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Cjkory
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« on: September 01, 2004, 01:42:49 am » |
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EDIT : If a Moderator could moved this to the proper forum I'd appreciate it. There have been many attempts at a card to give a player an extra turn and almost all of them say you take an extra turn after this one or target player loses his or her next turn. This new card says neither. Time Stop - 4UU Instant End of Turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effect ends.) At first glance this card may be confusing, but when broken down its fairly simple. Skip the rest of phases this turn and go to the end of turn. Pros: 1. Instant speed allow this to be played during the upkeep 2. Forces a player to skip the rest of his turn 3. Removes spells from the game 3. Works as a sort of counterspell (A person plays Ancestral Recall, you respond with Time Stop that removes the card drawing from the game) Cons: 1. Expensive casting cost 2. Unable to force a player to skip his or her untap step 3. Removes itself from the game All in all the card could see some play in Vintage, but nothing competitive. I do believe though through the wording a person may find a way to minipulate the spell to do more than we think. Magic is all about the wording on cards. BTW here is a link to a pic of the card my img button wont work: http://www.wizards.com/magic/images/mtgcom/fcpics/features/CHK84918_TimeStop.jpg
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hellswarm
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« Reply #1 on: September 01, 2004, 04:25:01 am » |
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intresting card....
couldn't some strange build of a "dream halls" utilizing recoters to find the halls and search cards recursion effets to create a loop for the oppoent never play a spell again type thing for free oh wait it removes it self from the game.... crappy now it needs wish recursion tooo.... too expensive and complicated... ........ hehe intresting card none the less.
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rozetta
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« Reply #2 on: September 01, 2004, 07:37:08 am » |
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This is the url to the full article: http://www.wizards.com/default.asp?x=mtgcom/daily/mf5Flores did an excellent write-up of how this card can be used and how rulings work in various situations. I'd recommend reading it. Basically, it's an impressive, powerful and very flexible effect - it can do anything Stifle, Dissipate and Orim's Chant can do and more. Unfortunately, the 6 mana makes it a little prohibitive.
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Plognark
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« Reply #3 on: September 01, 2004, 09:46:17 am » |
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I bet someone might try and squeeze sapphire medallions into a deck with these suckers. It looks potent, although that casting cost is brutal.
At the least, it's a hefty "F.U." late game, and it's force/misdirection pitchable and cunning wishable.
So far, the best I can see is packing one in SB to wish for just to dick with someone, but that's about it.
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Monogreen Beatdown 4evar
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LoA
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« Reply #4 on: September 01, 2004, 09:54:23 am » |
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Although this is stronger, playing this on your opponent's upkeep isn't too different than playing Orim's Chant or Abeyance and neither of those are terribly popular. Nifty card for casual, but I don't think we'll see it in constructed.
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Cjkory
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« Reply #5 on: September 01, 2004, 10:05:27 am » |
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Well there is Parfait that uses orims chant often.
But what I really want to know is doesn anybody see anything in the wording??? I believe the wording can be key to how this card can be used.
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Matt
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« Reply #6 on: September 01, 2004, 10:06:41 am » |
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This is hilarious on a Panoptic Mirror.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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ChrisTJs27
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« Reply #7 on: September 01, 2004, 10:09:43 am » |
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Its a really interesting card functionally and I love seeing cards like this that bend the rules. Unfortunately, its really way to expensive for Vintage.  I don't think even Cunning Wish for it is viable since that costs 6UUU. Even with Sapphire Medalions, I don't see this being a viable Vintage card. In Standard however, I could see running 1-2 as a late game uber counterspell.
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Jebus
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« Reply #8 on: September 01, 2004, 10:10:32 am » |
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This is hilarious on a Panoptic Mirror. Oh God yes, I want to see that happen, at least once.
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Cjkory
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« Reply #9 on: September 01, 2004, 11:54:38 am » |
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Well all in all there can be a fun infinite turn mirror deck. I mean if you throw ne extra turn card (time walk, time stretch, etc) you get infinite turns. So tinker it out and you should have one of these in hand.
HAVE FUN
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Jebus
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« Reply #10 on: September 01, 2004, 11:58:14 am » |
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Well all in all there can be a fun infinite turn mirror deck. I mean if you throw ne extra turn card (time walk, time stretch, etc) you get infinite turns. So tinker it out and you should have one of these in hand.
HAVE FUN Ok, I think you totally missed the point of Time Stop + Panoptic Mirror = Bonehead.
