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Author Topic: Plz post opinions/suggestions on a Mono Green control deck.  (Read 1750 times)
Ixidor Cynical
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« on: August 10, 2004, 12:47:28 am »

Hi. A friend of mine challenged me to build control decks, one for each colour. Im looking for opinions on my Green Build.

Land 23

4x Treetop Village
4x Wasteland
1x Stripmine
14x Forest

Creatures

4x Elves
4x Ravanous Baloth
4x Hystrodon
4x Eternal Witness
3x Xantid Swarm
2x Viridian Zealot

Spells

4x Plow Under
4x Eladamri's Vineyard
4x Winters Grasp
4x Skullclamp
2x Creeping mould
2x Hurricane


Ive already been looking at hidden gibbons...so you dont need to throw that in the mix, as i dont doubt you will...

Have fun.
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LotusHead
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« Reply #1 on: August 10, 2004, 02:18:47 am »

Even a deck list in Casual needs a bit more content, such as card choices or matchup analysis. Something.

But in a mono-green control deck with Strip effects, hell, even ANY deck with strip effects can benefit from Crucible of Worlds. Recurring strip effects =  Twisted Evil .

My newest fundeck splashes black for Dark Heart of the Wood (like Zuron Orb, but effects only Forest Cards, and evades Null Rod) and puts in the obligatory Fastbond for arbitrarily large lifegain. Without the restricted Fastbond, I can squeeze an extra mana/3 life from a Forest during a turn in which I would miss a land drop.

Why put in Eldamari's Vinyard? Do you need to give your opponnet 2 mana each turn?  Most decks could use it with or without the land destruction element.

Why Plow Under if they aren't supposed to have lands?

Just curious, and good luck!
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Ixidor Cynical
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« Reply #2 on: August 10, 2004, 04:31:30 pm »

I look at green as a control colour just like any other. Ive noticed in my studies that a colours overall controling method is very limited in dealing with the same colour.

Blue cant control blue very well. White control, lets not even go there...
Red cant control red, and black depends on who wins the dicec roll (ie Dark Rit)

With the exception of green based decks, Green can make a massive ammount of control happen in a particular manner. However, unlike blues "Permission" style of control, blacks "scaring you dumb" style of control, red's "Lets set fire to everything on the board, including myself and the opponent" style of control, and whites "Lets bore them to sleep" method of control, green takes it into a different mode.

Green says, "I want you to grow with me." green says "I want you to play Green."


Mana
14x Forest
4x Treetop Village - Treetop village acts as a mana sink for your vineyards. Its also a 3/3 beater...a 3/3 trampling beater.

4x Wasteland
1x Stripmine - 5 strip effects...pretty standard.

4x Elves - Bad Treetop villages the die easier to skullclamp.

Creatures of a utility nature

4x Ravanous Baloth - 4/4 for 4 with a kick ass ability. This puppy usually sees play on turn 2. It has mad synergy with skull clamp and is a farsome meanace to have to deal with.

4x Hystrodon - 3/4 trampler with morph. This casual beastie should definately see more play. He is a source of draw, and with skull clamp he gets fat and smarter. even better is if you have a baloth on the table. Stack damage, draw, gain life...

4x Eternal Witness - a regrowth with a 2/1 body attached. This thing is so silly, it shouldnt have been printed. It dies happily to skull clamp after its returned a strip effect,  plow under or other disruption effect, as required.

3x Xantid Swarm - The ULTIMATE in fighting the scourge that is blue control. It, also dies happily to skull clamp. G for an 0/1 flier

2x Viridian Zealot- He is Voidmage Prodegy good. S'pecially in this environment. 2/1 that takes out bargain, slaver and other problematic things...he is also non misdirecable.

Spells

4x Plow Under - If you have vineyards out, This thing equals HOUSE. If your opening 10 cards look something like Land, Vineyard, LD effect and plow under...you win. It acts as a two turn time walk in green under the right circumstances. People Burn under vineyard because of this. Plus its mad card advantage...it takes 3 turns to catch up. meanwhile, youve dropped a baloth and continue beats.

4x Eladamri's Vineyard - The vineyard makes this deck work. It is the controling force that makes the deck happen. It MAKES your opponent play green. Every turn, it says to black player, "Here have two Green Mana." And black player then says "ouch" because he cant use it. Control players, are now on the defensive. They cant wait to counter your spells, because now, they need to deal with this two green that the green player has graciously given them. In conjunction with other mana denial effects, this card alone punishes the opponent for not playing green in their deck. And thats just the detrement to your opponent. You get two free green mana.

"Turn one forest,  vineyard
Turn two Baloth."

You can use this mana. Hopefully, your opponent cannot.

4x Winters Grasp - solid LD spell

4x Skullclamp - Wicked Sick draw that doesnt involve survival. at all.

2x Creeping mould - Just another utility spell

2x Hurricane - Acts as a fireball and deals with pesky things like...Hyppies or Akroma angel of Wrath. This thing with Baloths/beasts out is just silly.



Right now sideboard considerations go to Seedtime and Naturalize. Im thinking about using Oblivion stone as  well...


I didnt want to use the zuran orb, fastbond, crucible combo because that is much too obvious.  And personally, not all that creative...

Ive played the deck against a slew of friends decks...and its beaten them all...from a really bad 4 CC to a really bad reanimator...

Im just looking for alternate cards to thrw in there...maybe use i dunno...
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Alfred
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« Reply #3 on: August 13, 2004, 01:34:20 am »

Do you want a true MGC deck? I'll give it to you. This is a pretty sick list that has a transformational sideboard:


4x Treetop Village
4x Mishra's Factory
17x Forest
4x Eternal Witness
4x Nevinyrral's Disk
4x Plow Under
4x Rampant Growth
4x Drop of Honey
4x Naturalize
3x Oblivion Stone
4x Beast Attack
4x Hail storm

SB:
4x Ice Storm
4x Winter's Grasp
4x Fyndhorn Elves
3x Llanowar Elves

This deck will kick an aggro opponent's ass. In the SB you have land destruction against control decks. Drop of honey is very good against creature decks, and has a lot of synergy with the manlands. Beast Attack is really good in a mono-green deck, it's instant speed means it's a combat trick, it gets around counters easily and it's ability to be used twice pushes it over the edge.

Disk and Stone are all around useful, and reall punish your opponent for overextending. Having two of the better manlands allows you to make otherwise symettrical effects such as disk, stone and drop of honey truely unfair.
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Ixidor Cynical
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« Reply #4 on: August 17, 2004, 09:33:16 pm »

Alfred;

I like t he idea behind beast attack...its a quick little 4/4 on the fly which is good...

On the other hand, I dont like the drop of honey thing...I may as well just throw in living planes and call it a day.

Thank you very much for your suggestion.

Anyone else?
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Ixidor Cynical
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« Reply #5 on: September 21, 2004, 04:53:07 pm »

noone has any ideas at all?
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