TheManaDrain.com
October 10, 2025, 10:58:43 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: ChK->Glimpse of Nature  (Read 1453 times)
Kulminox
Basic User
**
Posts: 9



View Profile Email
« on: September 02, 2004, 09:30:41 pm »

First off, if this is in the wrong forum, then I'm sorry and please move it.

Here's the card from the mtgnews spoiler:

Glimpse of Nature -
Sorcery
Whenever you play a creature spell this turn, draw a card.

So, there may just be potiential here.  Unfortunately, I lack both a lot of time and a team, so I thought it would be prudent to post the raw form of the deck in the casual forum.  It is still in its infancy, so I am requesting help from the tmd community.  Here it is:

Creatures- 10

4 Ornithropter
4 Shield Sphere
2 Phyrexian Walker

Broken- 24

1 Ancestral Recall
1 Timetwister
1 Windfall
1 Tinker
1 Memory Jar
2 Diminishing Returns
3 Brainstorm
1 Mind's Desire
2 Retract/Hurkyll's Recall
4 Glimpse of Nature
1 Fastbond
1 Crop Rotation
1 Demonic Tutor
1 Yawgmoth's Will
1 Yawgmoth's Bargain
2 Tendrils of Agony

Mana- 27

7 SoLoMoxen
1 Mana Crypt
1 Lotus Petal
4 Dark Ritual
4 Elvish Spirit Guide
1 Tolarian Academy
3 Glimmervoid
4 Gemstone Mine
1 Lion's Eye Diamond
1 Chrome Mox

Total: 61

Obviously I need to cut a card, but I am uncertain of what to cut.  The idea of the deck is to go like a standard storm combo deck, but also has the ability to use glimpse to draw cards from free creatures, then recall/retract them back and do it again, always adding to the storm count.
In its current form and my current play skill Crying or Very sad it fizzles out a lot, but I have gotten several turn 1 kills in goldfishing.

Possibilities/Questions:

->Retract of Hurkyll's?  Retract is obviously better at going off, but Hurkyll's provides a maindeck answer to sph3re and chalice.  I think that this will prove worth the extra mana.

->Personally I have a lot of trouble keeping blue mana around. which is why I added LED, which may be a mistake, but initially it seems alright.

->Is it possible to support Force of Will in a deck like this?

->10 creatures seems like a good number to make sure your opening hand isn't totally clogged with creatures, but that you can actually abuse glimpse.  However, I could be wrong.

->Sideboard would definately include Xantid Swarm, cause it can even draw cards under glimpse!  But the other 11 cards are iffy.

->Can this become a consistant turn 1-2 combo deck?

Thanks in advance, but please don't feel that I'm just throwing these questions for others to finish the deck, but any thoughts and/or suggestions would be VERY welcome.

LET'S BREAK THIS THING!!!!
Logged

LET'S FIGHTING LOVE!
r_x_
Basic User
**
Posts: 52


View Profile
« Reply #1 on: September 02, 2004, 10:27:57 pm »

Kobolds, Skullclamp, this -> more reliable way to draw your whole deck...
Logged
Kulminox
Basic User
**
Posts: 9



View Profile Email
« Reply #2 on: September 02, 2004, 11:41:17 pm »

I actually did consider kobolds (based on the old turn 4 kobold-clamp deck) and it is a perfectly valid approach.  However, retracting artifacts I think is superior because it can produce mana and greatly increases the storm count without overreliance on yawgmoth's will.  Plus, you don't need to draw your whole deck at all, just enough to cast a lethal tendrils, which is easier with less using retract.  Plus, 4 glimpse AND 4 clamps that don't help without kobolds mean you would probably need to run more than 10, and I'm afraid that that may cause more inconsistancy.  It is worth testing though.
Logged

LET'S FIGHTING LOVE!
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.042 seconds with 19 queries.