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Cjkory
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« Reply #11 on: September 01, 2004, 02:07:45 pm » |
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I was in the moment
I mean i think its fun getting infinite turns
Even if it is for your opponent
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brianb
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« Reply #12 on: September 01, 2004, 02:29:18 pm » |
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it's an obvious replacement for chronatog in the rootmaze stasis lock.
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bdg4life
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« Reply #13 on: September 01, 2004, 11:13:38 pm » |
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This is hilarious on a Panoptic Mirror. Actually this is terrible to put on the mirror..you can only use the mirror on your upkeep...hence you would loose your turn.
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Matt
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« Reply #14 on: September 01, 2004, 11:28:39 pm » |
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AND THEN HILARITY ENSUES.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Frappie
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« Reply #15 on: September 02, 2004, 10:06:10 am » |
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Time Stop is just a ridiculously expensive stifle. it stops the combo that is about to smash your face. if a combo deck has taken the 5 turns it requires to cast the spell, it should have lost earlier. One shot Slaver but you dont get to dick with their cards? total trash.
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Cjkory
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« Reply #16 on: September 03, 2004, 04:32:41 pm » |
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Why would you even consider it against a combo deck. Stifle takes care of that easily. This is just one of those cards that lets you laugh at your opponent if it resolves. Its all in fun.
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jpmeyer
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« Reply #17 on: September 03, 2004, 04:37:36 pm » |
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It's easily the most powerful counter ever, even if it is wicked expensive. It would definitely be cool to have this as a Wish target. At least until you get mad at how expensive it is.
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Nameless
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« Reply #18 on: September 03, 2004, 04:46:43 pm » |
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It's easily the most powerful counter ever, even if it is wicked expensive. It would definitely be cool to have this as a Wish target. At least until you get mad at how expensive it is. I'd love to have this when somebody says, "OK, my turn." Just so I can reply with, "I'll counter that." It does cost 1 million mana, but it still has potential.
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Cjkory
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« Reply #19 on: September 03, 2004, 10:18:52 pm » |
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The weird part is it doesnt specify anything about mana burn. So if some1 counters a darksteel collosus with a mana drain, and during their main phase (so the mana is in their pool) i cast time stop...it says remove damage from the stack but what about mana burn???
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Gandalf_The_White_1
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« Reply #20 on: September 03, 2004, 10:30:53 pm » |
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The turn is ended so mana pools are emptied. Whether or not burn occurs I am not sure... It's easily the most powerful counter ever, even if it is wicked expensive. It would definitely be cool to have this as a Wish target. At least until you get mad at how expensive it is. I'd love to have this when somebody says, "OK, my turn." Just so I can reply with, "I'll counter that." It does cost 1 million mana, but it still has potential. Indeed. Most time walk effects are sorceries (time stretch, time warp, time walk, the exception being final fourtune and this), so having someone effectivly time walk your turn away just as it is starting could be surprising to say the least. (and not to mention horribly evil, especially if you kill them on your extra turn  )
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hellswarm
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« Reply #21 on: September 04, 2004, 01:06:46 am » |
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so what if its a very expensive effect. there still are ways to play it out for cheap or free.. i did mention one of them dream halls.. medalions help too.
casting this mid cruciale turn like say a yawgmoth will turn or which ever can be enough to swin the game in your favor. yes all be it its very expensive, and grabing this via cunnign wish is where it mostlikly will be seen played from..
oh and more fun fun... let the oppent get into there attack phase send in the winning attack...and wait a sec...the turn ends....i live! whooo..!!! now u die...
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weyker
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« Reply #22 on: September 04, 2004, 11:52:51 pm » |
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I wonder whether another use of Time Stop might be to remove really serious "you lose" negative effects associated with otherwise decent cards that generate the triggers only once for low/no mana.
I am thinking of things such as not paying upkeep on a Illusions of Grandeur or an Oathed-up/reanimated lord of tresserhorm or phage the untouchable. After the TS-ended turn the Illusions is in the grave and the creatures are in play.
Are there other cards like these which might get stronger if there was a way around their drawback?
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Kasuras
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« Reply #23 on: September 05, 2004, 04:10:50 am » |
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Let's look at the card itself:
Time Stop - 4UU Instant End of Turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effect ends.)
Time Stop: its an awesome name.
