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Ixidor Cynical
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« Reply #2 on: August 10, 2004, 04:31:30 pm » |
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I look at green as a control colour just like any other. Ive noticed in my studies that a colours overall controling method is very limited in dealing with the same colour.
Blue cant control blue very well. White control, lets not even go there... Red cant control red, and black depends on who wins the dicec roll (ie Dark Rit)
With the exception of green based decks, Green can make a massive ammount of control happen in a particular manner. However, unlike blues "Permission" style of control, blacks "scaring you dumb" style of control, red's "Lets set fire to everything on the board, including myself and the opponent" style of control, and whites "Lets bore them to sleep" method of control, green takes it into a different mode.
Green says, "I want you to grow with me." green says "I want you to play Green."
Mana 14x Forest 4x Treetop Village - Treetop village acts as a mana sink for your vineyards. Its also a 3/3 beater...a 3/3 trampling beater.
4x Wasteland 1x Stripmine - 5 strip effects...pretty standard.
4x Elves - Bad Treetop villages the die easier to skullclamp.
Creatures of a utility nature
4x Ravanous Baloth - 4/4 for 4 with a kick ass ability. This puppy usually sees play on turn 2. It has mad synergy with skull clamp and is a farsome meanace to have to deal with.
4x Hystrodon - 3/4 trampler with morph. This casual beastie should definately see more play. He is a source of draw, and with skull clamp he gets fat and smarter. even better is if you have a baloth on the table. Stack damage, draw, gain life...
4x Eternal Witness - a regrowth with a 2/1 body attached. This thing is so silly, it shouldnt have been printed. It dies happily to skull clamp after its returned a strip effect, plow under or other disruption effect, as required.
3x Xantid Swarm - The ULTIMATE in fighting the scourge that is blue control. It, also dies happily to skull clamp. G for an 0/1 flier
2x Viridian Zealot- He is Voidmage Prodegy good. S'pecially in this environment. 2/1 that takes out bargain, slaver and other problematic things...he is also non misdirecable.
Spells
4x Plow Under - If you have vineyards out, This thing equals HOUSE. If your opening 10 cards look something like Land, Vineyard, LD effect and plow under...you win. It acts as a two turn time walk in green under the right circumstances. People Burn under vineyard because of this. Plus its mad card advantage...it takes 3 turns to catch up. meanwhile, youve dropped a baloth and continue beats.
4x Eladamri's Vineyard - The vineyard makes this deck work. It is the controling force that makes the deck happen. It MAKES your opponent play green. Every turn, it says to black player, "Here have two Green Mana." And black player then says "ouch" because he cant use it. Control players, are now on the defensive. They cant wait to counter your spells, because now, they need to deal with this two green that the green player has graciously given them. In conjunction with other mana denial effects, this card alone punishes the opponent for not playing green in their deck. And thats just the detrement to your opponent. You get two free green mana.
"Turn one forest, vineyard Turn two Baloth."
You can use this mana. Hopefully, your opponent cannot.
4x Winters Grasp - solid LD spell
4x Skullclamp - Wicked Sick draw that doesnt involve survival. at all.
2x Creeping mould - Just another utility spell
2x Hurricane - Acts as a fireball and deals with pesky things like...Hyppies or Akroma angel of Wrath. This thing with Baloths/beasts out is just silly.
Right now sideboard considerations go to Seedtime and Naturalize. Im thinking about using Oblivion stone as well...
I didnt want to use the zuran orb, fastbond, crucible combo because that is much too obvious. And personally, not all that creative...
Ive played the deck against a slew of friends decks...and its beaten them all...from a really bad 4 CC to a really bad reanimator...
Im just looking for alternate cards to thrw in there...maybe use i dunno...
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