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White/Red mechanic for new set
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Topic: White/Red mechanic for new set (Read 2052 times)
Alfred
Basic User
Posts: 502
White/Red mechanic for new set
«
on:
October 05, 2004, 11:24:34 am »
I feel that the poison mechanic is strong for B/G, but I feel that R/W needs a similar mechanic to make the set balanced. Taking a cue from Vigilance and Defender (codenaming an existing mechanic) I decided to create a codename that both red and white are familiar with i.e. searching one's library for creatures with a creature (Avarax, Rebels).
Crimson Guerrilla
2RR
Creature - Soldier
1RR, Sacrifice Crimson Guerrilla, T: Destroy target land
Reinforce (When this card comes into play, search your library for a card with the same name and put it into your hand).
2/3
Hatchet Weilder
3W
Vigilance
Reinforce (When this card comes into play, search your library for a card with the same name and put it into your hand).
2/3
Current Wording:
Crimson Guerrilla
2RR
Creature - Soldier
1RR, Sacrifice Crimson Guerrilla, T: Destroy target land
Reinforce (When this card comes into play, search your library for a card with the same name, reveal it and put it into your hand).
2/3
Hatchet Weilder
3W
Vigilance
Reinforce (When this card comes into play, search your library for a card with the same name, reveal it and put it into your hand).
2/3
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Alfred
Basic User
Posts: 502
White/Red mechanic for new set
«
Reply #1 on:
October 05, 2004, 01:36:00 pm »
I don't really want this to fall completely off the list without at least a little discussion about the proposed mechanic (even if you don't like the creatures).
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Razvan
Full Members
Basic User
Posts: 772
White/Red mechanic for new set
«
Reply #2 on:
October 05, 2004, 01:42:04 pm »
This is a very Avarax sort of quality. I like it, since it cannot really be abused, yet it allows you to have a neat mini-combo in this.
The Crimson Guerrilla's need to be a bit cheaper, by 1 in cc or R in the abilitiy.
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Jacob Orlove
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Posts: 8074
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White/Red mechanic for new set
«
Reply #3 on:
October 05, 2004, 02:53:01 pm »
The ability is okay, but do we really want to make like a dozen of these guys? We can just put the whole reminder text on the card as the ability. There's no need for the keyword.
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Alfred
Basic User
Posts: 502
White/Red mechanic for new set
«
Reply #4 on:
October 05, 2004, 03:02:11 pm »
Keywording is hawt right now though. Vigilance really didn't need to be keyworded, nor did bushido or defender. I just think that if we were trying to emulate Wizard's R&D, we would include at least a few keyworded abilities per set, just for the sake of coolness.
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Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
Posts: 2297
King of the Jews!
White/Red mechanic for new set
«
Reply #5 on:
October 05, 2004, 03:27:00 pm »
I don't think these have any real use for the keyword.
Though it IS a good keyword, but there's a lot of mechanics that could be called "reinforce" - we shouldn't use it up on the first one that comes to mind, especially when it's so short. We should save it for a lengthy one.
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