Matt
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« on: September 30, 2004, 11:59:45 pm » |
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Name cost Artiact or World Enchantment Whenever a player plays a spell targeting a single creature, for each other creature it could target but doesn't, put a copy of that spell on the stack targeting that creature.
Someone help me on the wording, but the intent is to make all targeted spells into mass effects. I limited it to creatures only so people aren't like turning Boomerang into Upheaval.
It should cost at least four mana, probably more as an artifact. If it's an enchantment it should be red. Maybe R/U gold enchant world, where the plane is made of magical mirrors, or kind of the flavor of Sulfuric Vapors, but for magic and not just fire.
Yeah I like that. Let's go with that.
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Matt
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« Reply #1 on: October 01, 2004, 12:01:29 am » |
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Current wording:
Mirrored Canyon {2}{U}{R} World Enchantment Whenever a player plays an instant or sorcery that targets a single creature, for each other creature that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those creatures.
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Jebus
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« Reply #2 on: October 01, 2004, 12:16:04 am » |
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You're pretty close, but Radiate sets a pretty good example on how this should be templated.
So, I suggest:
Whenever a player plays a spell that targets a single creature, for each other creature that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those creatures.
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dandan
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« Reply #3 on: October 01, 2004, 12:18:02 am » |
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I could be wrong but aren't creature enchantments on the stack spells that target a creature? Copying those would be bad. I think 'instant or sorcery' is a safer wording.
I have a feeling there are very bad things that can happen but at worst that would be a three card combo (creature, spell and this) so power level should not be an issue. The current wording looks pretty safe apart from the spell to instant sorcery thing.
I like the effect, World Enchantment gets my vote. I think it could be 3R or 3U but if Gold could be 1RU. For 2RU I would expect a regular Enchantment that can select if the copies go off or not.
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Playing bad cards since 1995
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Jebus
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« Reply #4 on: October 01, 2004, 12:21:04 am » |
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I could be wrong but aren't creature enchantments on the stack spells that target a creature? Copying those would be bad. I think 'instant or sorcery' is a safer wording.
You're perfectly correct.
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Jacob Orlove
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« Reply #5 on: October 01, 2004, 10:57:26 am » |
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Instant/Sorcery sounds good to me.
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Matt
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« Reply #6 on: October 01, 2004, 05:46:15 pm » |
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Now that it occurs to me, it would be cool if this worked on abilities, too. Is there a way to work that in?
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Sheera
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« Reply #7 on: October 02, 2004, 04:56:16 am » |
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"Whenever a creature becomes the single target of an ability or an instant or sorcery spell, copy that ability or spell for each other creature it could target, and play those copies without paying their mana costs. Each copy targets a different one of those creatures."
That should work, but the wording seems not that comprehensible to me. Radiate already had not been easy to figure out from reading the card's text, so I'm not sure, if you really want to add "abilities" here.
Edit: I see the flaw now: That new copy template actually doesn't work here.
The only trigger condition that seems to make for an acceptable wording, (At least without getting as clumsy as "Whenever an ability triggers or an ability or an instant or sorcery spell is played, that targets a single creature...) is indeed the "play"-trigger. So only activated abilities could be included rather easily. Given that constraint, I'd definitely leave the card at just forking spells. Otherwise it becomes to hard to understand.
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Matt
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« Reply #8 on: October 05, 2004, 05:04:18 pm » |
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Okay, forget tyhe abilities. Anyone got a name for a place that duplicates sorceries?
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Jacob Orlove
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« Reply #9 on: October 11, 2004, 10:23:01 pm » |
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So what kind of flavor do you envision for this?
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Matt
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« Reply #10 on: October 11, 2004, 10:28:26 pm » |
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Some sort of plane made of mirrors that duplicate (and then some) spells. The mirrors may be invisible or not, they may be solid or not, they may be seperate mirrors floating about or it may be that every surface of the plane is covered with a mirror-coating.
Some sort of prism-plane, I guess.
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Matt
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« Reply #11 on: October 19, 2004, 04:51:12 pm » |
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Bump.
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Gleemax
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« Reply #12 on: October 19, 2004, 07:46:03 pm » |
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possible names:
Reflective Parity Celestial Catoptromancy Mirrored Plane Silvered Horizon Iceblink Dispersion Continental Reflection Catadioptric Emulation
also, why "world enchantment" instead of the correct "enchant world" or "legendary enchantment?"
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Ephraim
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« Reply #13 on: October 19, 2004, 07:57:48 pm » |
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I think that you like World Enchantments a little bit too much, Matt. They're few and far between - and WotC hasn't printed any new ones for ages (not since Visions, to be specific.) I can appreciate that the flavour behind them is kind of neat, but I think you go a little bit overboard.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Jacob Orlove
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« Reply #14 on: October 19, 2004, 08:11:08 pm » |
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also, why "world enchantment" instead of the correct "enchant world" or "legendary enchantment?" Because they changed the rules: World World is a supertype that normally applies to enchantments. If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This "world rule" is a state-based effect. See rule 420.5. If a world permanent's types or subtypes change, this doesn't change its supertypes. The permanent will still be a world permanent. 420.5. The state-based effects are as follows: 420.5i If two or more permanents have the supertype world , all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
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Matt
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« Reply #15 on: October 20, 2004, 03:53:57 pm » |
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I think that you like World Enchantments a little bit too much, Matt. They're few and far between - and WotC hasn't printed any new ones for ages (not since Visions, to be specific.) I can appreciate that the flavour behind them is kind of neat, but I think you go a little bit overboard. This is something I think they made a mistake in doing. I'm making such things world enchantments on purpose, because I have aspirations of someday doing an enchantment-themed set.
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Matt
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« Reply #16 on: October 31, 2004, 03:53:36 pm » |
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Bump.
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Matt
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« Reply #17 on: November 02, 2004, 01:14:56 pm » |
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There, I gave it a name. Twenty-four hour clock, unless someone objects.
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Matt
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« Reply #18 on: November 03, 2004, 08:16:49 pm » |
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Closed and added.
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