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Author Topic: Tinker +CotV  (Read 1492 times)
mjhf321
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« on: September 28, 2004, 07:03:35 pm »

Chalice of the Void

Color= Artifact  Type= Artifact  Cost= XX MR(R)  
Text (MR): ~this~ comes into play with X charge counters on it. ; Whenever a player plays a spell with converted mana cost equal to the number of charge counters on ~this~, counter that spell.  

To have it come into play with 3 counters, X must be 3, which means you have to pay {3}{3} or {6} mana. You pay twice of whatever value you want X to be. [Mirrodin FAQ 2003/10/01]
It only checks the number of counters on this card at the time the spell is being played. Changing the number of counters after that will not change the outcome. [Mirrodin FAQ 2003/10/01]
If it has zero counters on it, then it triggers for spells of cost {0}. [Mirrodin FAQ 2003/10/01]
It has to be in play at the end of the playing of a spell to trigger. If you sacrifice it during the playing of a spell, it will not trigger. [Mirrodin FAQ 2003/10/01]
Note - Also see Converted Mana Cost, Rule G3.25.
Note - Also see X Costs, Rule G24.1.


Hello, I was just wondering if you have a chalice with 3 counters on it and play tinker sacrificing the chalice to it, will the tinker resolve or not?   On crystal keep, it says that if cotv is saced during the playing of the spell, it will not trigger.  Does sacing it as part of the cc count as sacing it during the playing of the spell and thus nullify the trigger and allow the tinker to resolve?  I found the crystal keep wording slightly confusing and am only asking for clarification.  Thanks a lot.
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« Reply #1 on: September 28, 2004, 07:40:40 pm »

Don't use crystalkeep--they stopped updating their rules almost a year ago.

Tinker will resolve if you sacrifice the chalice to it.
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« Reply #2 on: September 28, 2004, 08:31:50 pm »

Thanks for the tip about crystal keep and for answering the question.
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« Reply #3 on: September 29, 2004, 01:30:46 am »

The reason why is also pretty easy to understand: Tinker will not be put on the stack until all costs are paid. Sacrificing an artifact is part of the casting cost.
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« Reply #4 on: September 29, 2004, 08:15:58 am »

Quote from: MoreFling
The reason why is also pretty easy to understand: Tinker will not be put on the stack until all costs are paid. Sacrificing an artifact is part of the casting cost.


Actually, the very first thing that happens is that Tinker goes on the stack.

This happens as soon as you announce Tinker and before costs are paid.
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« Reply #5 on: October 05, 2004, 06:44:03 am »

I got bored.

Quote
409.1a The player announces that he or she is playing the spell or activated ability. It moves from
the zone it's in to the stack and remains there until it's countered or resolves.

409.1b If the spell or ability is modal (uses the phrase "Choose one —" or "[specified player]
chooses one —"), the player announces the mode choice. If the spell or ability has a variable
mana cost (indicated by {oX}) or some other variable cost, the player announces the value of
that variable at this time. If the spell or ability has alternative, additional, or other special costs
(such as buyback or kicker costs), the player announces his or her intentions to pay any or all of
those costs (see rule 409.1f).

409.1c If the spell or ability requires any targets, the player first announces how many targets he or
she will choose (if the spell or ability has a variable number of targets), then announces the
targets themselves. A spell or ability can't be played unless the required number of legal targets
are chosen. The same target can't be chosen multiple times.

409.1f The player determines the total cost of the spell or ability. Usually this is just the mana cost
(for spells) or activation cost (for abilities). Some cards list additional or alternative costs in
their text, and some effects may increase or reduce the cost to pay. Costs may include paying
mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is
the mana cost, activation cost, or alternative cost, plus all cost increases and minus all cost
reductions. Once the total cost is determined, it becomes "locked in." If effects would change
the total cost after this time, they have no effect.

409.1g The player then has a chance to play mana abilities (see rule 411, "Playing Mana Abilities").

409.1h Once the player has enough mana in his or her mana pool, he or she pays the total cost in
any order.

409.1i Once the steps described in 409.1a–409.1h are completed, the spell or ability becomes
played. Any abilities that trigger on a spell or ability being played or put onto the stack trigger at
this time. The spell or ability's controller gets priority.
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