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Author Topic: [Singlecard-Discussion]Cranial Extraction  (Read 3638 times)
oyzar
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« on: September 20, 2004, 03:43:42 pm »

Cranial Extraction 3B
Sorcery — Arcane
Name a nonland card. Search target player’s graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.

Cranial Extraction is an amazing card. It allows you to remove all copies of a card from your opponents library. In a way it acts much like Lobotomy. Lobotomy is not played today, but the reasons for it not to be played is just why Cranial Extraction is good. It let you take any card, not just one in their hand. So against Psycatog you steal their namesake and against any form of combo you just take their kill and suddenly their deck does nothing... This definatly have potential and i actually think that if someone manage to break it, it might be restricted. It fit right in with 4cc and keepers gameplan. The only deck i can not see it working against of the top of my head is fish, but you can always go for their fow's or null rods, a pity you cant name wasteland.

So anyone got some more thoughts on this card or maybe some decklists with this card?
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Jacob Orlove
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« Reply #1 on: September 20, 2004, 03:49:55 pm »

Moved to newbie.
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« Reply #2 on: September 20, 2004, 05:23:56 pm »

Stick it in a deck with dark rituals and mana drains, with efficient beats, draw, and control, and you might have yourself a new archetype.

It might be bombtastic in the old Mind Twist slot in Keeper or Tog, or maybe Landstill could splash black for it.

Or you could try replacing a Duress slot in current decks and seeing how it plays out.
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johnstown713
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« Reply #3 on: September 20, 2004, 07:24:31 pm »

This card reminds me a lot of Haunting Echoes.  I am not totally sure which is better but I like how this only costs one black and you get to remove a card that doesn't have to be in the yard.  Only time will tell how playable this is.

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Marton
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« Reply #4 on: September 20, 2004, 11:04:23 pm »

its nice to have a card that can single-handedly destroy entire archetypes (or make them hard to play). Sure there is a considerable cost to it, but the effect is quite considerable. In the same sense that fact or fiction was really an instant draw-3 (minimum) for 3U, this card provides possible direct card advantage (removal of cards from hand), and also may render a deck hard to play. I believe that the important thing to note is that this can be misdirected, and that it cannot be red elemental blasted. If this card takes on, it might force players to put like 1 (extra ?) misdirection in the side.
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Sarcasmic
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« Reply #5 on: September 21, 2004, 01:29:09 am »

Even if it is misdirected, that doesn't change the named card, right?  It seems like you name the card first, then choose the opponent.  So if I name Goblin Welder, and it's MisD'd my way, I remove all Goblin Welders from my hand/deck/yard.  This could go horribly awry in mirror matches, but chances are MisD'ing it is equivalent to countering it.
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CHA1N5
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« Reply #6 on: September 21, 2004, 07:11:56 am »

Quote from: Sarcasmic
Even if it is misdirected, that doesn't change the named card, right?  It seems like you name the card first, then choose the opponent.  So if I name Goblin Welder, and it's MisD'd my way, I remove all Goblin Welders from my hand/deck/yard.  This could go horribly awry in mirror matches, but chances are MisD'ing it is equivalent to countering it.


It's important to be clear on this:  you do not name the card until resolution.
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« Reply #7 on: September 21, 2004, 08:04:54 am »

This works like cabal therapy. You name the card. Every time, even if it's misdirected back to you.
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Nameless
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« Reply #8 on: September 21, 2004, 08:20:20 am »

Quote from: CHA1N5
Quote from: Sarcasmic
Even if it is misdirected, that doesn't change the named card, right?  It seems like you name the card first, then choose the opponent.  So if I name Goblin Welder, and it's MisD'd my way, I remove all Goblin Welders from my hand/deck/yard.  This could go horribly awry in mirror matches, but chances are MisD'ing it is equivalent to countering it.


It's important to be clear on this:  you do not name the card until resolution.


That's an excellent point, because while it certainly can be Misdirected back at you, then you can still just name Chaos Orb or something, and then proceed to search through your own Hand, Graveyard, and Library for all the Chaos Orbs found within.  If you find any then hey, you were gonna loose anyway so screw it.  -lol-  (Well, OK, unless you're playing 5-Color then I guess that wouldn't apply...  Damnit.   Sad )
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wizmentor
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« Reply #9 on: September 21, 2004, 12:18:46 pm »

If it's misdirected, it's also possible you may want to use it to thin your library of unwanted cards.  Especially if those are dead/bad cards in the matchup.
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« Reply #10 on: September 23, 2004, 01:20:43 pm »

This card is just all around good.  It's splashable, and will give mono-B builds a shot against a lot of decks that used to demolish it (combo).  I see no reason not to maindeck a couple and s/b in the rest in a mono-B deck.   Remember 4 mana isn't that much for mono black which should have at all times a minimum of 5 dark rituals (lotus + 4).  I also picture you S/B'ing out these round 2 against certain decks ... but whatever it's never a dead card just less gamebreaking.  boo-hoo.  If mono-B was a more popular format when this card comes out I iminage it would be restricted pretty quick ... but given the weakness of mono-B this just gives it a fighting chance ... well some of the time.
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« Reply #11 on: September 23, 2004, 07:10:49 pm »

This will really hurt budget players. The four best budget decks that I have seen are Dragon, Madness, UR Fish & Food Chain Goblins. This card destroys Dragon, dramatically slows Madness, cuts off certain aspects of Fish's strength (though I see Fish as the least-impacted budget build) and removes the combo aspect of FCG. How it will play out in powered metas is not so easy to gauge. I suspect that it will have an impact, but not a drastic meta-altering effect.
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Nastaboi
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« Reply #12 on: September 24, 2004, 04:43:00 am »

And like with Haunting Echoes, you don't have to find any named cards in target player's library, because that information isn't public. It might matter in some situations.
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« Reply #13 on: September 24, 2004, 12:28:49 pm »

I think this card helps budget more then it hurts it. Madness and Food Chains still beat down hard after this since they have very dedundent builds. Dragon is screwed but not mad dragon. It also could make a budget Black build viable, if not just tier 2/3.

It also helps budget against combo, if combo doesn't go off turn 1/2.

It also gives 4cc a way to get rid of all them dame squees.
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prometheus829
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« Reply #14 on: October 12, 2004, 04:12:32 pm »

so let me get this straight....
for 4 mana i get to:
preemptively stp one of my opponent's win conditions
look through his deck
make his wishes more versatile
give him a window to play one of his other threats

i don't see it.  any deck worth playing has multiple win conditions;
ant the very least you can expect to see tinker/colossus, if not qurion dryad or exalted angel.  

if you have the chance to resolve this spell, and you do win the game, extraction probably didn't help.  unluss you opponent is playing tooth and nail- a well known and respected t1 archtype
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« Reply #15 on: October 12, 2004, 04:55:48 pm »

This card can take out that one card they need to win. So long as they dont have it in play (in which case you might be dead anyway). I can even see a u/b build comming up around this card.
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Toad
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« Reply #16 on: October 12, 2004, 04:55:53 pm »

No useless bumps
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