hata Kan, History of the Goblin Wars
Goblin cycle Goblin Commando
Creature -- Goblin
1/1

, Sacrifice Goblin Commando, discard a card at random from your hand: Goblin Commando deals 2 damage to target creature.
The goblins found many ways to exploit their superior numbers. Even simple explosives could destroy an Onean position. Maniacal Goblin
Creature -- Goblin
1/1

, Sacrifice Maniacal Goblin, discard any number of cards at random from your hand: Maniacal Goblin deals X damage to target creature, where X is twice the number of cards discarded in this way.
Gradually, the goblins gained expertise at making their explosives. They never became any more proficient at using them, though, since the Oneans would kill any goblin who survived the explosions. Crazed Goblin General
Creature -- Goblin
1/1

, discard any number of cards at random from your hand: Crazed Goblin General deals X damage to target creature, where X is twice the number of cards discarded in this way.
When the goblins ran out of volunteers to carry the explosives, some goblin generals began forcing all their troops to carry the deadly weapons. Unfortunately for the Oneans, a few of these generals managed to get their troops to the battlefield intact. End of Goblin cycle Goblin Hag
Creature -- Goblin
1/1
Protection from Goblins
The only suitor that suits her is solitude. Kreig, Witch-King of Keld
Legendary Creature -- Barbarian
3/3
First strike
Kreig, Witch-King of Keld gets +2/+2 for each other creature you control.
Whenever Kreig, Witch-King of Keld attacks, creatures you control get +2/+0 until end of turn.
Nomadic Cat
Creature -- Cat
6/5
Morph

Provoke
Whenever Nomadic Cat is turned face up, flip a coin. If you lose the flip, sacrifice Nomadic Cat.
When Nomadic Cat comes into play, sacrifice it.
Barbarian Embermage
Creature -- Barbarian Wizard
1/1
Discard a card from your hand: Barbarian Embermage deals one damage to target player.
"He is weak of body, but strong of spirit. His loyalty and courage have never wavered. He may live, so that he may bring greater glory to Keld." - Kreig, Witch-King of Keld Cuombaij Hellkite
Creature -- Dragon
4/4
Flying, protection from abilities

: Cuombaij Hellkite deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
To ride their backs is the highest honour a Cuombajj witch could hope to achieve. Goblin Archer
Creature -- Goblin
1/1
When Goblin Archer comes into play, it deals 1 damage to target creature or player.
Goblin Browbeater
Creature -- Goblin
2/1
When Goblin Browbeater comes into play, sacrifice it unless you discard a card at random from your hand.
Goblin Vagabond
Creature -- Goblin
3/3
At the beginning of your upkeep, if a player controls more creatures than any other player, he or she gains control of Goblin Vagabond.
Spitting Ooze
Creature -- Ooze
1/1
Double Strike
At the beginning of your upkeep, sacrifice Spitting Ooze unless you pay 1 for every +1/+1 counter on Spitting Ooze.
Put a +1/+1 counter on Spitting Ooze at the end of any turn in which Spitting Ooze dealt damage to a player.
Barbarian Raiders 

{R}
Creature -- Barbarian
3/2
First Strike
Barbarian Raiders cannot block.
Sacrifice Barbarian Raiders: Destroy target land. Play this ability only when you could play a sorcery.
Shi'Zou, Insurrectionist 

{R}{R}
Legendary Creature -- Barbarian
4/3
Haste
At the beginning of each player's upkeep, that player gains control of Shi'Zou and puts a rage counter on target creature without a rage counter on it.
You control all creatures with rage counters on them. Those creatures have haste.
Rundvelt Courier 
Creature -- Goblin
3/1
Morph

When Rundveldt Courier is turned face up, it deals 1 damage to each creature without flying.
Hobgoblin 
Creature -- Goblin
1/1
You can't play play Hobgoblin unless an opponent was dealt combat damage this turn.
Whenever another goblin attacks, it gets +1/+0 until end of turn.
Hobgoblins are smarter than their normal brethren. They know to arrive after the battle is over. Goblin Hooligan
2/2
Creature -- Goblin
Whenever Goblin Hooligan deals combat damage to a player, sacrifice a permanent.
His strength? He'll attack anything. His weakness? He'll attack anything. Orcish Fire-Thrower 

{R}
Creature -- Orc Soldier
3/3
Imprint -- When Orcish Fire-Thrower comes into play, you may remove a nonland card in your hand from the game.