4UU: the mana cost is rather high and the UU is a feature not much decks can cough up. 6 Mana is also something you don't want to be drained really. With a manabase which consists of 5 moxen and 20/21 lands, you probably have a chance to cast it turn 5. Lets say you want to keep UU left for a mana drain or U for a brainstorm to get the required cards for a FoW, you are able to cast it in turn 6 or 7. However: the mana cost of Exalted Angel is the same. And Exalted Angel wins the game, Time Stop doesn't. I'd like to compare this card to Balance or Pern. Deed; both are "o-shit"-buttons. But: Balance is just a little better, and so is Pern. Deed. You have to keep in mind however: Time Stop is an instant. And that is a huge difference. Lets take a look at the features of the card first before we take an conclusion, shall we?
Remove all spells and abilities on the stack from the game: So that means it can function as a rather expensive stifle. But: this card removes all the cards from the stack, so you won't lose a single life versus tendrils based decks, as where you lose 2 with a stifle. Not that it matters though; when the Tendrils is played, the deck will probably has lost all it's gas. Not only does it function as a stifle: it also functions as a Counterspell. And finally: note the last part of the sentence. The cards are removed, which means that they can't be returned with a Y. Will.
including this card: You can't return this card with a regrowth or can go goldfishing if you already played it, with Y. Will of course. A pity, but its not that much of a drawback.
The player whose turn it is discards down to his or her maximum hand size: obviously, this is part of the end of turn stuff. Nothing special here, its just a reminder text to keep it clear for beginning players and to make sure the rules are imprinted one way and not have any misunderstandings.
Damage wears off: An interesting part of the card. In limited for example: this card itself makes Alpha Strikes very dangerous. But in t1, the only use for this feature would be versus a Tinkered Colosuss or other fattie. The difference between the attack thing from Orim's Chant is obviously that this card is more reactive, and the creatures are tapped.
and "this turn" and "until end of turn" effect ends: see the discard part.
So to conclude: its a rather expensive card, but can do a lot. Its theoretically better than a Counterspell (Removed.), Orim's Chant (Tapped creatures.) and stifle. (All spells are removed.) The problem is that you will only use it for 1 of those things. (You won't remove any spells at the end of the attack phase when you remove all damage for example.)
My opinion about the card is that its a cool card with a lot of potential. But 6 mana is a lot, for something that won't win you the game for sure. Decks that might give it a try would be BBS, keeper or Hulk. I don't think the card will be seen in competitive vintage play.
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Cjkory
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« Reply #24 on: September 07, 2004, 05:38:09 am » |
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Though it isnt out yet i recently have tested this card as a proxy in 4CC and it wasnt half bad. I figured 4CC could get enough mana to play it, yet it both helped me and hurt me bad within games. A problem I mainly run into is they get to untap then on my turn my spells get countered. I was thinking about testing it with cards like early frost to tap lands, but in the end thats too many cards that arent needed in the deck.
Sry bout no reports...I'll have a few matchups up soon.
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AggressiveDude
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« Reply #25 on: September 07, 2004, 07:43:50 am » |
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It is powerfull indeed but you can“t really drain into it so I guess it wont see any play(but hey thats the same thing I sad about Cruncible  )
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Colossus
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« Reply #26 on: September 07, 2004, 09:46:30 am » |
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I don't expect it to be a four of in any deck, but I can see any control deck running a copy or two. Six mana is harsh, but its a really powerful effect, I suppose it will take some testing.
BTW, Seedtime was left out of the list of instant speed Time Walks (Conditional but lots of fun)
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dromar
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« Reply #27 on: September 07, 2004, 10:25:21 am » |
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A problem I mainly run into is they get to untap then on my turn my spells get countered. I think it would be better to wait until they tap out and put a spell on the stack, then respond with Time Stop. That way, you counter a spell, they're tapped out, and you get a partial Time Walk. Casting it in their upkeep just keeps them from drawing a card and playing spells. They might not have even played any spells anyways.
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rozetta
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« Reply #28 on: September 07, 2004, 10:48:12 am » |
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As cool as this spell is, it's unfortunately a bit conditional. 90% of the time, you'll want to use it as a counterspell. However, you'll almost never want to use it on your own turn (unless it's to counter a spell being cast EOT). It would be a fun thing to fizzle a combo player with this, but not all that practical, and against aggro, answers are often better than counters anyway. It's also way too expensive of a card to be used as a fog or to prevent a draw step. Bummer, really, since the combination of effects makes the card very versatile, but why the hell did they cost it 6? Even a cost of 4 would be pushing it.
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goober
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« Reply #29 on: September 07, 2004, 10:52:27 am » |
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What is the deal with all this discussion? It costs 6 and doesn't win you the game. Sounds like a loser in my book.
T4 on the other hand, there it is golden. Too bad this isn't the casual forum.
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