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Author Topic: Boseiju, Who Shelters All  (Read 10512 times)
Diakonov
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« Reply #30 on: September 01, 2004, 09:41:35 am »

This card is so terrible.  Has everyone forgotten how much "comes into play tapped" sucks?  Not to mention that it only taps for colorless mana, and resembles the downsides of Mana Crypt.  Plus, it only guards a narrow category of your spells, meaning instead of countering your Thirst, they'll just counter your Jug or Trinisphere or Ancestral or something instead.

Most decks with counters right now are running a full complement of strips, so if it really scares them that much they can take care of it in a jiffy.  Against every other deck in the format, your opponent will be very happy you played that land.

Xantid Swarm is a million times better.
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« Reply #31 on: September 01, 2004, 10:03:51 am »

This is a weaker Xantid Swarm.
It's an uncounterable Xantid Swarm though.
It's a Wastelandable Xantid Swarm though.
But it's not green either Wink

Now that's one funny conversation.

As for the card, it's neat, cute even, but not too bloody broken. In workshop decks... come on, they have only a handful of instants and sorceries, and while powerful, do you really need this? It doesn't do anywhere close to enough, and doesn't even help with the Ancestral Recall... just Draw-7's and Thirsts...

Eh...
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« Reply #32 on: September 01, 2004, 10:13:20 am »

Actually now that I look at the card I believe it is stopped by both sphere of resistence and trinisphere. Both of them just mkae the spells cost more, which is needed to put a spell on the stack....now chalice of the void is different. This gets past is beacause chalice says counter the spells that cost XX. But like i always say wording is everything and some1 may twist the wordings.
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« Reply #33 on: September 01, 2004, 10:39:46 am »

I'm not saying "yea" or "nay" just yet, but in my 4cC I definitely like the prospect of resolving:
- Yawg. Will
- Rack and Ruin
- Disenchant
- Time Walk
- Demonic Tutor
- Balance
- Mind Twist (although still Misdirectable)
- Skeletal Scrying
- Fact or Fiction
- Fire/Ice
- FoW (hardcast when resources permit and you need it to absolutely        resolve)
- TimeTwister (for the few old-schoolers who may still play it)
- Cunning Wish
- DoJ (when using it's sorcery aspect in a pinch)
- probably a few more I've forgotten

I also plan on auditioning this in an Affinity deck that I play containing most of the draw-7's and Y. Will.

I have a nagging feeling though that the CIPT part is going to be the biggest issue.  Waste/Strippable yes, but even if you could use it just the turn you drop it (had it not been designed with the CIPT dissability) on a must-resolve spell, it would have been worth it.
Even if you've got your own Crucible in play, you'd still have to wait a whole extra turn to use it after playing it via the grave.  That may be tempo loss that's just to steep.

Time will tell...
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« Reply #34 on: September 01, 2004, 03:05:08 pm »

In every deck it could be used in, you can always run something better, like "counterspells" or Xantid Swarms.  But it could mean that more Powerful Instants and/or Sorceries are coming  in other colors than just Blue and Black.


edit: What I mean by "counterspells" is cards like Force of Will, Misdirection, Mana drain, and Duress etc...
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« Reply #35 on: September 01, 2004, 03:09:11 pm »

Quote from: MisterShark
I'm not saying "yea" or "nay" just yet, but in my 4cC I definitely like the prospect of resolving:
- Yawg. Will
- Rack and Ruin
- Disenchant
- Time Walk
- Demonic Tutor
- Balance
- Mind Twist (although still Misdirectable)
- Skeletal Scrying
- Fact or Fiction
- Fire/Ice
- FoW (hardcast when resources permit and you need it to absolutely        resolve)
- TimeTwister (for the few old-schoolers who may still play it)
- Cunning Wish
- DoJ (when using it's sorcery aspect in a pinch)
- probably a few more I've forgotten

I also plan on auditioning this in an Affinity deck that I play containing most of the draw-7's and Y. Will.

I have a nagging feeling though that the CIPT part is going to be the biggest issue.  Waste/Strippable yes, but even if you could use it just the turn you drop it (had it not been designed with the CIPT dissability) on a must-resolve spell, it would have been worth it.
Even if you've got your own Crucible in play, you'd still have to wait a whole extra turn to use it after playing it via the grave.  That may be tempo loss that's just to steep.

Time will tell...


I'd like to see a mana base to include this.  4cc's manabase is already stretched and some people are cutting LoA.  What colored sources would you cut for how many of these?
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TrixR4Kidz
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« Reply #36 on: September 01, 2004, 03:35:07 pm »

Quote
it only guards a narrow category of your spells, meaning instead of countering your Thirst, they'll just counter your Jug or Trinisphere or Ancestral or something instead.


I disagree, countering a thirst is much more important, because the problem with countering what they draw off it, is they can draw multiple threats or even have a welder on the board.  For instance, they already have a welder on the board, and play an uncounterable thirst....ouch, you maybe just lost the game.  Or they play thirst with no welder and draw, titan, trini, crucible....they discard titan, play trini, you counter, they play crucible and get you in wastelock, so thirst is actually a very valid arguement and a very important spell to the deck that it's played in....