: Orcish Fire-Thrower deals damage equal to the converted mana cost of the imprinted spell to target creature.
Fighting fire with fire would be easier if orcs weren't so flammeable. Blood Elemental 
{R}{R}
Creature -- Elemental
5/5
Trample, haste, protection from white
When Blood Elemental comes into play, you lose half your life, rounded up.
Less a sentient being than a naturally occuring phenomenon, blood elementals are most often seen striding among particularly gruesome battlesites. It is said that they echo the souls of the dead, painfully reliving their last moments. Orcish Exorcist 
Creature -- Orc Spellshaper
1/1


, T, discard a card from your hand: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Orcish Exorcist deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards in your graveyard.
Frenzied Amazon 
Creature -- Barbarian
4/4
Whenever Frenzied Amazon deals or is dealt damage, Frenzied Amazon deals that amount of damage to its controller.
Molten Pyrosaur 
Creature -- Lizard
2/3


: Molten Pyrosaur gets +2/+0 until end of turn.
Those unfortunates who chance to see a pyrosaur swimming in volcanic lava often find themselves engulfed in the molten rock that these fearsome lizards delight in spitting. Athach 

{R}
Creature -- Giant
1/3
Vigilance, double strike

: Athach deals 1 damage to target creature or player.
Goblin Saboteur 
Creature -- Goblin
2/1
When Goblin Saboteur comes into play, destroy target artifact with converted mana cost 3 or less. If the artifact would be put into a graveyard this turn, remove it from the game instead.
Coruscating Elemental

{R}
Creature -- Elemental
2/2
Whenever a red spell is played, Coruscating Elemental deals 2 damage to target creature.
These sparking elementals reproduce by infusing the very air around them with a lightning charge. When one settles in an inhabited area, the locals are often forced to flee without warning. Luckily, they are as rare as they are dangerous. Firetail
Creature -- Salamander
1/1
When Firetail attacks and isn't blocked, it deals 1 damage to target player.
Alkali Scorpion
{R}
Creature -- Insect
2/2
Whenever Alkali Scorpion attacks and isn't blocked, it deals 1 damage to target creature or player.
Sizzling Salamander 
{R}
Creature -- Salamander
2/1
When Sizzling Salamander comes into play, sacrifice it unless you discard a card at random.
When Sizzling Salamander comes into play, you may have it deal 3 damage to target creature.
Silt Elemental

Creature -- Elemental
*/2
Islands don't untap during their controller's untap step.
At the beginning of each player's upkeep, for each island that player controls, that player may pay 1 to untap that island.
Silt Elemental's power is equal to the number of tapped islands in play.
Goblin Flagbearer

Creature -- Goblin
1/1
Whenever Goblin Flagbearer attacks, target Goblin gets +2/+0.
Belching Dragon

{R}
Creature -- Dragon
5/5
Flying
At the end of your turn, if Belching Dragon is untapped, it deals 2 damage to target creature or player and 2 damage to you.
Fierce Soothsayer 
Legendary Creature -- Shaman
2/1
If a spell or ability causes a number to be rounded up or down, you choose which way to round that number instead.
The most talented soothsayers are said to kill themselves if they meet another who has greater prophetic powers. Firespeaker

Creature -- Ogre Shaman
3/3
Whenever a player plays a red instant or sorcery spell from his or her hand, each player may pay

{R}. Each player who does may copy that spell and play the copy without without paying its mana cost.
Blood draws blood.Goblin Scholar

Creature –- Goblin
2/2
When Goblin Scholar comes into play, draw four cards, then discard three cards at random from your hand.
Sulfur Elemental

{R}
Creature -- Elemental
3/3


, sacrifice Sulfur Elemental: Sulfur Elemental deals 3 damage to target creature or player. Play this ability only when Sulfur Elemental is attacking.
An accident waiting to happen.Balthazar, the Devourer

{R}{R}
Legendary Creature -- Dragon
5/5
Flying, trample
At the beginning of your upkeep, sacrifice a mountain or tap Balthazar, the Devourer.
Sacrifice an untapped mountain: put a +1/+1 counter on Balthazar, the Devourer.
It is no eruption - it is Balthazar awakening from his ancient sleep, consuming the very rock to regain his lost strength.Bucking Colos

Creature -- Beast
2/2
Whenever Bucking Colos deals combat damage to a player, you may have it deal 1 damage to target creature that player controls.
Trainers always break a colos in isolation. They're almost as dangerous to bystanders as they are to the rider.Bull Dragon

{R}
Creature -- Dragon
6/6
Flying, trample
At the beginning of your upkeep, you may discard a card at random from your hand. If you don't, sacrifice Bull Dragon.

