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Author Topic: Crucible, priority and land drops  (Read 1436 times)
Grand Inquisitor
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« on: August 25, 2004, 12:10:00 pm »

The situation:

I have a crucible of worlds in the graveyard, and both my opponent and I have active Goblin Welders.

During my turn, is there opportunity to play a land if I weld crucible into play, or does my opponent get priority back after the welder effect 'resolves'?
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« Reply #1 on: August 25, 2004, 12:44:11 pm »

i believe you weld it in and maintain priority.
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Jebus
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« Reply #2 on: August 25, 2004, 12:48:46 pm »

Since you are the active player, you will get priority after the resoultion of each spell/ability.

The Welder ability resolves, returning Crucible to play.  Then you have priority and can make a land drop from your graveyard before you opponent can do anything.

Of course, if I were your opponent and I had an active Welder, I'd probably try to weld out your in play artifact for something useless in response to your welder, providing there was another artifact in the graveyard.
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goober
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« Reply #3 on: August 25, 2004, 12:54:26 pm »

Once it resolves you get priority to play anything at sorcery speed which would be legal.  You can play a land then cast a spell, or even play a land, sorcery speed spell, then any number of instants before they regain priority.
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« Reply #4 on: August 25, 2004, 01:16:04 pm »

technically there isn't something called sorcery speed
it's all about the timing whereby it's possible for you to play sorceries ie main phase of your turn when the stack is empty and you have priority
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« Reply #5 on: August 26, 2004, 09:26:59 am »

The way that an opponent could prevent this is by this:

Active Player A puts welder ability on the stack Targeting artifact A (in Play) and CoW(in graveyard): active player A passes priority.
Active Player B puts own welder ability on the stack targeting artifact A (in play) and artifact B  (in graveyard). Active player b passes priority.

To sum it up, your opponent has switched out the original target for your welder making your exchange action fizzle (counter upon resolution).
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« Reply #6 on: August 26, 2004, 10:46:00 am »

Quote from: Frappie
The way that an opponent could prevent this is by this:

Active Player A puts welder ability on the stack Targeting artifact A (in Play) and CoW(in graveyard): active player A passes priority.
Active Player B puts own welder ability on the stack targeting artifact A (in play) and artifact B  (in graveyard). Active player b passes priority.

To sum it up, your opponent has switched out the original target for your welder making your exchange action fizzle (counter upon resolution).


Way to state information that was posted yesterday.

An it isn't countered on resolution, it just fails to do anything.

This thread is done.
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