Quote

In every deck it could be used in, you can always run something better, like "counterspells" or Xantid Swarms. But it could mean that more Powerful Instants and/or Sorceries are coming in other colors than just Blue and Black.


uhhh no, like smmenen said, you have to run green to play xantid swarm, which alot of good decks do not, and for counterspells you need double blue... something that is becomming harder and harder to get with crucible running amuck
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« Reply #37 on: September 01, 2004, 07:56:18 pm »

As a heavy combo player, I will be testing a single copy of this in Draw-7 (on either maindeck and/or sideboard), for random situations and to Crop Rotate into. Bear in mind that this is a deck that has no problem casting Xantid Swarms. This is neither an endorsement nor a condemnation. I merely think that this card is at least worth a test run before it is ruled out. I am, however, rather skeptical that it will pull it's weight with combo fearing the big artifact hosers so much more than counters these days.

-Dan
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« Reply #38 on: September 01, 2004, 08:20:57 pm »

Edit: moved to basic community.
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« Reply #39 on: September 02, 2004, 04:44:52 pm »

I'm pretty sure this works under Tsabo's Web, too, so this could be the "ultimate" hoser to Landstill and Fish and whatnot, in comb.  Rolling Eyes
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« Reply #40 on: September 17, 2004, 12:51:39 am »

Quote from: dunedan
You can get through Chalice of the Void too.


And Nether Void...
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« Reply #41 on: September 17, 2004, 03:23:16 am »

I have fit it into my deck. I took out a fifth fetchland. The times i have seen it used it has been great. the problem is you have to use it w/o knowing whether they have a counter in hand. The cipt disad is not so pronounced for this card. To get around the wasteland arguement, you just do not play this until they have no wastes left.

I have combined this w/ gifts ungiven for comlete awesomeness.

I think the best use is for uncounterable:

tinker
yawg will
gifts ungiven
skeletal scrying(although the extra life loss does hurt)


On a side note, I definitely think this is the best of the new leg lands.
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MisterShark
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« Reply #42 on: September 17, 2004, 08:06:37 am »

Quote from: AIcOPed
To get around the wasteland arguement, you just do not play this until they have no wastes left.


Waiting is not an option in Type 1, especially since an opponent with Crucible in play will never run out of Watelands/Strips.  The only way to make the card not completely dead in one's hand early on, when tempo is all-important in one's mana building progress and therefore precludes this card from early use, is to play it in a deck that has Brainstorms/Fetchies to enable one to shuffle it back into one's library as is done when a 4cC player can't use an early Yawgmoth's Will or Balance to his advantage.  Hopefully later on you've found a way to get rid of your opponent's Crucible (and if you're playing 4cC, and you haven't, then your dead anyway) and you can lay down this land with no tempo loss (having already built up a healthy mana base) and drop your bomb next turn, once it's untapped.  Admittedly this is a stretch though, so this card may turn out to be a 'win more' type card.

I think the best you can hope for is to have a Crucible in play of your own for backup, but even this is rather weak since the tempo loss resulting from recurring a CiPT land is often unacceptable.

The big exception that I can make for my above point about the CiPT disability however would be if the card was played in a deck like the one JP listed here, where Root Maze would level the playing field in that respect.  I realize though that this is a rather narrow application for the card and will certainly not 'sell' it to the masses.
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« Reply #43 on: September 20, 2004, 03:20:14 pm »

Like i said in a post somewhere else this card is soo nuts with exctraction. Watch 4cc/slaver/keeper/tps/anythingwithfewwincondtionsorrelyesonsinglecards scoop if they dont get that wasteland and if they get it, will they use it on your land or try to do something broken on their own? Afte all it wont produce colored mana... And obw there is always Yawgmoths Will....
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« Reply #44 on: September 24, 2004, 04:02:23 am »

I'm guessing that this can't prevent stifling the triggered effect of storm copies going on the stack, since it makes the spell itself uncounterable and not the triggered ability created by the spell.

It's actually a bummer they didn't phrase it as something like "That spell cannot be targetted by other spells or abilities" so that things like Misdirection could not be used to counter the spell. This would have perhaps made cards like Braingeyser or Stroke of Genius slightly more viable.

One thing to note, however, is that this card could potentially open up previously unused, maybe slightly more expensive non-targetted instants and sorceries (possibly via Wishes) given that there would be less fear of Mana Drain or even simple tempo loss from countering. Obviously they'd have to be worth the 2 life investment. I suppose it all depends on the speed of the metagame.
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« Reply #45 on: October 10, 2004, 07:35:20 pm »

I have been testing it in a couple of solo type decks adding Candlelabras in an attempt to play with the other CoK land that untaps Tolarian.  (don't bother, trust me)   Unfortunately, I end up relying on trying to get a Tolarian into play and getting dead cards if I don't.   I can't completely count it out though since it has one big redeeming feature.  

When a combo deck stalls against a controlish deck it becomes the godsend all of a sudden pushing through the newly drawn draw7 or other brokeness.  

Too be honest, I keep wishing I had a swarm on the table more though.   The swarm counts for the whole turn and not just one spell.  

If you want to play it, by all means try.  Cards only get broken by someone finding the use to break it.  Bazaar of Bagdad sucked at one time.   This card just doesn't have a current use, but it sure sounds good.  Stupid CIPT.......
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