: Bull Dragon gets +1/+0 until end of turn.
Dwarven Piker

Creature -- Dwarf
2/1
Whenever Dwarven Piker blocks, blocking creatures gain first strike until end of turn.
Orcish Informer

Creature -- Orc Mercenary
3/3
As Orcish Informer comes into play, choose an opponent.
At the beginning of your upkeep, the chosen player may look at the top card of your library, then he or she may put that card on the bottom of your library.
Pyre Shaman

{R}
Creature -- Human Shaman
2/1
First strike, protection from red
Whenever a creature dealt damage by Pyre Shaman this turn is put into a graveyard, add

to your mana pool at the beginning of your next main phase.
Hearts of ember and veins of fire draw power from the funeral pyre. -Pyre Shaman ChantDwarven Ecologist
{R}{R}
Creature -- Dwarf Lord
0/3

, tap two untapped Dwarves you control: Destroy target land.
There are many ends to which the study of nature can be used.Seismic Titan

{R}
Creature -- Giant
4/3
When Seismic Titan comes into play, each player sacrifices a land.
Scavenger Mage
{R}
Creature -- Wizard
1/1
Haste
Whenever Scavenger Mage deals combat damage to a player, you may discard a card at random from your hand. If you do, return target instant or sorcery card from your graveyard to your hand.
Ungar discovered that you can learn a lot about a wizard by rummaging through his trash.Orcish Engineer

{R}
Creature -- Orc Artificer
1/1

: Destroy target tapped artifact.
It was broken anyway.Barbarian Goat-Rider

Creature -- Dwarf Barbarian
2/2
Mountainwalk
If you control no untapped lands, Barbarian Goat-Rider gets +1/+1.
If your opponent controls no untapped lands, Barbarian Goat-Rider gains haste and first strike.
Goblin Prankster
Creature -- Goblin
2/2
Whenever Goblin Prankster attacks, return target Goblin to its owner's hand.
Someone has to bring up the rear.Stormcaller

Creature -- Human Shaman
1/1
At the end of each turn, Stormcaller deals 3 damage to target creature or player if a blue spell was played that turn and a red spell was played that turn.
Wildfire Phoenix

{R}{R}
Creature -- Phoenix
3/4
Flying
When Wildfire Phoenix is put into a graveyard from play, at end of turn return it to play under its owner's control with a +1/+1 counter on it and Wildfire Phoenix deals 3 damage to you.
Goblin Jester
Creature -- Goblin
1/1

,

, sacrifice a Goblin: Damage can't be prevented this turn.
"So, two clerics walk into a tavern..." -Murkle, Goblin JesterSand Sculptor

Creature -- Minotaur Shaman
3/3

, Sacrifice a land: Put a 3/3 colorless Sand creature token into play. It has "Whenever this creature attacks or blocks, sacrifice it at end of combat."
Her medium's fragility reflects life's transience.Blatant Forgery

Creature -- Shapeshifter
0/0
As Blatant Forgery comes into play, you may choose a creature in play. If you do, Blatant Forgery comes into play as a copy of that creature, has haste and gains "At end of turn, sacrifice this creature."
Goblin Seer

Creature -- Goblin Wizard
2/2

,

: Reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard.
Gorsheg the Balladeer

{R}
Legendary Creature -- Dwarf Rogue
1/1
Whenever a legendary creature you control goes to the graveyard during combat, you may search your library for a legendary permanent card, reveal it, and put it into your hand. If you do, shuffle your library.
Jailer of Thoughts

Creature -- Dwarf Wizard
1/1
Jailer of Thoughts comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of counters on Jailer of Thoughts, Jailer of Thoughts deals 2 damage to that player.
"I know how to look
I know where to find
I don't need a book
I just need my mind"